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server.py
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117 lines (87 loc) · 3.03 KB
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import threading
import uuid
import socket
import pickle
from game.network_events import *
ADDR, PORT = "0.0.0.0", 6969
BUFFER_SIZE = 4096
SERVER_ACTIVE = False
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
snakes: dict[str, Snake] = {}
clients: dict[str, socket.socket] = {}
def send(client: socket.socket, event):
if client in list(clients.values()):
encoded = pickle.dumps(event)
client.sendall(encoded)
else:
print("[CLIENT ERROR] Attempting to send data to an unregistered client.")
def send_raw(client: socket.socket, encoded: bytes):
if client in list(clients.values()):
client.sendall(encoded)
else:
print("[CLIENT ERROR] Attempting to send data to an unregistered client.")
def send_all(event, ignore_client_uid: str = None):
encoded = pickle.dumps(event)
for uid in clients:
if uid != ignore_client_uid:
send_raw(clients[uid], encoded)
def listen(uid: str, client_socket: socket.socket):
while SERVER_ACTIVE:
try:
incoming_msg = client_socket.recv(BUFFER_SIZE)
if incoming_msg:
decoded = pickle.loads(incoming_msg)
if isinstance(decoded, RegisterWithServerEvent):
# Add snake to internal roster
snakes[uid] = decoded.snake
# Assign an ID to the client
msg_assign_id = AssignIDEvent(uid)
send(client_socket, msg_assign_id)
print(f"[CLIENT {uid}] Registered!")
# Notify all players about new player
msg_add_snake = AddSnakeEvent(uid, decoded.snake)
send_all(msg_add_snake)
elif isinstance(decoded, SnakeUpdateEvent):
snakes[uid] = decoded.snake
msg_snake_update = SnakeUpdateEvent(uid, decoded.snake)
send_all(msg_snake_update, uid)
else:
break
except ConnectionResetError:
break
# Client has disconnected
client_socket.close()
del clients[uid]
print(f"[CLIENT {uid}] Disconnected!")
def new_connection():
new_client, addr = s.accept()
# Assign an ID to new client
new_id = uuid.uuid4().hex
clients[new_id] = new_client
# Start listen thread
client_listen_thread = threading.Thread(
target=listen, args=[new_id, new_client], daemon=True
)
client_listen_thread.start()
# Notify client that their connection has been accepted
msg_conn_accept = ConnectionAcceptEvent()
send(new_client, msg_conn_accept)
print(f"New client connected from {addr}")
def main():
global SERVER_ACTIVE
s.bind((ADDR, PORT))
s.listen()
print("[SERVER] Started!")
SERVER_ACTIVE = True
while True:
new_connection()
if __name__ == "__main__":
try:
main()
except KeyboardInterrupt:
pass
except SystemExit:
pass
finally:
print("[SERVER] Closing...")
SERVER_ACTIVE = False