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file:http://imageshack.com/a/img51/5956/x5uk.jpg
(Not my image - taken from a google search)
I don't think there's currently any way to obtain that "closest approach" information in a kos script. This sort of makes encounters rather boolean. Either you're close enough to have KSP call it an 'encounter', or you're not. If you're not, the script can't tell the difference between an 'almost' encounter of say 1 million km, versus a "not even close" pass of 40 million km.
Being able to obtain that information would really help speed up algorithms to iteratively search for an encounter, as it would allow you to perform "geting warmer / getting colder" search techniques.
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