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Resize.cs
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45 lines (40 loc) · 1.65 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Resize : MonoBehaviour
{
public ExperimentState expState;
public Vector3 scaleAxis = new Vector3(1f,1f,1f);
public Vector3 scaleFactor = new Vector3(1f, 1f, 1f);
Vector3 originalScale;
float[] selfMinMax = new float[2]{0f,180f};
float[] otherMinMax = new float[2]{0f,1f};
private void Start()
{
originalScale = transform.localScale;
}
void Update()
{
expState.scaleFactor.x = expState.Remap(expState.dialAngle, selfMinMax, otherMinMax) * scaleFactor.x;
expState.scaleFactor.y = expState.Remap(expState.dialAngle, selfMinMax, otherMinMax) * scaleFactor.y;
expState.scaleFactor.z = expState.Remap(expState.dialAngle, selfMinMax, otherMinMax) * scaleFactor.z;
if (scaleAxis.x > 0)
{
transform.localScale = new Vector3(originalScale.x * expState.scaleFactor.x,
originalScale.y,
originalScale.z);
}
if(scaleAxis.y > 0)
{
transform.localScale = new Vector3(originalScale.x,
originalScale.y * expState.scaleFactor.y,
originalScale.z);
}
if (scaleAxis.z > 0)
{
transform.localScale = new Vector3(originalScale.x,
originalScale.y,
originalScale.z * expState.scaleFactor.z);
}
}
}