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44 lines (33 loc) · 941 Bytes
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TextureSequencer.cs
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44 lines (33 loc) · 941 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TextureSequencer : MonoBehaviour
{
public Texture[] textures;
public int currentTexture;
Renderer _renderer;
void Start()
{
_renderer = GetComponent<Renderer>();
StartCoroutine(TextureLooper());
}
void Update()
{
//if(Input.GetKeyDown(KeyCode.Space))
//{
// currentTexture++;
// currentTexture %= textures.Length;
// _renderer.material.mainTexture = textures[currentTexture];
//}
}
IEnumerator TextureLooper()
{
while(true)
{
currentTexture++;
currentTexture %= textures.Length;
_renderer.material.mainTexture = textures[currentTexture];
yield return new WaitForSeconds(0.05f);
}
}
}