I have been made aware of a strange issue with avatar movement in opensim when in mouselook. When you are in mouselook/first person view and you look directly down to the ground and while looking down to the ground and pressing forward instead of walking directly forward you instead walk on a diagaional path forward instead of straight. on SL you walk stright as expected.
I have been made aware of a strange issue with avatar movement in opensim when in mouselook. When you are in mouselook/first person view and you look directly down to the ground and while looking down to the ground and pressing forward instead of walking directly forward you instead walk on a diagaional path forward instead of straight. on SL you walk stright as expected.