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Description
Detailed description of issue
Debug view mode camera is always looking from the same direction, so according to the current character rotation, depends which side of the character is displayed, this issue is also present in the original V4 marketplace asset in single player. This also causes the WASD keys to be rotation affected.
Steps To Reproduce:
- Run ALS_DemoLevel in single (or multi) player mode
- Switch debug mode on (V)
- Move around with WASD (without rotating the camera)
- Switch debug mode off (V)
- Rotate the player 90 degrees
- Switch to debug mode again (V)
- Move around with WASD (without rotating the camera)
Expected Results:
The camera should consistently be locking onto the player instance showing the front of the player, WASD keys should be inverted.
Actual Results:
Player character rotation affects the locked look at angle of the camera causing side/back (or intermediate angle) view lockon, WASD becomes a nightmare to control the player unless facing in the level start rotation or 180 degrees of it.
screenshot