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pathfinding.c
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210 lines (171 loc) · 4.8 KB
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#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <stdbool.h>
#include <windows.h>
# define VIDE 0
# define DEPART 1
# define ARRIVEE 2
# define VISITE 3
# define MUR -1
typedef struct vector2 {
int x;
int y;
} *vec2;
typedef struct vector2_list {
vec2 val;
struct vector2_list* next;
} *vec2l;
float dist(int x1, int y1, int x2, int y2) {
return sqrt((double)pow(x1-x2,2)+pow(y1-y2,2));
}
int** init_tab(int size) {
int** tab = malloc(sizeof(int*)*size);
for(int i = 0 ; i < size ; i++)
tab[i]=malloc(sizeof(int)*size);
return tab;
}
void display_tab(int** tab, int size) {
for(int i = 0 ; i < size ; i++) {
for(int j = 0 ; j < size ; j++) {
switch(tab[j][i]) {
case VIDE: printf("%c ",176); break;
case DEPART: printf("D "); break;
case ARRIVEE: printf("A "); break;
case VISITE: printf("o "); break;
case MUR: printf("%c ", 178); break;
}
}
printf("\n");
}
}
void slow_display(vec2l path, int** board, vec2 start, vec2 end, int size, int delta_t) {
while(path!=NULL) {
board[path->val->x][path->val->y]=VISITE;
board[start->x][start->y]=DEPART;
board[end->x][end->y]=ARRIVEE;
path = path->next;
Sleep(delta_t);
system("cls");
display_tab(board, size);
}
}
vec2 vec2i(int x, int y) {
vec2 v = malloc(sizeof(struct vector2));
v->x=x;
v->y=y;
return v;
}
bool veq(vec2 v1, vec2 v2) {
if(v1==NULL&&v2==NULL)
return true;
else if(v1==NULL||v2==NULL)
return false;
else return (v1->x==v2->x&&v1->y==v2->y);
}
vec2 verr() {
return vec2i(-1,-1);
}
vec2l vdisp(vec2l arr) {
vec2l tmp = arr;
while(tmp!=NULL) {
printf("(%d,%d) ",tmp->val->x, tmp->val->y);
tmp=tmp->next;
}
printf("\n");
return arr;
}
int vlen(vec2l arr) {
int len = 0;
while(arr!=NULL) {
arr=arr->next;
len++;
}
return len;
}
bool vcontains(vec2l arr, vec2 val) {
while(arr!=NULL) {
if(veq(arr->val, val))
return true;
arr=arr->next;
}
return false;
}
vec2l nth(vec2l arr, int n) {
while(n>0&&arr!=NULL) {
arr=arr->next;
n++;
}
return arr;
}
vec2l addF(vec2l arr, vec2 val) {
vec2l first = malloc(sizeof(vec2l));
first->val=val;
first->next=arr;
return first;
}
vec2l remf(vec2l arr, int length) {
vec2l first = arr->next;
free(arr);
return first;
}
vec2* sortBy(vec2* vec_arr, float* d_arr, int size) {
for(int i = 0 ; i < size ; i++) {
float min=d_arr[i];
int min_ind=i;
for(int j = i ; j < size ; j++) {
if(d_arr[j]<min) {
min=d_arr[j];
min_ind = j;
}
}
vec2 tmp_v=vec_arr[min_ind];
vec_arr[min_ind]=vec_arr[i];
vec_arr[i]=tmp_v;
float tmp_f=d_arr[min_ind];
d_arr[min_ind]=d_arr[i];
d_arr[i]=tmp_f;
}
return vec_arr;
}
vec2l compute(int** board, vec2 pos, vec2 prev, vec2 target, vec2l visited, int brds) { // brds: taille du tableau
//printf("%d %d\n",pos->x,pos->y);
if(vcontains(visited, pos))
return NULL;
if(veq(pos, target))
return addF(NULL,pos);
if(veq(pos, verr()))
return NULL;
vec2* udrl = malloc(sizeof(struct vector2)*4); // les vecteurs up, down, right, left t'as capté
udrl[0]=pos->x>0&&board[pos->x-1][pos->y]!=-1?vec2i(pos->x-1, pos->y):vec2i(-1,-1);
udrl[1]=pos->x<brds-1&&board[pos->x+1][pos->y]!=-1?vec2i(pos->x+1, pos->y):vec2i(-1,-1);
udrl[2]=pos->y>0&&board[pos->x][pos->y-1]!=-1?vec2i(pos->x, pos->y-1):vec2i(-1,-1);
udrl[3]=pos->y<brds-1&&board[pos->x][pos->y+1]!=-1?vec2i(pos->x, pos->y+1):vec2i(-1,-1);
float* udrld = malloc(sizeof(float)*4); // les distances des vecteurs au target
for(int i = 0 ; i < 4 ; i++)
udrld[i]=udrl[i]->x!=-1?dist(udrl[i]->x, udrl[i]->y, target->x, target->y):-1;
udrl = sortBy(udrl, udrld, 4);
for(int i = 0 ; i < 4 ; i++) {
if(udrld[i]==-1||veq(udrl[i],prev))
continue;
vec2l res = compute(board, udrl[i], pos, target, addF(visited, pos), brds);
if(res!=NULL)
return addF(res,pos);
}
return NULL;
}
void main() {
int size = 10;
int** board = init_tab(size);
for(int i = 0 ; i < size ; i++)
for(int j = 0 ; j < size ; j++)
board[i][j] = VIDE;
for(int i = 0 ; i < 9 ; i++) {
board[i][4]=MUR;
board[i+1][7]=MUR;
}
vec2 start_pos = vec2i(0,0);
vec2 target = vec2i(9,9);
vec2l path = compute(board, start_pos, NULL, target, NULL, size);
slow_display(path, board, start_pos, target, size, 200);
}