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dedicated server runtime HUD "access none" error per client #10

@insomniaunleashed

Description

@insomniaunleashed

Detailed description of issue
When dedicated server is enabled, play in editor error "Blueprint Runtime Error: "Accessed None trying to read property ALS HUD". Blueprint: ALS_Player_Controller Function: Execute Ubergraph ALS Player Controller Graph: EventGraph Node: Add to Viewport" appears on load per client

Steps To Reproduce:
1: Play the ALS_DemoLevel with 2 players and dedicated server enabled
2. Change to the message log

Expected Results:
No load errors.

Actual Results:
Per client, the above message is output into the play in editor log

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