In the original design doc, "OpenType GX" by @behdad, there is a "Further discussion" section which says,
Anisotropic interpolation
TODO:
- Description of anisotropic interpolation.
- Find out if this was possible in GXVar.
- Make a case why it would be a good thing to have.
For (1), https://help.fontlab.com/fontlab-vi/Variations-panel/#anisotropic-interpolation (I believe by @twardoch) says it well:
Anisotropic interpolation can use different interpolation values for X and Y directions, unlike standard interpolation which uses the same values for both directions. This allows you to have an axis have more (up to double) or less (up to zero) effect in either the X or Y direction.
For (2), I wonder if @be5invis knows.
For (3), I wonder if a counter-case (that it would be a bad thing to have) was made, and that's why it never made it into OT1.8.
In the original design doc, "OpenType GX" by @behdad, there is a "Further discussion" section which says,
For (1), https://help.fontlab.com/fontlab-vi/Variations-panel/#anisotropic-interpolation (I believe by @twardoch) says it well:
For (2), I wonder if @be5invis knows.
For (3), I wonder if a counter-case (that it would be a bad thing to have) was made, and that's why it never made it into OT1.8.