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PlayerResumeOnClick.cs
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48 lines (42 loc) · 1.1 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerResumeOnClick : MonoBehaviour
{
public AudioSource clickSound;
public int ExperimentScene = 3;
public bool debugMode = false;
public GameObject infoPanel;
public GameObject mainPanel;
void OnTriggerEnter(Collider otr)
{
clickSound.Play();
PlayerResume();
}
public void PlayerResume()
{
if (PlayerPrefs.HasKey("userID"))
{
if (debugMode)
{
PlayerPrefs.DeleteAll();
}
else
{
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(ExperimentScene, LoadSceneMode.Single);
}
}
else
{
// Player doesn't exist so go to the user info panel
// Invoke("NewPlayer",1f);
NewPlayer();
}
}
void NewPlayer()
{
infoPanel.SetActive(true);
mainPanel.SetActive(false);
}
}