idk what the typical workflow for objects with holes in like buildings, houses etc though
if most ppl compose these of multiple static bodies / rigidbodies anyways then it prolly doesnt matter
but if ppl wanna just drop in an object from blender that has holes in then maybe its something to think about
idk what the typical workflow for objects with holes in like buildings, houses etc though
if most ppl compose these of multiple static bodies / rigidbodies anyways then it prolly doesnt matter
but if ppl wanna just drop in an object from blender that has holes in then maybe its something to think about