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AnvilLoader.java
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567 lines (493 loc) · 27.2 KB
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package net.minestom.server.instance.anvil;
import it.unimi.dsi.fastutil.ints.*;
import net.kyori.adventure.nbt.*;
import net.minestom.server.MinecraftServer;
import net.minestom.server.instance.Chunk;
import net.minestom.server.instance.IChunkLoader;
import net.minestom.server.instance.Instance;
import net.minestom.server.instance.Section;
import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockHandler;
import net.minestom.server.registry.DynamicRegistry;
import net.minestom.server.utils.ArrayUtils;
import net.minestom.server.utils.MathUtils;
import net.minestom.server.utils.NamespaceID;
import net.minestom.server.utils.async.AsyncUtils;
import net.minestom.server.utils.chunk.ChunkUtils;
import net.minestom.server.utils.validate.Check;
import net.minestom.server.world.biome.Biome;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.StandardCopyOption;
import java.nio.file.StandardOpenOption;
import java.util.*;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.locks.ReentrantLock;
public class AnvilLoader implements IChunkLoader {
private final static Logger LOGGER = LoggerFactory.getLogger(AnvilLoader.class);
private static final DynamicRegistry<Biome> BIOME_REGISTRY = MinecraftServer.getBiomeRegistry();
private final static int PLAINS_ID = BIOME_REGISTRY.getId(NamespaceID.from("minecraft:plains"));
private final ReentrantLock fileCreationLock = new ReentrantLock();
private final Map<String, RegionFile> alreadyLoaded = new ConcurrentHashMap<>();
private final Path path;
private final Path levelPath;
private final Path regionPath;
private static class RegionCache extends ConcurrentHashMap<IntIntImmutablePair, Set<IntIntImmutablePair>> {
}
/**
* Represents the chunks currently loaded per region. Used to determine when a region file can be unloaded.
*/
private final RegionCache perRegionLoadedChunks = new RegionCache();
private final ReentrantLock perRegionLoadedChunksLock = new ReentrantLock();
// thread local to avoid contention issues with locks
private final ThreadLocal<Int2ObjectMap<CompoundBinaryTag>> blockStateId2ObjectCacheTLS = ThreadLocal.withInitial(Int2ObjectArrayMap::new);
public AnvilLoader(@NotNull Path path) {
this.path = path;
this.levelPath = path.resolve("level.dat");
this.regionPath = path.resolve("region");
}
public AnvilLoader(@NotNull String path) {
this(Path.of(path));
}
@Override
public void loadInstance(@NotNull Instance instance) {
if (!Files.exists(levelPath)) {
return;
}
try (InputStream is = Files.newInputStream(levelPath)) {
final CompoundBinaryTag tag = BinaryTagIO.reader().readNamed(is, BinaryTagIO.Compression.GZIP).getValue();
Files.copy(levelPath, path.resolve("level.dat_old"), StandardCopyOption.REPLACE_EXISTING);
instance.tagHandler().updateContent(tag);
} catch (IOException e) {
MinecraftServer.getExceptionManager().handleException(e);
}
}
@Override
public @NotNull CompletableFuture<@Nullable Chunk> loadChunk(@NotNull Instance instance, int chunkX, int chunkZ) {
if (!Files.exists(path)) {
// No world folder
return CompletableFuture.completedFuture(null);
}
try {
return loadMCA(instance, chunkX, chunkZ);
} catch (Exception e) {
MinecraftServer.getExceptionManager().handleException(e);
return CompletableFuture.completedFuture(null);
}
}
private @NotNull CompletableFuture<@Nullable Chunk> loadMCA(Instance instance, int chunkX, int chunkZ) throws IOException {
final RegionFile mcaFile = getMCAFile(chunkX, chunkZ);
if (mcaFile == null)
return CompletableFuture.completedFuture(null);
final CompoundBinaryTag chunkData = mcaFile.readChunkData(chunkX, chunkZ);
if (chunkData == null)
return CompletableFuture.completedFuture(null);
// Load the chunk data (assuming it is fully generated)
final Chunk chunk = instance.getChunkSupplier().createChunk(instance, chunkX, chunkZ);
synchronized (chunk) { // todo: boo, synchronized
final String status = chunkData.getString("status");
// TODO: Should we handle other statuses?
if (status.isEmpty() || "minecraft:full".equals(status)) {
// TODO: Parallelize block, block entities and biome loading
// Blocks + Biomes
loadSections(chunk, chunkData);
// Block entities
loadBlockEntities(chunk, chunkData);
chunk.loadHeightmapsFromNBT(chunkData.getCompound("Heightmaps"));
} else {
LOGGER.warn("Skipping partially generated chunk at {}, {} with status {}", chunkX, chunkZ, status);
}
}
// Cache the index of the loaded chunk
perRegionLoadedChunksLock.lock();
try {
int regionX = ChunkUtils.toRegionCoordinate(chunkX);
int regionZ = ChunkUtils.toRegionCoordinate(chunkZ);
var chunks = perRegionLoadedChunks.computeIfAbsent(new IntIntImmutablePair(regionX, regionZ), r -> new HashSet<>()); // region cache may have been removed on another thread due to unloadChunk
chunks.add(new IntIntImmutablePair(chunkX, chunkZ));
} finally {
perRegionLoadedChunksLock.unlock();
}
return CompletableFuture.completedFuture(chunk);
}
private @Nullable RegionFile getMCAFile(int chunkX, int chunkZ) {
final int regionX = ChunkUtils.toRegionCoordinate(chunkX);
final int regionZ = ChunkUtils.toRegionCoordinate(chunkZ);
return alreadyLoaded.computeIfAbsent(RegionFile.getFileName(regionX, regionZ), n -> {
final Path regionPath = this.regionPath.resolve(n);
if (!Files.exists(regionPath)) {
return null;
}
perRegionLoadedChunksLock.lock();
try {
Set<IntIntImmutablePair> previousVersion = perRegionLoadedChunks.put(new IntIntImmutablePair(regionX, regionZ), new HashSet<>());
if (previousVersion != null) {
throw new IllegalStateException("The AnvilLoader cache should not already have data for this region.");
}
return new RegionFile(regionPath);
} catch (IOException e) {
MinecraftServer.getExceptionManager().handleException(e);
return null;
} finally {
perRegionLoadedChunksLock.unlock();
}
});
}
private void loadSections(@NotNull Chunk chunk, @NotNull CompoundBinaryTag chunkData) {
for (BinaryTag sectionTag : chunkData.getList("sections", BinaryTagTypes.COMPOUND)) {
final CompoundBinaryTag sectionData = (CompoundBinaryTag) sectionTag;
final int sectionY = sectionData.getInt("Y", Integer.MIN_VALUE);
Check.stateCondition(sectionY == Integer.MIN_VALUE, "Missing section Y value");
final int yOffset = Chunk.CHUNK_SECTION_SIZE * sectionY;
if (sectionY < chunk.getMinSection() || sectionY >= chunk.getMaxSection()) {
// Vanilla stores a section below and above the world for lighting, throw it out.
continue;
}
final Section section = chunk.getSection(sectionY);
// Lighting
if (sectionData.get("SkyLight") instanceof ByteArrayBinaryTag skyLightTag && skyLightTag.size() == 2048) {
section.setSkyLight(skyLightTag.value());
}
if (sectionData.get("BlockLight") instanceof ByteArrayBinaryTag blockLightTag && blockLightTag.size() == 2048) {
section.setBlockLight(blockLightTag.value());
}
{ // Biomes
final CompoundBinaryTag biomesTag = sectionData.getCompound("biomes");
final ListBinaryTag biomePaletteTag = biomesTag.getList("palette", BinaryTagTypes.STRING);
int[] convertedBiomePalette = loadBiomePalette(biomePaletteTag);
if (convertedBiomePalette.length == 1) {
// One solid block, no need to check the data
section.biomePalette().fill(convertedBiomePalette[0]);
} else if (convertedBiomePalette.length > 1) {
final long[] packedIndices = biomesTag.getLongArray("data");
Check.stateCondition(packedIndices.length == 0, "Missing packed biomes data");
int[] biomeIndices = new int[64];
int bitsPerEntry = packedIndices.length * 64 / biomeIndices.length;
if (bitsPerEntry > 3) bitsPerEntry = MathUtils.bitsToRepresent(convertedBiomePalette.length);
ArrayUtils.unpack(biomeIndices, packedIndices, bitsPerEntry);
section.biomePalette().setAll((x, y, z) -> {
final int index = x + z * 4 + y * 16;
return convertedBiomePalette[biomeIndices[index]];
});
}
}
{ // Blocks
final CompoundBinaryTag blockStatesTag = sectionData.getCompound("block_states");
final ListBinaryTag blockPaletteTag = blockStatesTag.getList("palette", BinaryTagTypes.COMPOUND);
Block[] convertedPalette = loadBlockPalette(blockPaletteTag);
if (blockPaletteTag.size() == 1) {
// One solid block, no need to check the data
section.blockPalette().fill(convertedPalette[0].stateId());
} else if (blockPaletteTag.size() > 1) {
final long[] packedStates = blockStatesTag.getLongArray("data");
Check.stateCondition(packedStates.length == 0, "Missing packed states data");
int[] blockStateIndices = new int[Chunk.CHUNK_SECTION_SIZE * Chunk.CHUNK_SECTION_SIZE * Chunk.CHUNK_SECTION_SIZE];
ArrayUtils.unpack(blockStateIndices, packedStates, packedStates.length * 64 / blockStateIndices.length);
for (int y = 0; y < Chunk.CHUNK_SECTION_SIZE; y++) {
for (int z = 0; z < Chunk.CHUNK_SECTION_SIZE; z++) {
for (int x = 0; x < Chunk.CHUNK_SECTION_SIZE; x++) {
try {
final int blockIndex = y * Chunk.CHUNK_SECTION_SIZE * Chunk.CHUNK_SECTION_SIZE + z * Chunk.CHUNK_SECTION_SIZE + x;
final int paletteIndex = blockStateIndices[blockIndex];
final Block block = convertedPalette[paletteIndex];
chunk.setBlock(x, y + yOffset, z, block);
} catch (Exception e) {
MinecraftServer.getExceptionManager().handleException(e);
}
}
}
}
}
}
}
}
private Block[] loadBlockPalette(@NotNull ListBinaryTag paletteTag) {
Block[] convertedPalette = new Block[paletteTag.size()];
for (int i = 0; i < convertedPalette.length; i++) {
CompoundBinaryTag paletteEntry = paletteTag.getCompound(i);
String blockName = paletteEntry.getString("Name");
if (blockName.equals("minecraft:air")) {
convertedPalette[i] = Block.AIR;
} else {
if (blockName.equals("minecraft:grass")) {
blockName = "minecraft:grass_block";
}
Block block = Objects.requireNonNull(Block.fromNamespaceId(blockName), "Unknown block " + blockName);
// Properties
final Map<String, String> properties = new HashMap<>();
CompoundBinaryTag propertiesNBT = paletteEntry.getCompound("Properties");
for (var property : propertiesNBT) {
if (property.getValue() instanceof StringBinaryTag propertyValue) {
properties.put(property.getKey(), propertyValue.value());
} else {
LOGGER.warn("Fail to parse block state properties {}, expected a string for {}, but contents were {}",
propertiesNBT, property.getKey(), TagStringIOExt.writeTag(property.getValue()));
}
}
if (!properties.isEmpty()) block = block.withProperties(properties);
// Handler
final BlockHandler handler = MinecraftServer.getBlockManager().getHandler(block.name());
if (handler != null) block = block.withHandler(handler);
convertedPalette[i] = block;
}
}
return convertedPalette;
}
private int[] loadBiomePalette(@NotNull ListBinaryTag paletteTag) {
int[] convertedPalette = new int[paletteTag.size()];
for (int i = 0; i < convertedPalette.length; i++) {
final String name = paletteTag.getString(i);
int biomeId = BIOME_REGISTRY.getId(NamespaceID.from(name));
if (biomeId == -1) biomeId = PLAINS_ID;
convertedPalette[i] = biomeId;
}
return convertedPalette;
}
private void loadBlockEntities(@NotNull Chunk loadedChunk, @NotNull CompoundBinaryTag chunkData) {
for (BinaryTag blockEntityTag : chunkData.getList("block_entities", BinaryTagTypes.COMPOUND)) {
final CompoundBinaryTag blockEntity = (CompoundBinaryTag) blockEntityTag;
final int x = blockEntity.getInt("x");
final int y = blockEntity.getInt("y");
final int z = blockEntity.getInt("z");
Block block = loadedChunk.getBlock(x, y, z);
// Load the block handler if the id is present
if (blockEntity.get("id") instanceof StringBinaryTag blockEntityId) {
final BlockHandler handler = MinecraftServer.getBlockManager().getHandlerOrDummy(blockEntityId.value());
block = block.withHandler(handler);
}
// Remove anvil tags
CompoundBinaryTag trimmedTag = CompoundBinaryTag.builder().put(blockEntity)
.remove("id").remove("keepPacked")
.remove("x").remove("y").remove("z")
.build();
// Place block
final var finalBlock = trimmedTag.size() > 0 ? block.withNbt(trimmedTag) : block;
loadedChunk.setBlock(x, y, z, finalBlock);
}
}
@Override
public @NotNull CompletableFuture<Void> saveInstance(@NotNull Instance instance) {
final CompoundBinaryTag nbt = instance.tagHandler().asCompound();
if (nbt.size() == 0) {
// Instance has no data
return AsyncUtils.VOID_FUTURE;
}
try (OutputStream os = Files.newOutputStream(levelPath, StandardOpenOption.CREATE, StandardOpenOption.TRUNCATE_EXISTING)) {
BinaryTagIO.writer().writeNamed(Map.entry("", nbt), os, BinaryTagIO.Compression.GZIP);
} catch (IOException e) {
MinecraftServer.getExceptionManager().handleException(e);
}
return AsyncUtils.VOID_FUTURE;
}
@Override
public @NotNull CompletableFuture<Void> saveChunk(@NotNull Chunk chunk) {
final int chunkX = chunk.getChunkX();
final int chunkZ = chunk.getChunkZ();
// Find the region file or create an empty one if missing
RegionFile mcaFile;
fileCreationLock.lock();
try {
mcaFile = getMCAFile(chunkX, chunkZ);
if (mcaFile == null) {
final int regionX = ChunkUtils.toRegionCoordinate(chunkX);
final int regionZ = ChunkUtils.toRegionCoordinate(chunkZ);
final String regionFileName = RegionFile.getFileName(regionX, regionZ);
try {
Path regionFile = regionPath.resolve(regionFileName);
if (!Files.exists(regionFile)) {
Files.createDirectories(regionFile.getParent());
Files.createFile(regionFile);
}
mcaFile = new RegionFile(regionFile);
alreadyLoaded.put(regionFileName, mcaFile);
} catch (IOException e) {
LOGGER.error("Failed to create region file for " + chunkX + ", " + chunkZ, e);
MinecraftServer.getExceptionManager().handleException(e);
return AsyncUtils.VOID_FUTURE;
}
}
} finally {
fileCreationLock.unlock();
}
try {
final CompoundBinaryTag.Builder chunkData = CompoundBinaryTag.builder();
chunkData.putInt("DataVersion", MinecraftServer.DATA_VERSION);
chunkData.putInt("xPos", chunkX);
chunkData.putInt("zPos", chunkZ);
chunkData.putInt("yPos", chunk.getMinSection());
chunkData.putString("status", "minecraft:full");
chunkData.putLong("LastUpdate", chunk.getInstance().getWorldAge());
saveSectionData(chunk, chunkData);
mcaFile.writeChunkData(chunkX, chunkZ, chunkData.build());
} catch (IOException e) {
LOGGER.error("Failed to save chunk " + chunkX + ", " + chunkZ, e);
MinecraftServer.getExceptionManager().handleException(e);
}
return AsyncUtils.VOID_FUTURE;
}
private void saveSectionData(@NotNull Chunk chunk, @NotNull CompoundBinaryTag.Builder chunkData) {
final ListBinaryTag.Builder<CompoundBinaryTag> sections = ListBinaryTag.builder(BinaryTagTypes.COMPOUND);
final ListBinaryTag.Builder<CompoundBinaryTag> blockEntities = ListBinaryTag.builder(BinaryTagTypes.COMPOUND);
// Block & Biome arrays reused for each chunk
List<BinaryTag> biomePalette = new ArrayList<>();
int[] biomeIndices = new int[64];
List<BinaryTag> blockPaletteEntries = new ArrayList<>();
IntList blockPaletteIndices = new IntArrayList(); // Map block indices by state id to avoid doing a deep comparison on every block tag
int[] blockIndices = new int[Chunk.CHUNK_SECTION_SIZE * Chunk.CHUNK_SECTION_SIZE * Chunk.CHUNK_SECTION_SIZE];
synchronized (chunk) {
for (int sectionY = chunk.getMinSection(); sectionY < chunk.getMaxSection(); sectionY++) {
final Section section = chunk.getSection(sectionY);
final CompoundBinaryTag.Builder sectionData = CompoundBinaryTag.builder();
sectionData.putByte("Y", (byte) sectionY);
// Lighting
byte[] skyLight = section.skyLight().array();
if (skyLight != null && skyLight.length > 0)
sectionData.putByteArray("SkyLight", skyLight);
byte[] blockLight = section.blockLight().array();
if (blockLight != null && blockLight.length > 0)
sectionData.putByteArray("BlockLight", blockLight);
// Build block, biome palettes & collect block entities
for (int sectionLocalY = 0; sectionLocalY < Chunk.CHUNK_SECTION_SIZE; sectionLocalY++) {
for (int z = 0; z < Chunk.CHUNK_SIZE_Z; z++) {
for (int x = 0; x < Chunk.CHUNK_SIZE_X; x++) {
final int y = sectionLocalY + (sectionY * Chunk.CHUNK_SECTION_SIZE);
final int blockIndex = x + sectionLocalY * 16 * 16 + z * 16;
final Block block = chunk.getBlock(x, y, z);
// Add block state
final int blockStateId = block.stateId();
final CompoundBinaryTag blockState = getBlockState(block);
int blockPaletteIndex = blockPaletteIndices.indexOf(blockStateId);
if (blockPaletteIndex == -1) {
blockPaletteIndex = blockPaletteEntries.size();
blockPaletteEntries.add(blockState);
blockPaletteIndices.add(blockStateId);
}
blockIndices[blockIndex] = blockPaletteIndex;
// Add biome (biome are stored for 4x4x4 volumes, avoid unnecessary work)
if (x % 4 == 0 && sectionLocalY % 4 == 0 && z % 4 == 0) {
int biomeIndex = (x / 4) + (sectionLocalY / 4) * 4 * 4 + (z / 4) * 4;
final DynamicRegistry.Key<Biome> biomeKey = chunk.getBiome(x, y, z);
final BinaryTag biomeName = StringBinaryTag.stringBinaryTag(biomeKey.name());
int biomePaletteIndex = biomePalette.indexOf(biomeName);
if (biomePaletteIndex == -1) {
biomePaletteIndex = biomePalette.size();
biomePalette.add(biomeName);
}
biomeIndices[biomeIndex] = biomePaletteIndex;
}
// Add block entity if present
final BlockHandler handler = block.handler();
final CompoundBinaryTag originalNBT = block.nbt();
if (originalNBT != null || handler != null) {
CompoundBinaryTag.Builder blockEntityTag = CompoundBinaryTag.builder();
if (originalNBT != null) {
blockEntityTag.put(originalNBT);
}
if (handler != null) {
blockEntityTag.putString("id", handler.getNamespaceId().asString());
}
blockEntityTag.putInt("x", x + Chunk.CHUNK_SIZE_X * chunk.getChunkX());
blockEntityTag.putInt("y", y);
blockEntityTag.putInt("z", z + Chunk.CHUNK_SIZE_Z * chunk.getChunkZ());
blockEntityTag.putByte("keepPacked", (byte) 0);
blockEntities.add(blockEntityTag.build());
}
}
}
}
// Save the block and biome palettes
final CompoundBinaryTag.Builder blockStates = CompoundBinaryTag.builder();
blockStates.put("palette", ListBinaryTag.listBinaryTag(BinaryTagTypes.COMPOUND, blockPaletteEntries));
if (blockPaletteEntries.size() > 1) {
// If there is only one entry we do not need to write the packed indices
var bitsPerEntry = (int) Math.max(4, Math.ceil(Math.log(blockPaletteEntries.size()) / Math.log(2)));
blockStates.putLongArray("data", ArrayUtils.pack(blockIndices, bitsPerEntry));
}
sectionData.put("block_states", blockStates.build());
final CompoundBinaryTag.Builder biomes = CompoundBinaryTag.builder();
biomes.put("palette", ListBinaryTag.listBinaryTag(BinaryTagTypes.STRING, biomePalette));
if (biomePalette.size() > 1) {
// If there is only one entry we do not need to write the packed indices
var bitsPerEntry = (int) Math.max(1, Math.ceil(Math.log(biomePalette.size()) / Math.log(2)));
biomes.putLongArray("data", ArrayUtils.pack(biomeIndices, bitsPerEntry));
}
sectionData.put("biomes", biomes.build());
biomePalette.clear();
blockPaletteEntries.clear();
blockPaletteIndices.clear();
sections.add(sectionData.build());
}
}
chunkData.put("sections", sections.build());
chunkData.put("block_entities", blockEntities.build());
}
private CompoundBinaryTag getBlockState(final Block block) {
return blockStateId2ObjectCacheTLS.get().computeIfAbsent(block.stateId(), _unused -> {
final CompoundBinaryTag.Builder tag = CompoundBinaryTag.builder();
tag.putString("Name", block.name());
if (!block.properties().isEmpty()) {
final Map<String, String> defaultProperties = Block.fromBlockId(block.id()).properties(); // Never null
final CompoundBinaryTag.Builder propertiesTag = CompoundBinaryTag.builder();
for (var entry : block.properties().entrySet()) {
String key = entry.getKey(), value = entry.getValue();
if (defaultProperties.get(key).equals(value))
continue; // Skip default values
propertiesTag.putString(key, value);
}
var properties = propertiesTag.build();
if (properties.size() > 0) {
tag.put("Properties", properties);
}
}
return tag.build();
});
}
/**
* Unload a given chunk. Also unloads a region when no chunk from that region is loaded.
*
* @param chunk the chunk to unload
*/
@Override
public void unloadChunk(Chunk chunk) {
final int regionX = ChunkUtils.toRegionCoordinate(chunk.getChunkX());
final int regionZ = ChunkUtils.toRegionCoordinate(chunk.getChunkZ());
final IntIntImmutablePair regionKey = new IntIntImmutablePair(regionX, regionZ);
perRegionLoadedChunksLock.lock();
try {
Set<IntIntImmutablePair> chunks = perRegionLoadedChunks.get(regionKey);
if (chunks != null) { // if null, trying to unload a chunk from a region that was not created by the AnvilLoader
// don't check return value, trying to unload a chunk not created by the AnvilLoader is valid
chunks.remove(new IntIntImmutablePair(chunk.getChunkX(), chunk.getChunkZ()));
if (chunks.isEmpty()) {
perRegionLoadedChunks.remove(regionKey);
RegionFile regionFile = alreadyLoaded.remove(RegionFile.getFileName(regionX, regionZ));
if (regionFile != null) {
try {
regionFile.close();
} catch (IOException e) {
MinecraftServer.getExceptionManager().handleException(e);
}
}
}
}
} finally {
perRegionLoadedChunksLock.unlock();
}
}
@Override
public boolean supportsParallelLoading() {
return true;
}
@Override
public boolean supportsParallelSaving() {
return true;
}
}