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<!DOCTYPE html>
<html>
<head>
<title>Mutiny Experiments</title>
<script src="lib/pixi.js"></script>
<script src="lib/phaser.js"></script>
<script src="js/game.js"></script>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-64705308-1', 'auto');
ga('send', 'pageview');
</script>
</head>
<body>
<h1>Mutiny's Experiments</h1>
<h2>Phaser Experiments</h2>
<a href="http://phaser.io"><img src="img/phaser.png" width="10%"></a><br/>
<p>I'm really enjoying working with phaser. To paraphrase the Phaser website it is "A fast, free and fun open source framework for Canvas and WebGL powered browser games." and it really is!</p>
<ul>
<li><a href="StargazerRainbowEq/index.html">Stargazer Rainbow EQ</a></li>
</ul>
</body>
</html>