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Discoveries should be available as data not the action set. #111
Description
🚀 Feature
When designing an agent to encourage discovery of items, the discoveries could give valueable information. As the player, you can use it for an idea of how much you have discovered. As an agent within the current environment, you must press more press the discovery option, as well as more until the discoveries have been shown. I think the information is valuable, but the context is informational, and doesn't progress in-game time. This method causes at minimum 3 in-game steps. not 0 to access the information.
Motivation
Information that the player has to show growth in discovery of items.
The action space in the game should not be completely treated as the action space with regards to the agent. Some actions are just informational, and therefore should be given to the agent without progressing a step.
Pitch
Separate data actions (like discoveries) from the game state changing action.