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Not to PlaytestThis issue only makes sense for developers, it's not for playtestingThis issue only makes sense for developers, it's not for playtesting
Description
Many if not all of the networked variables for the gamerules and player (and probably other places) do not specify how many bits are/should be used, or utilise the SPROP_ flags in dt_common.h. It would be worth going through to see if any of these could be utilised to reduce the load on networked stuff
Secondly, since implementing a networked handle for the ghost, we may not need to network certain things like m_vecGhostMarkerPos or m_bGhostExists
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Not to PlaytestThis issue only makes sense for developers, it's not for playtestingThis issue only makes sense for developers, it's not for playtesting