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Unity Source Gen

Changelog

0.1.6

  • Make some methods internal which shouldn't have been visible to other assemblies

0.1.5

  • New features added to code chunks and modifiable scripts
  • Serialized property custom syntax fixed

0.1.4

  • Refactor how to modify code in existing script, cleaner syntax and less steps

0.1.3

  • Support custom naming syntax with prefix/suffix
  • Support writing to a named #region in an existing script
  • Support adding directives & aliases to an existing script

0.1.2

  • CodeChunk generation implemented
  • Replace code in specifically marked parts of existing scripts

0.1.1

  • SerializedProperty generation
  • Write to file directly from SourceGen

0.1.0

  • Fix a few bugs
  • Can now write directly to files & replace specific classes in script files