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Implement Havok 550 data classes #33

@Nostritius

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@Nostritius

As mentioned in #30, OpenAWE is missing almost all implementations of the Havok 550 format for creating the physics shapes and animations necessary for the first Alan Wake. This causes a lot of MemoryStream Errors during the start. For how to differentiate between both version look at the loading of a hkaSkeleton object (The only one already implemented for both version. Here are some shapes which are implemented in the 2010 version but not in the 550 version:

  • hkRootLevelContainer

  • hkxScene

  • hkaSplineCompressedAnimation

  • hkaAnimationBinding

  • hkaAnimationContainer

  • hkaDefaultAnimatedReferenceFrame

  • hkpRigidBody

  • hkpBoxShape

  • hkpCylinderShape

  • hkpConvexTRanslateShape

  • hkpConvexTransformShape

  • hkpListShape

  • RmdPhysicsSystem

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