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Description
Detailed description of issue:
When running advanced session via link , client is lagging to server player; latency of client is 48ms but appears jittery and unstable. Often teleports. When observed by client player, server player is not lagging or appearing jittery/unstable.
Steps to reproduce:
- Package game to run with advanced session/networked replication, play as server player and examine connected client player.
- Observe client player's latency and behavior
Expected results:
No/little issue with loading client player's animations, velocity, position, rotation, etc.
Actual results:
Client players appear jittery/unstable when playing and struggle to move in a stable fashion.
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