When a patcher starts and wants to read in the past patcher's content, we need to identify the multiple files that might make up the outgoing patch mod and stitch them together into one in-memory mod object.
We can have this component assume that FormKeys will NOT collide in those mods, and if that occurred, it would be considered a halting error.
When a patcher starts and wants to read in the past patcher's content, we need to identify the multiple files that might make up the outgoing patch mod and stitch them together into one in-memory mod object.
We can have this component assume that FormKeys will NOT collide in those mods, and if that occurred, it would be considered a halting error.