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31 lines (26 loc) · 965 Bytes
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asteroid.py
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31 lines (26 loc) · 965 Bytes
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import pygame
import random
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS, LINE_WIDTH
from logger import log_event
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
log_event("asteroid_split")
one = Asteroid(
self.position.x, self.position.y, self.radius - ASTEROID_MIN_RADIUS
)
two = Asteroid(
self.position.x, self.position.y, self.radius - ASTEROID_MIN_RADIUS
)
angle = random.uniform(20, 50)
one.velocity = self.velocity.rotate(angle) * 1.2
two.velocity = self.velocity.rotate(-angle) * 1.2