Skip to content

Client lag on networked server #12

@idlespoon

Description

@idlespoon

Detailed description of issue:
When running advanced session via link , client is lagging to server player; latency of client is 48ms but appears jittery and unstable. Often teleports. When observed by client player, server player is not lagging or appearing jittery/unstable.

Steps to reproduce:

  1. Package game to run with advanced session/networked replication, play as server player and examine connected client player.
  2. Observe client player's latency and behavior

Expected results:
No/little issue with loading client player's animations, velocity, position, rotation, etc.

Actual results:
Client players appear jittery/unstable when playing and struggle to move in a stable fashion.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions