We don't need to send redundant input messages when the input hasn't changed. For the mouse driver, this is likely to save a lot of bandwidth for turn-based games. Simultaneous multi-player games are likely to benefit less but any bandwidth saved is good. Not sure if this will cause more jitter but it's worth looking into.
We don't need to send redundant input messages when the input hasn't changed. For the mouse driver, this is likely to save a lot of bandwidth for turn-based games. Simultaneous multi-player games are likely to benefit less but any bandwidth saved is good. Not sure if this will cause more jitter but it's worth looking into.