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computer.py
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150 lines (135 loc) · 5.26 KB
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#Реализую примитивноее ИИ
import random
from ships import Ships
class Computer(Ships):
def __init__(self, field, enemy_field):
super().__init__(field)
self.enemy_field = enemy_field
#разместим корабль по правилам
def build_ship(self, x, y, i, field):
self.flag = False
for num in range(i):
if self.x+num <= 9:
if self.field[x+num][y] == ' ':
self.flag = True
else:
self.flag = False
else:
self.flag = False
if self.flag == True:
for num in range(i):
self.field[x+num][y] = '#'
return self.flag
for num in range(i):
if self.x - num <= 0:
if self.field[x-num][y] == ' ':
self.flag = True
else:
self.flag = False
else:
self.flag = False
if self.flag == True:
for num in range(i):
self.field[x-num][y] = '#'
return self.flag
for num in range(i):
if y+num <= 9:
if self.field[x][y+num] == ' ':
self.flag = True
else:
self.flag = False
else:
self.flag = False
if self.flag == True:
for num in range(i):
self.field[x][y+num] = '#'
return self.flag
for num in range(i):
if y-num >=0:
if self.field[x][y-num] == ' ':
self.flag = True
else:
self.flag = False
else:
self.flag = False
if self.flag == True:
for num in range(i):
self.field[x][y-num] = '#'
return self.flag
return self.flag
#разместить 4ех палубный корабль
def computer_shipx4(self, field):
self.flag = False
while self.flag == False:
self.x = random.randint(0, 9)
self.y = random.randint(0, 9)
self.flag = super().checks(self.x, self.y) #проверка: в правильной ли ячейке?
self.flag = self.build_ship(self.x, self.y, 4, field)
if self.flag == True:
break
self.field = super().mark_around_ship(self.field)
return self.field
#разместить 3ех палубный корабль
def computer_shipx3(self, field):
self.flag = False
while self.flag == False:
self.x = random.randint(0, 9)
self.y = random.randint(0, 9)
self.flag = super().checks(self.x, self.y) #проверка: в правильной ли ячейке?
self.flag = self.build_ship(self.x, self.y, 3, field)
if self.flag == True:
break
self.field = super().mark_around_ship(self.field)
return self.field
#разместить 2ух палубный корабль
def computer_shipx2(self, field):
self.flag = False
while self.flag == False:
self.x = random.randint(0, 9)
self.y = random.randint(0, 9)
self.flag = super().checks(self.x, self.y) #проверка: в правильной ли ячейке?
self.flag = self.build_ship(self.x, self.y, 2, field)
if self.flag == True:
break
self.field = super().mark_around_ship(self.field)
return self.field
#разместить одно- палубный корабль
def computer_shipx1(self, field):
self.flag = False
while self.flag == False:
self.x = random.randint(0, 9)
self.y = random.randint(0, 9)
self.flag = super().checks(self.x, self.y) #проверка: в правильной ли ячейке?
self.flag = self.build_ship(self.x, self.y, 1, field)
if self.flag == True:
break
self.field = super().mark_around_ship(self.field)
return self.field
def replace_computers_ships(self, field):
self.computer_shipx4(self.field)
self.computer_shipx3(self.field)
self.computer_shipx3(self.field)
self.computer_shipx2(self.field)
self.computer_shipx2(self.field)
self.computer_shipx2(self.field)
self.computer_shipx1(self.field)
self.computer_shipx1(self.field)
self.computer_shipx1(self.field)
self.computer_shipx1(self.field)
return self.field
def computer_shoot(self, enemy_field):
while True:
x = random.randint(0, 9)
y = random.randint(0, 9)
if self.enemy_field[x][y] == ' ':
self.enemy_field[x][y] = 'x'
break
elif self.enemy_field[x][y] == '+':
self.enemy_field[x][y] = 'x'
break
elif self.enemy_field[x][y] == '@':
self.enemy_field[x][y] = '@'
break
elif self.enemy_field[x][y] == '#':
self.enemy_field[x][y] = '@'
return self.enemy_field