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Obi_Grabber.cs
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92 lines (78 loc) · 2.38 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Obi_Grabber : MonoBehaviour
{
// void Start()
// {
// }
// void Update()
// {
// if (grasping)
// {
// GraspObject(graspedObject);
// grasping = false;
// }
// if (!grasping && grasped)
// {
// ReleaseObject(graspedObject);
// }
// }
// Vector3 GetAngularVelocity()
//{
// Quaternion deltaRotation = handRotation * Quaternion.Inverse(prevHandRotation);
// return new Vector3(Mathf.DeltaAngle(0, deltaRotation.eulerAngles.x), Mathf.DeltaAngle(0, deltaRotation.eulerAngles.y), Mathf.DeltaAngle(0, deltaRotation.eulerAngles.z));
//}
//private void OnTriggerStay(Collider other)
//{
// if (other.gameObject.tag == "grabTag")
// {
// graspedObject = other;
// grasping = true;
// grasped = true;
// }
//}
////private void OnTriggerExit(Collider other)
////{
//// grasping = false;
////}
//public void GraspObject(Collider other)
//{
// if (digitAngles[1] > 30f)
// {
// other.transform.parent = transform;
// if (other.attachedRigidbody)
// {
// other.attachedRigidbody.useGravity = false;
// other.attachedRigidbody.isKinematic = true;
// }
// }
//}
//public void ReleaseObject(Collider other)
//{
// if (digitAngles[1] < 30f)
// {
// Collider[] ts = GetComponentsInChildren<Collider>();
// foreach (Collider t in ts)
// {
// if (t.gameObject.tag == "grabTag")
// {
// Rigidbody rb = GetComponent<Rigidbody>();
// //Vector3 handVel = transform.InverseTransformDirection(rb.velocity);
// t.transform.parent = null;
// t.attachedRigidbody.isKinematic = false;
// t.attachedRigidbody.velocity = handVel * 1.5f;
// t.attachedRigidbody.angularVelocity = GetAngularVelocity();
// t.attachedRigidbody.useGravity = true;
// //Invoke("GravityFunction(other)", 1f);
// }
// }
// grasped = false;
// }
//}
//public void GravityFunction(Collider other)
//{
// //other.attachedRigidbody.useGravity = true;
// other.attachedRigidbody.isKinematic = false;
//}
}