diff --git a/Counters+/BuildTargets.targets b/Counters+/BuildTargets.targets
deleted file mode 100644
index 669fbf60..00000000
--- a/Counters+/BuildTargets.targets
+++ /dev/null
@@ -1,357 +0,0 @@
-
-
-
-
- 1.4
- false
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- $(BeatSaberDir)\IPA\Pending\Plugins
-
-
- $(BeatSaberDir)\Plugins
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 0 && endColumn > 0)
- AssemblyVersion = firstLineStr.Substring(startColumn, endColumn - startColumn);
- else
- badParse = true;
- }
- else
- badParse = true;
- if (badParse)
- {
- Log.LogError("Build", "BSMOD03", "", assemblyFile, 0, 0, 0, 0, "Unable to parse the AssemblyVersion from {0}", assemblyFile);
- if(ErrorOnMismatch)
- return false;
- badParse = false;
- }
-
- if (PluginVersion != "E.R.R" && AssemblyVersion != PluginVersion)
- {
- Log.LogError("Build", "BSMOD01", "", assemblyFile, startLine, startColumn + 1, startLine, endColumn + 1, "PluginVersion {0} in manifest.json does not match AssemblyVersion {1} in AssemblyInfo.cs", PluginVersion, AssemblyVersion, assemblyFile);
- Log.LogMessage(MessageImportance.High, "PluginVersion {0} does not match AssemblyVersion {1}", PluginVersion, AssemblyVersion);
- if(ErrorOnMismatch)
- return false;
- }
- if (!string.IsNullOrEmpty(endLineStr))
- {
- startColumn = endLineStr.IndexOf('"') + 1;
- endColumn = endLineStr.LastIndexOf('"');
- if (startColumn > 0 && endColumn > 0)
- {
- assemblyFileVersion = endLineStr.Substring(startColumn, endColumn - startColumn);
- if (AssemblyVersion != assemblyFileVersion)
- {
- Log.LogWarning("Build", "BSMOD02", "", assemblyFile, endLine, startColumn + 1, endLine, endColumn + 1, "AssemblyVersion {0} does not match AssemblyFileVersion {1} in AssemblyInfo.cs", AssemblyVersion, assemblyFileVersion);
- if(ErrorOnMismatch)
- return false;
- }
-
- }
- else
- {
- Log.LogWarning("Build", "BSMOD06", "", assemblyFile, 0, 0, 0, 0, "Unable to parse the AssemblyFileVersion from {0}", assemblyFile);
- if(ErrorOnMismatch)
- return false;
- }
- }
- return true;
- }
- catch (Exception ex)
- {
- Log.LogErrorFromException(ex);
- return false;
- }
- ]]>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- = 7)
- {
- CommitShortHash = outText.Substring(0, 7);
- return true;
- }
- }
- catch (Win32Exception ex)
- {
- noGitFound = true;
-
- }
- catch (Exception ex)
- {
- Log.LogErrorFromException(ex);
- return true;
- }
- try
- {
- string gitPath = Path.GetFullPath(Path.Combine(ProjectDir, ".git"));
- string headPath = Path.Combine(gitPath, "HEAD");
- string headContents = null;
- if (File.Exists(headPath))
- headContents = File.ReadAllText(headPath);
- else
- {
- gitPath = Path.GetFullPath(Path.Combine(ProjectDir, "..", ".git"));
- headPath = Path.Combine(gitPath, "HEAD");
- if (File.Exists(headPath))
- headContents = File.ReadAllText(headPath);
- }
- headPath = null;
- if (!string.IsNullOrEmpty(headContents) && headContents.StartsWith("ref:"))
- headPath = Path.Combine(gitPath, headContents.Replace("ref:", "").Trim());
- if (File.Exists(headPath))
- {
- headContents = File.ReadAllText(headPath);
- if (headContents.Length >= 7)
- CommitShortHash = headContents.Substring(0, 7);
- }
- }
- catch { }
- if (CommitShortHash == "local")
- {
- if(noGitFound)
- Log.LogMessage(MessageImportance.High, " 'git' command not found, unable to retrieve current commit hash.");
- else
- Log.LogMessage(MessageImportance.High, " Unable to retrieve current commit hash.");
- }
- return true;
- ]]>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/Counters+/ConfigModels/MainConfigModel.cs b/Counters+/ConfigModels/MainConfigModel.cs
index 794140a2..2258b1f2 100644
--- a/Counters+/ConfigModels/MainConfigModel.cs
+++ b/Counters+/ConfigModels/MainConfigModel.cs
@@ -4,8 +4,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
+using System.Runtime.CompilerServices;
using UnityEngine;
+[assembly: InternalsVisibleTo(IPA.Config.Stores.GeneratedStore.AssemblyVisibilityTarget)]
+
namespace CountersPlus.ConfigModels
{
///
diff --git a/Counters+/Counters+.csproj b/Counters+/Counters+.csproj
index 3fc9d84c..0c5eb356 100644
--- a/Counters+/Counters+.csproj
+++ b/Counters+/Counters+.csproj
@@ -1,313 +1,133 @@
-
-
+
+
+
+
- Debug
- AnyCPU
- 8.0.30703
- 2.0
- {A5DBF7F3-FE93-4BB1-8023-2DD50DFD3350}
- Library
- Properties
- CountersPlus
- Counters+
- v4.8
- 512
- portable
- $(ProjectDir)Refs
- $(BeatSaberDir)
- $(SolutionDir)Refs
- $(MSBuildProjectDirectory)\
- $(AppOutputBase)=X:\$(AssemblyName)\
+ net48
11
-
-
-
- true
- false
- bin\Debug\
- DEBUG;TRACE
- prompt
- 4
-
-
- true
- bin\Release\
-
-
- prompt
- 4
-
-
- True
-
-
- True
- True
+ CountersPlus
+ True
+ $(BeatSaberDir)\Beat Saber_Data\Managed
+
+
+
+ all
+ build; native; contentfiles; analyzers; buildtransitive
+
+
+ all
+ build; native; contentfiles; analyzers; buildtransitive
+
+
+
-
+
False
$(BeatSaberDir)\Libs\0Harmony.dll
- False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll
- False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.GameSettings.dll
- False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.PerformancePresets.dll
- False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.Settings.dll
- False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll
- False
-
-
- False
- $(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.AppFlow.dll
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.SaveDataCore.dll
- False
+ True
-
- False
- $(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.UnityExtension.dll
-
-
+
False
- $(BeatSaberDir)\Plugins\BSML.dll
- False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\Colors.dll
- False
+ $(BeatSaberDir)\Plugins\BSML.dll
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll
- False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll
- False
-
+
False
$(BeatSaberDir)\Plugins\Heck.dll
- False
-
+
False
$(BeatSaberDir)\Libs\Hive.Versioning.dll
- False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\MediaLoader.dll
- False
-
- $(BeatSaberDir)\Beat Saber_Data\Managed\Microsoft.CSharp.dll
+
False
- False
+ True
-
+
False
- $(BeatSaberDir)\Libs\Newtonsoft.Json.dll
- True
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\SegmentedControl.dll
- False
+ True
-
+
False
- $(BeatSaberDir)\Libs\SemVer.dll
- False
-
- False
- $(BeatSaberDir)\Plugins\SiraUtil.dll
- False
-
-
-
-
-
-
-
-
- $(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll
- False
+
+ false
-
- $(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll
+
False
-
- $(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll
+
False
-
- $(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll
+
False
+ $(BeatSaberDir)\Plugins\SiraUtil.dll
- $(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll
- False
-
-
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.ImageConversionModule.dll
- False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.TextRenderingModule.dll
- False
- $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll
- False
-
-
- $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll
- False
-
-
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll
- False
-
- $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll
+
False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\VRUI.dll
- False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll
- False
-
+
False
- $(BeatSaberDir)\Beat Saber_Data\Managed\Zenject-usage.dll
- False
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
@@ -331,6 +151,7 @@
+
@@ -346,9 +167,8 @@
+
-
-
@@ -357,16 +177,9 @@
-
-
-
+
-
-
-
-
-
-
-
\ No newline at end of file
+
+
diff --git a/Counters+/Counters/ProgressCounter.cs b/Counters+/Counters/ProgressCounter.cs
index 734576a6..d1774c41 100644
--- a/Counters+/Counters/ProgressCounter.cs
+++ b/Counters+/Counters/ProgressCounter.cs
@@ -7,7 +7,6 @@
using UnityEngine;
using UnityEngine.UI;
using Zenject;
-using static CountersPlus.Utils.Accessors;
namespace CountersPlus.Counters
{
@@ -49,7 +48,7 @@ ProgressMode.TimeInBeats when Settings.ProgressTimeLeft
};
// I'm sorry, little one.
- GameObject baseGameProgress = SongProgressPanelGO(ref coreGameHUD);
+ GameObject baseGameProgress = coreGameHUD.songProgressPanelGO;
UnityEngine.Object.Destroy(baseGameProgress);
if (Settings.Mode != ProgressMode.Percent)
diff --git a/Counters+/Counters/ScoreCounter.cs b/Counters+/Counters/ScoreCounter.cs
index 1d799386..69f91060 100644
--- a/Counters+/Counters/ScoreCounter.cs
+++ b/Counters+/Counters/ScoreCounter.cs
@@ -2,7 +2,6 @@
using TMPro;
using UnityEngine;
using Zenject;
-using static CountersPlus.Utils.Accessors;
namespace CountersPlus.Counters
{
@@ -26,16 +25,15 @@ public override void CounterInit()
// I need to give 'em a friend or else they get shy and hide away in the void.
_ = CanvasUtility.CreateTextFromSettings(Settings, null);
- ScoreUIController scoreUIController = coreGameHUD.GetComponentInChildren();
- TextMeshProUGUI old = ScoreUIText(ref scoreUIController);
-
- GameObject baseGameScore = RelativeScoreGO(ref coreGameHUD);
+ TextMeshProUGUI old = coreGameHUD.GetComponentInChildren()._scoreText;
+
+ GameObject baseGameScore = coreGameHUD.relativeScoreGo;
baseGameScore.SetActive(true);
relativeScoreText = baseGameScore.GetComponent();
relativeScoreText.enabled = true;
relativeScoreText.color = Color.white;
- GameObject baseGameRank = ImmediateRankGO(ref coreGameHUD);
+ GameObject baseGameRank = coreGameHUD.immediateRankGo;
baseGameRank.SetActive(true);
rankText = baseGameRank.GetComponent();
rankText.enabled = true;
diff --git a/Counters+/Properties/AssemblyInfo.cs b/Counters+/Properties/AssemblyInfo.cs
deleted file mode 100644
index 0caab3d4..00000000
--- a/Counters+/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("Counters+")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("Counters+")]
-[assembly: AssemblyCopyright("Copyright © Caeden117 2018-2024")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-[assembly: InternalsVisibleTo(IPA.Config.Stores.GeneratedStore.AssemblyVisibilityTarget)]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("6240d1b1-390e-4808-adf5-2f1c9e18317f")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Build and Revision Numbers
-// by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("2.3.11")]
-[assembly: AssemblyFileVersion("2.3.11")]
diff --git a/Counters+/UI/FlowCoordinators/CountersPlusSettingsFlowCoordinator.cs b/Counters+/UI/FlowCoordinators/CountersPlusSettingsFlowCoordinator.cs
index a02d7661..069883b9 100644
--- a/Counters+/UI/FlowCoordinators/CountersPlusSettingsFlowCoordinator.cs
+++ b/Counters+/UI/FlowCoordinators/CountersPlusSettingsFlowCoordinator.cs
@@ -9,14 +9,13 @@
using UnityEngine;
using VRUIControls;
using Zenject;
-using static CountersPlus.Utils.Accessors;
namespace CountersPlus.UI.FlowCoordinators
{
public class CountersPlusSettingsFlowCoordinator : FlowCoordinator
{
public readonly Vector3 MAIN_SCREEN_OFFSET = new Vector3(0, -4, 0);
-
+
[Inject] public List AllConfigModels;
[Inject] private CanvasUtility canvasUtility;
@@ -28,6 +27,8 @@ public class CountersPlusSettingsFlowCoordinator : FlowCoordinator
[Inject] private VRInputModule vrInputModule;
[Inject] private MenuShockwave menuShockwave;
[Inject] private PlayerDataModel playerDataModel;
+ [Inject] private MainFlowCoordinator mainFlowCoordinator;
+ [Inject] private EnvironmentsListModel environmentsListModel;
[Inject] private CountersPlusCreditsViewController credits;
[Inject] private CountersPlusBlankViewController blank;
@@ -36,29 +37,19 @@ public class CountersPlusSettingsFlowCoordinator : FlowCoordinator
[Inject] private SettingsManager settingsManager;
[Inject] private SongPreviewPlayer songPreviewPlayer;
- private HashSet persistentScenes = new HashSet();
private bool hasTransitioned = false;
- private ScreenSystem screenSystem;
-
protected override void DidActivate(bool firstActivation, bool addedToHierarchy, bool screenSystemEnabling)
{
-
if (addedToHierarchy)
{
showBackButton = true;
SetTitle("Counters+");
}
- screenSystem = IPA.Utilities.ReflectionUtil.GetField(this, "_screenSystem");
- //screenSystem.backButtonWasPressedEvent += HandleBackButtonWasPressed;
-
ProvideInitialViewControllers(mainScreenNavigation, credits, null, settingsSelection);
RefreshAllMockCounters();
-
- // temp fix for menu env showing in settings
- GameObject.Find("RootContainer/Wrapper/MenuEnvironmentManager/DefaultMenuEnvironment").SetActive(false);
}
public void DoSceneTransition(Action callback = null)
@@ -67,21 +58,18 @@ public void DoSceneTransition(Action callback = null)
hasTransitioned = true;
- persistentScenes = GSMPersistentScenes(ref gameScenesManager); // Get our hashset of persistent scenes
-
// Make sure our menu persists through the transition
- persistentScenes.Add("MenuCore");
+ gameScenesManager._neverUnloadScenes.Add("MenuCore");
- var tutorialSceneSetup = MTHTutorialScenesSetup(ref menuTransitionsHelper); // Grab the scene transition setup data
- tutorialSceneSetup.Init(playerDataModel.playerData.playerSpecificSettings);
+ menuTransitionsHelper._tutorialScenesTransitionSetupData.Init(playerDataModel.playerData.playerSpecificSettings, environmentsListModel, new GameplayAdditionalInformation());
menuEnvironmentManager.ShowEnvironmentType(MenuEnvironmentManager.MenuEnvironmentType.None);
// We're actually transitioning to the Tutorial sequence, but disabling the tutorial itself from starting.
- gameScenesManager.PushScenes(tutorialSceneSetup, 0.25f, null, (_) =>
+ gameScenesManager.PushScenes(menuTransitionsHelper._tutorialScenesTransitionSetupData, 0.25f, null, (_) =>
{
// god this makes me want to retire from beat saber modding
- static void DisableAllNonImportantObjects(Transform original, Transform source, IEnumerable importantObjects)
+ static void DisableAllNonImportantObjects(Transform original, Transform source, string[] importantObjects)
{
foreach (Transform child in source)
{
@@ -119,7 +107,7 @@ static void DisableAllNonImportantObjects(Transform original, Transform source,
songPreviewPlayer.CrossfadeToDefault();
// When not in FPFC, disable the Menu input, and re-enable the Tutorial menu input
- if (!Environment.GetCommandLineArgs().Any(x => x.ToLowerInvariant() == "fpfc") &&
+ if (!Environment.GetCommandLineArgs().Any(x => x.Equals("fpfc", StringComparison.OrdinalIgnoreCase)) &&
!Resources.FindObjectsOfTypeAll().Any(x => x.isActiveAndEnabled))
{
vrInputModule.gameObject.SetActive(false);
@@ -170,8 +158,7 @@ protected override void BackButtonWasPressed(ViewController topViewController)
{
hasTransitioned = false;
canvasUtility.ClearAllText();
- screenSystem.backButtonWasPressedEvent -= HandleBackButtonWasPressed;
- BeatSaberUI.MainFlowCoordinator.DismissFlowCoordinator(this, TransitionToMenu, ViewController.AnimationDirection.Horizontal, true);
+ mainFlowCoordinator.DismissFlowCoordinator(this, TransitionToMenu, ViewController.AnimationDirection.Horizontal, true);
}
private void HandleBackButtonWasPressed() => BackButtonWasPressed(topViewController);
@@ -190,7 +177,7 @@ private void TransitionToMenu()
gameScenesManager.PopScenes(0.25f, null, (_) =>
{
// Unmark these scenes as persistent so they won't bother us in-game.
- persistentScenes.Remove("MenuCore");
+ gameScenesManager._neverUnloadScenes.Remove("MenuCore");
menuEnvironmentManager.ShowEnvironmentType(MenuEnvironmentManager.MenuEnvironmentType.Default);
fadeInOutController.FadeIn();
songPreviewPlayer.CrossfadeToDefault();
diff --git a/Counters+/UI/ViewControllers/CountersPlusSettingSectionSelectionViewController.cs b/Counters+/UI/ViewControllers/CountersPlusSettingSectionSelectionViewController.cs
index b70b63db..fac8ad7c 100644
--- a/Counters+/UI/ViewControllers/CountersPlusSettingSectionSelectionViewController.cs
+++ b/Counters+/UI/ViewControllers/CountersPlusSettingSectionSelectionViewController.cs
@@ -3,7 +3,6 @@
using BeatSaberMarkupLanguage.ViewControllers;
using CountersPlus.UI.SettingGroups;
using HMUI;
-using IPA.Utilities;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -29,7 +28,7 @@ protected override void DidActivate(bool firstActivation, bool addedToHierarchy,
{
base.DidActivate(firstActivation, addedToHierarchy, screenSystemEnabling);
- scrollView = tableList.TableView.GetField("_scrollView");
+ scrollView = tableList.TableView.scrollView;
scrollView.scrollPositionChangedEvent += ScrollView_scrollPositionChangedEvent;
HandleCellSelectedEvent(null, (selectedGroup != null) ? loadedSettingsGroups.IndexOf(selectedGroup) : 0);
@@ -46,13 +45,8 @@ private void Parsed()
private void ScrollView_scrollPositionChangedEvent(float obj)
{
- // TODO convert into accessors
- var destinationPos = scrollView.GetField("_destinationPos");
- var contentSize = scrollView.GetProperty("contentSize");
- var scrollPageSize = scrollView.GetProperty("scrollPageSize");
-
- leftButton.interactable = destinationPos > 0.001f;
- rightButton.interactable = destinationPos < contentSize - scrollPageSize - 0.001f;
+ leftButton.interactable = scrollView._destinationPos > 0.001f;
+ rightButton.interactable = scrollView._destinationPos < scrollView.contentSize - scrollView.scrollPageSize - 0.001f;
}
protected override void DidDeactivate(bool removedFromHierarchy, bool screenSystemDisabling)
@@ -71,7 +65,7 @@ private void OptionSelected(TableView view, CountersPlusListTableCell cell)
private void HandleCellSelectedEvent(SegmentedControl _, int cellIdx)
{
selectedGroup?.OnDisable();
-
+
selectedGroup = loadedSettingsGroups[cellIdx];
selectedGroup.OnEnable();
diff --git a/Counters+/Utils/Accessors.cs b/Counters+/Utils/Accessors.cs
deleted file mode 100644
index 9e72e24c..00000000
--- a/Counters+/Utils/Accessors.cs
+++ /dev/null
@@ -1,28 +0,0 @@
-using IPA.Utilities;
-using System.Collections.Generic;
-using TMPro;
-using UnityEngine;
-
-namespace CountersPlus.Utils
-{
- ///
- /// Class that contains various s that see use within Counters+.
- ///
- static class Accessors
- {
- #region Core Game HUD Components
- public static FieldAccessor.Accessor SongProgressPanelGO = FieldAccessor.GetAccessor("_songProgressPanelGO");
- public static FieldAccessor.Accessor RelativeScoreGO = FieldAccessor.GetAccessor("_relativeScoreGO");
- public static FieldAccessor.Accessor ImmediateRankGO = FieldAccessor.GetAccessor("_immediateRankGO");
- public static FieldAccessor.Accessor EnergyPanelGO = FieldAccessor.GetAccessor("_energyPanelGO");
- #endregion
-
- #region Counters+ UI
- public static FieldAccessor>.Accessor GSMPersistentScenes = FieldAccessor>.GetAccessor("_neverUnloadScenes");
- public static FieldAccessor.Accessor MTHTutorialScenesSetup = FieldAccessor.GetAccessor("_tutorialScenesTransitionSetupData");
- #endregion
-
- public static FieldAccessor.Accessor ScoreUIText = FieldAccessor.GetAccessor("_scoreText");
- public static FieldAccessor.Accessor SCGameplayModsModel = FieldAccessor.GetAccessor("_gameplayModifiersModel");
- }
-}
diff --git a/Counters+/Utils/CanvasUtility.cs b/Counters+/Utils/CanvasUtility.cs
index 192c99ea..628ac442 100644
--- a/Counters+/Utils/CanvasUtility.cs
+++ b/Counters+/Utils/CanvasUtility.cs
@@ -1,13 +1,10 @@
using BeatSaberMarkupLanguage;
using CountersPlus.ConfigModels;
using HMUI;
-using System.Collections;
using System.Collections.Generic;
-using System.Linq;
using TMPro;
using UnityEngine;
using Zenject;
-using static CountersPlus.Utils.Accessors;
namespace CountersPlus.Utils
{
@@ -41,7 +38,7 @@ internal CanvasUtility(HUDConfigModel hudConfig,
hudHeight = comboPos.y;
hudDepth = comboPos.z;
- energyCanvas = EnergyPanelGO(ref coreGameHUD).GetComponent