From d89f14e7ab55c597afd4ff56c9cd9b642d69489a Mon Sep 17 00:00:00 2001 From: NotSomething0 <54156973+NotSomething0@users.noreply.github.com> Date: Thu, 3 Apr 2025 21:19:21 -0500 Subject: [PATCH] fix(client/events): events need to be registerd as net events ND:* events would not be correctly received and would result in the 'not safe for net' warning --- pages/core/client/events.mdx | 23 +++++++---------------- 1 file changed, 7 insertions(+), 16 deletions(-) diff --git a/pages/core/client/events.mdx b/pages/core/client/events.mdx index e472969..e138ded 100644 --- a/pages/core/client/events.mdx +++ b/pages/core/client/events.mdx @@ -1,7 +1,6 @@ # Client events - -## updateMoney +## ND:updateMoney Updates character money for the client. This can be used to show the money on a hud. **parameters** @@ -9,13 +8,11 @@ Updates character money for the client. This can be used to show the money on a * bank: `number` ```lua copy -AddEventHandler("ND:updateMoney", function(cash, bank) +RegisterNetEvent("ND:updateMoney", function(cash, bank) print(cash, bank) end) ``` - - ## ND:characterUnloaded This event will be triggered when a player leaves or changes their character, that's when that character gets unloaded. @@ -24,14 +21,12 @@ This event will be triggered when a player leaves or changes their character, th > character includes [player data](../playerdata.mdx) and [player functions](player.mdx) ```lua copy -AddEventHandler("ND:characterUnloaded", function(character) +RegisterNetEvent("ND:characterUnloaded", function(character) print(character.firstname, character.lastname) end) ``` - - -## characterLoaded +## ND:characterLoaded This is triggered when a player selects a character. **parameters** @@ -39,14 +34,12 @@ This is triggered when a player selects a character. > character contains [player data](../playerdata.mdx) ```lua copy -AddEventHandler("ND:characterLoaded", function(character) +RegisterNetEvent("ND:characterLoaded", function(character) print(character.firstname, character.lastname) end) ``` - - -## updateCharacter +## ND:updateCharacter This is triggered if any character data is changed. **parameters** @@ -54,9 +47,7 @@ This is triggered if any character data is changed. > character contains [player data](../playerdata.mdx) ```lua copy -AddEventHandler("ND:updateCharacter", function(character) +RegisterNetEvent("ND:updateCharacter", function(character) print(character.firstname, character.lastname) end) ``` - -