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combined.cpp
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988 lines (920 loc) · 35.9 KB
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#include <stdio.h>
#include <Windows.h>
#include <Xinput.h>
#include <Dbt.h>
#include <hidsdi.h>
#include <hidpi.h>
#include <inttypes.h>
#include <math.h>
enum JoystickType
{
JoystickTypeGeneric,
JoystickTypeXbox,
JoystickTypeDualshock4,
JoystickTypeDualsense,
};
struct TriggerEffect
{
enum Type {
type_none,
type_resistance,
type_weapon,
type_vibration
} type;
union {
struct {
float zoneStrengths[10];
} resistance;
struct {
float startPosition;
float endPosition;
float strength;
} weapon;
struct {
float zoneStrengths[10];
float frequency;
} vibration;
};
};
struct JoystickState
{
static const unsigned int inputCount = 64;
static const unsigned int maxNameLength = 128;
// Inputs
bool connected;
JoystickType type;
HANDLE deviceHandle;
float currentInputs[inputCount];
float previousInputs[inputCount];
wchar_t deviceName[maxNameLength];
wchar_t productName[maxNameLength];
wchar_t manufacturerName[maxNameLength];
// Outputs
float lightRumble;
float heavyRumble;
float ledRed;
float ledGreen;
float ledBlue;
TriggerEffect leftTriggerEffect;
TriggerEffect rightTriggerEffect;
BYTE outputBuffer[96];
HANDLE outputFile;
OVERLAPPED overlapped;
};
struct Joysticks
{
static const unsigned int maxXinputControllers = 4;
unsigned int count;
JoystickState* states;
HWND hwnd;
};
enum XboxInputs
{
XboxInputA,
XboxInputB,
XboxInputX,
XboxInputY,
XboxInputDpadLeft,
XboxInputDpadRight,
XboxInputDpadUp,
XboxInputDpadDown,
XboxInputLeftBumper,
XboxInputRightBumper,
XboxInputLeftStickButton,
XboxInputRightStickButton,
XboxInputBack,
XboxInputStart,
XboxInputLeftTrigger,
XboxInputRightTrigger,
XboxInputLeftStickLeft,
XboxInputLeftStickRight,
XboxInputLeftStickUp,
XboxInputLeftStickDown,
XboxInputRightStickLeft,
XboxInputRightStickRight,
XboxInputRightStickUp,
XboxInputRightStickDown
};
const char* xboxInputNames[] = {
"XBox-A",
"XBox-B",
"XBox-X",
"XBox-Y",
"XBox-Left",
"XBox-Right",
"XBox-Up",
"XBox-Down",
"XBox-LB",
"XBox-RB",
"XBox-LS",
"XBox-RS",
"XBox-Back",
"XBox-Start",
"XBox-Left Trigger",
"XBox-Right Trigger",
"XBox-Left Stick Left",
"XBox-Left Stick Right",
"XBox-Left Stick Up",
"XBox-Left Stick Down",
"XBox-Right Stick Left",
"XBox-Right Stick Right",
"XBox-Right Stick Up",
"XBox-Right Stick Down",
};
enum DS4Inputs {
DS4InputSquare,
DS4InputX,
DS4InputCircle,
DS4InputTriangle,
DS4InputL1,
DS4InputR1,
DS4InputL3,
DS4InputR3,
DS4InputOptions,
DS4InputShare,
DS4InputPS,
DS4InputTouchPadButton,
DS4InputLeftStickLeft,
DS4InputLeftStickRight,
DS4InputLeftStickUp,
DS4InputLeftStickDown,
DS4InputRightStickLeft,
DS4InputRightStickRight,
DS4InputRightStickUp,
DS4InputRightStickDown,
DS4InputL2,
DS4InputR2,
DS4InputDpadLeft,
DS4InputDpadRight,
DS4InputDpadUp,
DS4InputDpadDown
};
const char* ps4InputNames[] = {
"DS4-Square",
"DS4-X",
"DS4-Circle",
"DS4-Triangle",
"DS4-L1",
"DS4-R1",
"DS4-L3",
"DS4-R3",
"DS4-Options",
"DS4-Share",
"DS4-PlayStation Button",
"DS4-Touch Pad Button",
"DS4-Left Stick Left",
"DS4-Left Stick Right",
"DS4-Left Stick Up",
"DS4-Left Stick Down",
"DS4-Right Stick Left",
"DS4-Right Stick Right",
"DS4-Right Stick Up",
"DS4-Right Stick Down",
"DS4-L2",
"DS4-R2",
"DS4-Dpad Left",
"DS4-Dpad Right",
"DS4-Dpad Up",
"DS4-Dpad Down",
};
enum DS5Inputs {
DS5InputSquare,
DS5InputX,
DS5InputCircle,
DS5InputTriangle,
DS5InputL1,
DS5InputR1,
DS5InputL3,
DS5InputR3,
DS5InputOptions,
DS5InputShare,
DS5InputPS,
DS5InputTouchPadButton,
DS5InputLeftStickLeft,
DS5InputLeftStickRight,
DS5InputLeftStickUp,
DS5InputLeftStickDown,
DS5InputRightStickLeft,
DS5InputRightStickRight,
DS5InputRightStickUp,
DS5InputRightStickDown,
DS5InputL2,
DS5InputR2,
DS5InputDpadLeft,
DS5InputDpadRight,
DS5InputDpadUp,
DS5InputDpadDown,
DS5InputMicrophoneButton,
};
const char* ps5InputNames[] = {
"DS5-Square",
"DS5-X",
"DS5-Circle",
"DS5-Triangle",
"DS5-L1",
"DS5-R1",
"DS5-L3",
"DS5-R3",
"DS5-Options",
"DS5-Share",
"DS5-PlayStation Button",
"DS5-Touch Pad Button",
"DS5-Left Stick Left",
"DS5-Left Stick Right",
"DS5-Left Stick Up",
"DS5-Left Stick Down",
"DS5-Right Stick Left",
"DS5-Right Stick Right",
"DS5-Right Stick Up",
"DS5-Right Stick Down",
"DS5-L2",
"DS5-R2",
"DS5-Dpad Left",
"DS5-Dpad Right",
"DS5-Dpad Up",
"DS5-Dpad Down",
"DS5-Microphone Button",
};
enum GenericInputs {
GenericInputButton0,
GenericInputButton1,
GenericInputButton2,
GenericInputButton3,
GenericInputButton4,
GenericInputButton5,
GenericInputButton6,
GenericInputButton7,
GenericInputButton8,
GenericInputButton9,
GenericInputButton10,
GenericInputButton11,
GenericInputButton12,
GenericInputButton13,
GenericInputButton14,
GenericInputButton15,
GenericInputButton16,
GenericInputButton17,
GenericInputButton18,
GenericInputButton19,
GenericInputButton20,
GenericInputButton21,
GenericInputButton22,
GenericInputButton23,
GenericInputButton24,
GenericInputButton25,
GenericInputButton26,
GenericInputButton27,
GenericInputButton28,
GenericInputButton29,
GenericInputButton30,
GenericInputButton31,
GenericInputAxis0Positive,
GenericInputAxis0Negative,
GenericInputAxis1Positive,
GenericInputAxis1Negative,
GenericInputAxis2Positive,
GenericInputAxis2Negative,
GenericInputAxis3Positive,
GenericInputAxis3Negative,
GenericInputAxis4Positive,
GenericInputAxis4Negative,
GenericInputAxis5Positive,
GenericInputAxis5Negative,
GenericInputAxis6Positive,
GenericInputAxis6Negative,
GenericInputAxis7Positive,
GenericInputAxis7Negative,
GenericInputHatLeft,
GenericInputHatRight,
GenericInputHatUp,
GenericInputHatDown,
};
const char* genericInputNames[] = {
"Controller-Button 0",
"Controller-Button 1",
"Controller-Button 2",
"Controller-Button 3",
"Controller-Button 4",
"Controller-Button 5",
"Controller-Button 6",
"Controller-Button 7",
"Controller-Button 8",
"Controller-Button 9",
"Controller-Button 10",
"Controller-Button 11",
"Controller-Button 12",
"Controller-Button 13",
"Controller-Button 14",
"Controller-Button 15",
"Controller-Button 16",
"Controller-Button 17",
"Controller-Button 18",
"Controller-Button 19",
"Controller-Button 20",
"Controller-Button 21",
"Controller-Button 22",
"Controller-Button 23",
"Controller-Button 24",
"Controller-Button 25",
"Controller-Button 26",
"Controller-Button 27",
"Controller-Button 28",
"Controller-Button 29",
"Controller-Button 30",
"Controller-Button 31",
"Controller-Axis 0+",
"Controller-Axis 0-",
"Controller-Axis 1+",
"Controller-Axis 1-",
"Controller-Axis 2+",
"Controller-Axis 2-",
"Controller-Axis 3+",
"Controller-Axis 3-",
"Controller-Axis 4+",
"Controller-Axis 4-",
"Controller-Axis 5+",
"Controller-Axis 5-",
"Controller-Axis 6+",
"Controller-Axis 6-",
"Controller-Axis 7+",
"Controller-Axis 7-",
"Controller-Hat Left",
"Controller-Hat Right",
"Controller-Hat Up",
"Controller-Hat Down",
};
bool isXboxController(WCHAR* deviceName)
{
return wcsstr(deviceName, L"IG_");
}
bool isDualshock4(RID_DEVICE_INFO_HID info)
{
const DWORD sonyVendorID = 0x054C;
const DWORD ds4Gen1ProductID = 0x05C4;
const DWORD ds4Gen2ProductID = 0x09CC;
return info.dwVendorId == sonyVendorID && (info.dwProductId == ds4Gen1ProductID || info.dwProductId == ds4Gen2ProductID);
}
bool isDualsense(RID_DEVICE_INFO_HID info)
{
const DWORD sonyVendorID = 0x054C;
const DWORD dualsenseProductID = 0x0CE6;
const DWORD dualsenseEdgeProductID = 0x0DF2;
return info.dwVendorId == sonyVendorID && (info.dwProductId == dualsenseProductID || info.dwProductId == dualsenseEdgeProductID);
}
uint32_t makeReflectedCRC32(BYTE* data, uint32_t byteCount)
{
static const uint32_t crcTable[] = {
0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,0xE963A535,0x9E6495A3,0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,0x09B64C2B,
0x7EB17CBD,0xE7B82D07,0x90BF1D91,0x1DB71064,0x6AB020F2,0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7,0x136C9856,0x646BA8C0,
0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,0xFA0F3D63,0x8D080DF5,0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,0x3C03E4D1,0x4B04D447,0xD20D85FD,
0xA50AB56B,0x35B5A8FA,0x42B2986C,0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59,0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,
0x21B4F4B5,0x56B3C423,0xCFBA9599,0xB8BDA50F,0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D,0x76DC4190,
0x01DB7106,0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433,0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,
0x91646C97,0xE6635C01,0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457,0x65B0D9C6,0x12B7E950,0x8BBEB8EA,
0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65,0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,0xA4D1C46D,0xD3D6F4FB,
0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9,0x5005713C,0x270241AA,0xBE0B1010,0xC90C2086,0x5768B525,
0x206F85B3,0xB966D409,0xCE61E49F,0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,0xB7BD5C3B,0xC0BA6CAD,0xEDB88320,0x9ABFB3B6,
0x03B6E20C,0x74B1D29A,0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683,0xE3630B12,0x94643B84,0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,
0x7D079EB1,0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,0x196C3671,0x6E6B06E7,0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,
0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5,0xD6D6A3E8,0xA1D1937E,0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B,0xD80D2BDA,
0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,0x316E8EEF,0x4669BE79,0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,0xCC0C7795,0xBB0B4703,
0x220216B9,0x5505262F,0xC5BA3BBE,0xB2BD0B28,0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D,0x9B64C2B0,0xEC63F226,0x756AA39C,
0x026D930A,0x9C0906A9,0xEB0E363F,0x72076785,0x05005713,0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21,
0x86D3D2D4,0xF1D4E242,0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777,0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,
0xF862AE69,0x616BFFD3,0x166CCF45,0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB,0xAED16A4A,0xD9D65ADC,
0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9,0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,0x54DE5729,
0x23D967BF,0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D
};
uint32_t crc = ~0;
while (byteCount--) {
crc = (crc>>8) ^ crcTable[(uint8_t)crc^*data];
++data;
}
return ~crc;
}
void updateDualshock4(JoystickState* state, BYTE rawData[], DWORD byteCount)
{
const DWORD usbInputByteCount = 64;
const DWORD bluetoothInputByteCount = 547;
unsigned int offset = 0;
if (byteCount == bluetoothInputByteCount) {
offset = 2;
}
else if (byteCount != usbInputByteCount) {
return;
}
unsigned char leftStickX = *(rawData + offset + 1);
unsigned char leftStickY = *(rawData + offset + 2);
unsigned char rightStickX = *(rawData + offset + 3);
unsigned char rightStickY = *(rawData + offset + 4);
unsigned char leftTrigger = *(rawData + offset + 8);
unsigned char rightTrigger = *(rawData + offset + 9);
unsigned char dpad = 0b1111 & *(rawData + offset + 5);
state->currentInputs[DS4InputSquare] = (float)(1 & (*(rawData + offset + 5) >> 4));
state->currentInputs[DS4InputX] = (float)(1 & (*(rawData + offset + 5) >> 5));
state->currentInputs[DS4InputCircle] = (float)(1 & (*(rawData + offset + 5) >> 6));
state->currentInputs[DS4InputTriangle] = (float)(1 & (*(rawData + offset + 5) >> 7));
state->currentInputs[DS4InputL1] = (float)(1 & (*(rawData + offset + 6) >> 0));
state->currentInputs[DS4InputR1] = (float)(1 & (*(rawData + offset + 6) >> 1));
state->currentInputs[DS4InputShare] = (float)(1 & (*(rawData + offset + 6) >> 4));
state->currentInputs[DS4InputOptions] = (float)(1 & (*(rawData + offset + 6) >> 5));
state->currentInputs[DS4InputL3] = (float)(1 & (*(rawData + offset + 6) >> 6));
state->currentInputs[DS4InputR3] = (float)(1 & (*(rawData + offset + 6) >> 7));
state->currentInputs[DS4InputPS] = (float)(1 & (*(rawData + offset + 7) >> 0));
state->currentInputs[DS4InputTouchPadButton] = (float)(1 & (*(rawData + offset + 7) >> 1));
state->currentInputs[DS4InputLeftStickLeft] = -(leftStickX /255.0f * 2 -1);
state->currentInputs[DS4InputLeftStickRight] = (leftStickX /255.0f * 2 -1);
state->currentInputs[DS4InputLeftStickUp] = -(leftStickY /255.0f * 2 -1);
state->currentInputs[DS4InputLeftStickDown] = (leftStickY /255.0f * 2 -1);
state->currentInputs[DS4InputRightStickLeft] = -(rightStickX/255.0f * 2 -1);
state->currentInputs[DS4InputRightStickRight] = (rightStickX/255.0f * 2 -1);
state->currentInputs[DS4InputRightStickUp] = -(rightStickY/255.0f * 2 -1);
state->currentInputs[DS4InputRightStickDown] = (rightStickY/255.0f * 2 -1);
state->currentInputs[DS4InputL2] = leftTrigger /255.0f;
state->currentInputs[DS4InputR2] = rightTrigger/255.0f;
state->currentInputs[DS4InputDpadUp] = (dpad==0 || dpad==1 || dpad==7)? 1.0f : 0.0f;
state->currentInputs[DS4InputDpadRight] = (dpad==1 || dpad==2 || dpad==3)? 1.0f : 0.0f;
state->currentInputs[DS4InputDpadDown] = (dpad==3 || dpad==4 || dpad==5)? 1.0f : 0.0f;
state->currentInputs[DS4InputDpadLeft] = (dpad==5 || dpad==6 || dpad==7)? 1.0f : 0.0f;
state->type = JoystickTypeDualshock4;
int headerSize = 0;
int outputByteCount = 0;
if (byteCount == usbInputByteCount) {
outputByteCount = 32;
state->outputBuffer[0] = 0x05;
state->outputBuffer[1] = 0xFF;
}
if (byteCount == bluetoothInputByteCount) {
outputByteCount = 78;
state->outputBuffer[0] = 0x11;
state->outputBuffer[1] = 0XC0;
state->outputBuffer[3] = 0x07;
headerSize = 1;
}
state->outputBuffer[4 + offset + headerSize] = (BYTE)(state->lightRumble*0xFF);
state->outputBuffer[5 + offset + headerSize] = (BYTE)(state->heavyRumble*0xFF);
state->outputBuffer[6 + offset + headerSize] = (BYTE)(state->ledRed *0xFF);
state->outputBuffer[7 + offset + headerSize] = (BYTE)(state->ledGreen *0xFF);
state->outputBuffer[8 + offset + headerSize] = (BYTE)(state->ledBlue *0xFF);
if (byteCount == bluetoothInputByteCount) {
uint32_t crc = makeReflectedCRC32(state->outputBuffer, 75);
memcpy(state->outputBuffer+75, &crc, sizeof(crc));
}
DWORD bytesTransferred;
if (GetOverlappedResult(state->outputFile, &state->overlapped, &bytesTransferred, false)) {
if (state->outputFile != INVALID_HANDLE_VALUE) {
WriteFile(state->outputFile, (void*)(state->outputBuffer+headerSize), outputByteCount, 0, &state->overlapped);
}
}
}
void setDualsenseTriggerEffect(BYTE* dst, TriggerEffect effect)
{
if (effect.type == TriggerEffect::type_weapon) {
uint16_t startAndEndZones = (1 << (uint8_t)roundf(effect.weapon.startPosition*8)) | (1 << (uint8_t)roundf(effect.weapon.endPosition*8));
dst[0] = 0x25;
*((uint16_t*)(&dst[1])) = startAndEndZones;
dst[3] = (uint8_t)roundf(effect.weapon.strength * 7);
}
if (effect.type == TriggerEffect::type_resistance) {
uint32_t forceZones = 0;
uint16_t activeZones = 0;
for (uint32_t i = 0; i < 10; ++i) {
if (effect.vibration.zoneStrengths[i] > 0) {
activeZones |= 1 << i;
forceZones |= ((unsigned char)roundf(effect.vibration.zoneStrengths[i] * 7)) << (3 * i);
}
}
dst[0] = 0x21;
*((uint16_t*)(&dst[1])) = activeZones;
*((uint32_t*)(&dst[3])) = forceZones;
}
if (effect.type == TriggerEffect::type_vibration) {
uint32_t forceZones = 0;
uint16_t activeZones = 0;
for (uint32_t i = 0; i < 10; ++i) {
if (effect.vibration.zoneStrengths[i] > 0) {
activeZones |= 1 << i;
forceZones |= ((unsigned char)roundf(effect.vibration.zoneStrengths[i] * 7)) << (3 * i);
}
}
dst[0] = 0x26;
*((uint16_t*)(&dst[1])) = activeZones;
*((uint32_t*)(&dst[3])) = forceZones;
dst[9] = (uint8_t)(effect.vibration.frequency * 255);
}
}
void updateDualsense(JoystickState* state, BYTE rawData[], DWORD byteCount)
{
bool bluetooth = rawData[0] == 0x31;
if (rawData[0] != 0x01 && rawData[0] != 0x31) {
return;
}
unsigned int offset = (bluetooth ? 2 : 0);
state->currentInputs[DS5InputLeftStickLeft] = -(rawData[1 + offset] / 255.0f * 2 - 1);
state->currentInputs[DS5InputLeftStickRight] = +(rawData[1 + offset] / 255.0f * 2 - 1);
state->currentInputs[DS5InputLeftStickUp] = -(rawData[2 + offset] / 255.0f * 2 - 1);
state->currentInputs[DS5InputLeftStickDown] = +(rawData[2 + offset] / 255.0f * 2 - 1);
state->currentInputs[DS5InputRightStickLeft] = -(rawData[3 + offset] / 255.0f * 2 - 1);
state->currentInputs[DS5InputRightStickRight] = +(rawData[3 + offset] / 255.0f * 2 - 1);
state->currentInputs[DS5InputRightStickUp] = -(rawData[4 + offset] / 255.0f * 2 - 1);
state->currentInputs[DS5InputRightStickDown] = +(rawData[4 + offset] / 255.0f * 2 - 1);
state->currentInputs[DS5InputL2] = rawData[5 + offset] / 255.0f;
state->currentInputs[DS5InputR2] = rawData[6 + offset] / 255.0f;
int hat = rawData[8 + offset] & 0x0F;
state->currentInputs[DS5InputDpadLeft] = hat == 5 || hat == 6 || hat == 7;
state->currentInputs[DS5InputDpadRight] = hat == 1 || hat == 2 || hat == 3;
state->currentInputs[DS5InputDpadUp] = hat == 7 || hat == 0 || hat == 1;
state->currentInputs[DS5InputDpadDown] = hat == 3 || hat == 4 || hat == 5;
state->currentInputs[DS5InputSquare] = (float)(rawData[8 + offset] & 0x10);
state->currentInputs[DS5InputX] = (float)(rawData[8 + offset] & 0x20);
state->currentInputs[DS5InputCircle] = (float)(rawData[8 + offset] & 0x40);
state->currentInputs[DS5InputTriangle] = (float)(rawData[8 + offset] & 0x80);
state->currentInputs[DS5InputL1] = (float)(rawData[9 + offset] & 0x01);
state->currentInputs[DS5InputR1] = (float)(rawData[9 + offset] & 0x02);
state->currentInputs[DS5InputShare] = (float)(rawData[9 + offset] & 0x10);
state->currentInputs[DS5InputOptions] = (float)(rawData[9 + offset] & 0x20);
state->currentInputs[DS5InputL3] = (float)(rawData[9 + offset] & 0x40);
state->currentInputs[DS5InputR3] = (float)(rawData[9 + offset] & 0x80);
state->currentInputs[DS5InputPS] = (float)(rawData[10 + offset] & 0x01);
state->currentInputs[DS5InputTouchPadButton] = (float)(rawData[10 + offset] & 0x02);
state->currentInputs[DS5InputMicrophoneButton] = (float)(rawData[10 + offset] & 0x04);
state->type = JoystickTypeDualsense;
memset(state->outputBuffer, 0, sizeof(state->outputBuffer));
int headerSize = 0;
int outputByteCount = 0;
if (bluetooth) {
offset = 2;
headerSize = 1;
outputByteCount = 78;
state->outputBuffer[0] = 0xA2;
state->outputBuffer[1] = 0x31;
state->outputBuffer[2] = 0x02;
}
else {
offset = 1;
headerSize = 0;
outputByteCount = 48;
state->outputBuffer[0] = 0x02;
}
// Enable rumble, disable audio haptics, enable right and left trigger effect
state->outputBuffer[0 + offset + headerSize] |= 0x0F;
// Enable LED color
state->outputBuffer[1 + offset + headerSize] |= 0x04;
// Enable rumble low pass filter
state->outputBuffer[38 + offset + headerSize] |= 0x04;
state->outputBuffer[2 + offset + headerSize] = (BYTE)(state->lightRumble * 0xFF);
state->outputBuffer[3 + offset + headerSize] = (BYTE)(state->heavyRumble * 0xFF);
setDualsenseTriggerEffect(state->outputBuffer + 10 + offset + headerSize, state->rightTriggerEffect);
setDualsenseTriggerEffect(state->outputBuffer + 21 + offset + headerSize, state->leftTriggerEffect);
state->outputBuffer[44 + offset + headerSize] = (BYTE)(state->ledRed * 0xFF);
state->outputBuffer[45 + offset + headerSize] = (BYTE)(state->ledGreen * 0xFF);
state->outputBuffer[46 + offset + headerSize] = (BYTE)(state->ledBlue * 0xFF);
if (bluetooth) {
uint32_t crc = makeReflectedCRC32(state->outputBuffer, 74);
memcpy(state->outputBuffer + 74, &crc, sizeof(crc));
}
DWORD bytesTransferred;
if (GetOverlappedResult(state->outputFile, &state->overlapped, &bytesTransferred, false)) {
if (state->outputFile != INVALID_HANDLE_VALUE) {
WriteFile(state->outputFile, (void*)(state->outputBuffer + headerSize), outputByteCount, 0, &state->overlapped);
}
}
}
void parseGenericController(JoystickState* out, BYTE rawData[], DWORD dataSize, _HIDP_PREPARSED_DATA* preparsedData)
{
memset(out->currentInputs, 0, sizeof(out->currentInputs));
HIDP_CAPS caps;
HidP_GetCaps(preparsedData, &caps);
HIDP_VALUE_CAPS* valueCaps = (HIDP_VALUE_CAPS*)malloc(caps.NumberInputValueCaps * sizeof(HIDP_VALUE_CAPS));
HidP_GetValueCaps(HidP_Input, valueCaps, &caps.NumberInputValueCaps, preparsedData);
for (unsigned int i = 0; i < caps.NumberInputValueCaps; ++i)
{
ULONG value;
NTSTATUS status = HidP_GetUsageValue(HidP_Input, valueCaps[i].UsagePage, 0, valueCaps[i].Range.UsageMin, &value, preparsedData, (PCHAR)rawData, dataSize);
float maxValue = (float)(1<<(valueCaps[i].BitSize))-1;
float normalizedValue = (value / maxValue)*2-1;
unsigned int usage = valueCaps[i].Range.UsageMin;
if (usage >= 0x30 && usage <= 0x37) {
int axisIndex = usage-0x30;
out->currentInputs[GenericInputAxis0Positive+2*axisIndex] = normalizedValue;
out->currentInputs[GenericInputAxis0Negative+2*axisIndex] = -normalizedValue;
}
if (usage == 0x39) {
LONG hat = value - valueCaps[i].LogicalMin;
out->currentInputs[GenericInputHatUp] = (hat==0 || hat==1 || hat==7)? 1.0f : 0.1f;
out->currentInputs[GenericInputHatRight] = (hat==1 || hat==2 || hat==3)? 1.0f : 0.1f;
out->currentInputs[GenericInputHatDown] = (hat==3 || hat==4 || hat==5)? 1.0f : 0.1f;
out->currentInputs[GenericInputHatLeft] = (hat==5 || hat==6 || hat==7)? 1.0f : 0.1f;
}
}
free(valueCaps);
HIDP_BUTTON_CAPS* buttonCaps = (HIDP_BUTTON_CAPS*)malloc(caps.NumberInputButtonCaps * sizeof(HIDP_BUTTON_CAPS));
HidP_GetButtonCaps(HidP_Input, buttonCaps, &caps.NumberInputButtonCaps, preparsedData);
for (unsigned int i = 0; i < caps.NumberInputButtonCaps; ++i)
{
unsigned int buttonCount = buttonCaps->Range.UsageMax - buttonCaps->Range.UsageMin + 1;
USAGE* usages = (USAGE*)malloc(sizeof(USAGE) * buttonCount);
HidP_GetUsages(HidP_Input, buttonCaps[i].UsagePage, 0, usages, (PULONG)&buttonCount, preparsedData, (PCHAR)rawData, dataSize);
for (unsigned int usagesIndex=0; usagesIndex < buttonCount; ++usagesIndex) {
unsigned int buttonIndex = usages[usagesIndex]-1;
if (buttonIndex < 32) out->currentInputs[GenericInputButton0+buttonIndex] = 1.0f;
}
free(usages);
}
out->type = JoystickTypeGeneric;
}
void updateRawInput(Joysticks* joysticks, LPARAM lParam)
{
UINT size = 0;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
RAWINPUT* input = (RAWINPUT*)malloc(size);
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, input, &size, sizeof(RAWINPUTHEADER)) > 0)
{
RID_DEVICE_INFO deviceInfo;
UINT deviceInfoSize = sizeof(deviceInfo);
bool gotInfo = GetRawInputDeviceInfo(input->header.hDevice, RIDI_DEVICEINFO, &deviceInfo, &deviceInfoSize) > 0;
GetRawInputDeviceInfo(input->header.hDevice, RIDI_PREPARSEDDATA, 0, &size);
_HIDP_PREPARSED_DATA* data = (_HIDP_PREPARSED_DATA*)malloc(size);
bool gotPreparsedData = GetRawInputDeviceInfo(input->header.hDevice, RIDI_PREPARSEDDATA, data, &size) > 0;
if (gotInfo && gotPreparsedData)
{
for (UINT i=Joysticks::maxXinputControllers; i<joysticks->count; ++i)
{
if (input->header.hDevice == joysticks->states[i].deviceHandle)
{
JoystickState* state = &joysticks->states[i];
if (isDualshock4(deviceInfo.hid)) {
updateDualshock4(state, input->data.hid.bRawData, input->data.hid.dwSizeHid);
}
else if (isDualsense(deviceInfo.hid)) {
updateDualsense(state, input->data.hid.bRawData, input->data.hid.dwSizeHid);
}
else {
parseGenericController(state, input->data.hid.bRawData, input->data.hid.dwSizeHid, data);
}
}
}
}
free(data);
}
free(input);
}
void connectHIDJoystick(Joysticks* joysticks, HANDLE deviceHandle)
{
WCHAR deviceName[1024] = {0};
UINT deviceNameLength = sizeof(deviceName)/sizeof(*deviceName);
GetRawInputDeviceInfoW(deviceHandle, RIDI_DEVICENAME, deviceName, &deviceNameLength);
if (!isXboxController(deviceName)) {
unsigned int joystickIndex = Joysticks::maxXinputControllers;
while (joystickIndex < joysticks->count && wcscmp(deviceName, joysticks->states[joystickIndex].deviceName) != 0) {
++joystickIndex;
}
if (joystickIndex == joysticks->count) {
joysticks->count += 1;
joysticks->states = (JoystickState*)realloc(joysticks->states, joysticks->count*sizeof(JoystickState));
JoystickState newState = {0};
joysticks->states[joystickIndex] = newState;
}
JoystickState* state = &joysticks->states[joystickIndex];
state->deviceHandle = deviceHandle;
wcscpy_s(state->deviceName, deviceName);
state->outputFile = CreateFileW(deviceName, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
HidD_GetProductString(state->outputFile, state->productName, JoystickState::maxNameLength);
HidD_GetManufacturerString(state->outputFile, state->manufacturerName, JoystickState::maxNameLength);
joysticks->states[joystickIndex].connected = true;
}
}
void disconnectHIDJoystick(Joysticks* joysticks, HANDLE deviceHandle)
{
for (uint32_t i=Joysticks::maxXinputControllers; i<joysticks->count; ++i)
{
if (deviceHandle == joysticks->states[i].deviceHandle && !isXboxController(joysticks->states[i].deviceName))
{
JoystickState* state = &joysticks->states[i];
state->connected = false;
if (state->outputFile != INVALID_HANDLE_VALUE)
{
DWORD bytesTransferred;
GetOverlappedResult(state->outputFile, &state->overlapped, &bytesTransferred, true);
CloseHandle(state->outputFile);
}
}
}
}
void updateConnectionStatus(Joysticks* joysticks, HANDLE deviceHandle, WPARAM status)
{
// Check all XInput devices
for (unsigned int playerIndex=0; playerIndex<Joysticks::maxXinputControllers; ++playerIndex) {
XINPUT_STATE state;
joysticks->states[playerIndex].connected = (XInputGetState(playerIndex, &state) == ERROR_SUCCESS);
}
if (status == GIDC_ARRIVAL) connectHIDJoystick(joysticks, deviceHandle);
else if (status == GIDC_REMOVAL) disconnectHIDJoystick(joysticks, deviceHandle);
}
LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
Joysticks* joysticks = (Joysticks*)GetPropA(hwnd, "userData");
if (msg == WM_INPUT) {
updateRawInput(joysticks, lParam);
}
if (msg == WM_INPUT_DEVICE_CHANGE) {
updateConnectionStatus(joysticks, (HANDLE)lParam, wParam);
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
Joysticks createJoysticks()
{
Joysticks joysticks = {0};
// Create a window, as we need a window procedure to receive raw input events
WNDCLASSA wnd = { 0 };
wnd.hInstance = GetModuleHandle(0);
wnd.lpfnWndProc = WindowProcedure;
wnd.lpszClassName = "RawInputEventWindow";
RegisterClassA(&wnd);
joysticks.hwnd = CreateWindowA(wnd.lpszClassName, 0, 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, wnd.hInstance, 0);
// Register devices
RAWINPUTDEVICE deviceList[2];
deviceList[0].usUsagePage = HID_USAGE_PAGE_GENERIC;
deviceList[0].usUsage = HID_USAGE_GENERIC_GAMEPAD;
deviceList[0].dwFlags = RIDEV_INPUTSINK | RIDEV_DEVNOTIFY;
deviceList[0].hwndTarget = joysticks.hwnd;
deviceList[1] = deviceList[0];
deviceList[1].usUsage = HID_USAGE_GENERIC_JOYSTICK;
RegisterRawInputDevices(deviceList, sizeof(deviceList)/sizeof(*deviceList), sizeof(RAWINPUTDEVICE));
// Allocate xbox controllers
joysticks.count = Joysticks::maxXinputControllers;
joysticks.states = (JoystickState*)calloc(joysticks.count, sizeof(JoystickState));
for (UINT i=0; i<Joysticks::maxXinputControllers; ++i) joysticks.states[i].type = JoystickTypeXbox;
return joysticks;
}
void updateJoysticks(Joysticks* joysticks)
{
for (unsigned int i=0; i<joysticks->count; ++i) {
memcpy(joysticks->states[i].previousInputs, joysticks->states[i].currentInputs, sizeof(joysticks->states[i].previousInputs));
}
// HID controllers
SetPropA(joysticks->hwnd, "userData", joysticks);
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Xbox controllers
for (unsigned int playerIndex=0; playerIndex<Joysticks::maxXinputControllers; ++playerIndex)
{
JoystickState* state = &joysticks->states[playerIndex];
XINPUT_STATE xinput;
if (state->connected && XInputGetState(playerIndex, &xinput) == ERROR_SUCCESS) {
state->currentInputs[XboxInputA] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_A)? 1.0f : 0.0f;
state->currentInputs[XboxInputB] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_B)? 1.0f : 0.0f;
state->currentInputs[XboxInputX] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_X)? 1.0f : 0.0f;
state->currentInputs[XboxInputY] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_Y)? 1.0f : 0.0f;
state->currentInputs[XboxInputDpadLeft] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)? 1.0f : 0.0f;
state->currentInputs[XboxInputDpadRight] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)? 1.0f : 0.0f;
state->currentInputs[XboxInputDpadUp] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)? 1.0f : 0.0f;
state->currentInputs[XboxInputDpadDown] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)? 1.0f : 0.0f;
state->currentInputs[XboxInputLeftBumper] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER)? 1.0f : 0.0f;
state->currentInputs[XboxInputRightBumper] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER)? 1.0f : 0.0f;
state->currentInputs[XboxInputLeftStickButton] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)? 1.0f : 0.0f;
state->currentInputs[XboxInputRightStickButton] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB)? 1.0f : 0.0f;
state->currentInputs[XboxInputBack] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_BACK)? 1.0f : 0.0f;
state->currentInputs[XboxInputStart] = (xinput.Gamepad.wButtons & XINPUT_GAMEPAD_START)? 1.0f : 0.0f;
state->currentInputs[XboxInputLeftTrigger] = xinput.Gamepad.bLeftTrigger / 255.0f;
state->currentInputs[XboxInputRightTrigger] = xinput.Gamepad.bRightTrigger / 255.0f;
state->currentInputs[XboxInputLeftStickLeft] =-xinput.Gamepad.sThumbLX / 32767.0f;
state->currentInputs[XboxInputLeftStickRight] = xinput.Gamepad.sThumbLX / 32767.0f;
state->currentInputs[XboxInputLeftStickUp] = xinput.Gamepad.sThumbLY / 32767.0f;
state->currentInputs[XboxInputLeftStickDown] =-xinput.Gamepad.sThumbLY / 32767.0f;
state->currentInputs[XboxInputRightStickLeft] =-xinput.Gamepad.sThumbRX / 32767.0f;
state->currentInputs[XboxInputRightStickRight] = xinput.Gamepad.sThumbRX / 32767.0f;
state->currentInputs[XboxInputRightStickUp] = xinput.Gamepad.sThumbRY / 32767.0f;
state->currentInputs[XboxInputRightStickDown] =-xinput.Gamepad.sThumbRY / 32767.0f;
XINPUT_VIBRATION vibration;
vibration.wLeftMotorSpeed = (WORD)(state->lightRumble*0xFFFF);
vibration.wRightMotorSpeed = (WORD)(state->heavyRumble*0xFFFF);
XInputSetState(playerIndex, &vibration);
}
else {
state->connected = false;
}
}
// Clamp negative inputs to 0
for (unsigned int joystickIndex=0; joystickIndex<joysticks->count; ++joystickIndex) {
for (unsigned int inputIndex=0; inputIndex<JoystickState::inputCount; ++inputIndex) {
float* input = &joysticks->states[joystickIndex].currentInputs[inputIndex];
if (*input < 0) *input = 0;
}
}
}
const char* getInputName(Joysticks joysticks, unsigned int joystickIndex, unsigned int inputIndex)
{
switch (joysticks.states[joystickIndex].type)
{
case JoystickTypeGeneric: return genericInputNames[inputIndex];
case JoystickTypeDualshock4: return ps4InputNames[inputIndex];
case JoystickTypeDualsense: return ps5InputNames[inputIndex];
case JoystickTypeXbox: return xboxInputNames[inputIndex];
default: return 0;
}
}
int main()
{
Joysticks joysticks = createJoysticks();
while (1)
{
updateJoysticks(&joysticks);
for (unsigned int joystickIndex=0; joystickIndex<joysticks.count; ++joystickIndex)
{
JoystickState* state = &joysticks.states[joystickIndex];
for (unsigned int inputIndex=0; inputIndex<state->inputCount; ++inputIndex)
{
if (state->currentInputs[inputIndex] > 0.5 && state->previousInputs[inputIndex] <= 0.5f)
{
const char* inputName = getInputName(joysticks, joystickIndex, inputIndex);
if (joystickIndex >= 0 && joystickIndex <= 3) {
printf("XBox controller %d: ", joystickIndex);
}
else {
wprintf(L"%s by %s: ", state->productName, state->manufacturerName);
}
printf("%s\n", inputName);
}
float rumbleLeft = 0;
float rumbleRight = 0;
if (state->type == JoystickTypeXbox) {
state->lightRumble = state->currentInputs[XboxInputLeftTrigger];
state->heavyRumble = state->currentInputs[XboxInputRightTrigger];
}
else if (state->type == JoystickTypeDualshock4) {
state->heavyRumble = state->currentInputs[DS4InputL2];
state->lightRumble = state->currentInputs[DS4InputR2];
state->ledRed = (state->currentInputs[DS4InputCircle] || state->currentInputs[DS4InputSquare])? 1.0f : 0.0f;
state->ledGreen = state->currentInputs[DS4InputTriangle];
state->ledBlue = (state->currentInputs[DS4InputX] || state->currentInputs[DS4InputSquare])? 1.0f : 0.0f;
}
else if (state->type == JoystickTypeDualsense) {
state->heavyRumble = state->currentInputs[DS5InputLeftStickUp] + state->currentInputs[DS5InputLeftStickDown];
state->lightRumble = state->currentInputs[DS5InputLeftStickLeft] + state->currentInputs[DS5InputLeftStickRight];
state->ledRed = (state->currentInputs[DS5InputCircle] || state->currentInputs[DS5InputSquare]) ? 1.0f : 0.0f;
state->ledGreen = state->currentInputs[DS5InputTriangle];
state->ledBlue = (state->currentInputs[DS5InputX] || state->currentInputs[DS5InputSquare]) ? 1.0f : 0.0f;
if (state->currentInputs[DS5InputSquare] > 0.5f) {
state->rightTriggerEffect = {
.type = TriggerEffect::type_resistance,
.resistance = {
.zoneStrengths = {0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 1.0f}
}
};
}
else if (state->currentInputs[DS5InputTriangle] > 0.5f) {
state->rightTriggerEffect.type = TriggerEffect::type_weapon;
state->rightTriggerEffect.weapon.startPosition = 0.2f;
state->rightTriggerEffect.weapon.endPosition = 0.4f;
state->rightTriggerEffect.weapon.strength = 0.8f;
}
else if (state->currentInputs[DS5InputCircle] > 0.5f) {
state->rightTriggerEffect = {
.type = TriggerEffect::type_vibration,
.vibration = {
.zoneStrengths = {0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 1.0f},
.frequency = 0.3f
}
};
}
else {
state->rightTriggerEffect.type = TriggerEffect::type_none;
}
if (state->currentInputs[DS5InputDpadLeft] > 0.5f) {
state->leftTriggerEffect = {
.type = TriggerEffect::type_resistance,
.resistance = {
.zoneStrengths = {1.0f, 0.8f, 0.7f, 0.6f, 0.5f, 0.4f, 0.3f, 0.2f, 0.1f, 0.0f}
}
};
}
else if (state->currentInputs[DS5InputDpadUp] > 0.5f) {
state->leftTriggerEffect.type = TriggerEffect::type_weapon;
state->leftTriggerEffect.weapon.startPosition = 0.7f;
state->leftTriggerEffect.weapon.endPosition = 0.9f;
state->leftTriggerEffect.weapon.strength = 0.2f;
}
else if (state->currentInputs[DS5InputDpadRight] > 0.5f) {
state->leftTriggerEffect = {
.type = TriggerEffect::type_vibration,
.vibration = {
.zoneStrengths = {1.0f, 0.8f, 0.7f, 0.6f, 0.5f, 0.4f, 0.3f, 0.2f, 0.1f, 0.0f},
.frequency = 0.8f
}
};
}
else {
state->leftTriggerEffect.type = TriggerEffect::type_none;
}
}
if (state->lightRumble < 0.1) state->lightRumble = 0;
if (state->heavyRumble < 0.1) state->heavyRumble = 0;
}
}
Sleep(16);
}
}