- Operating System: Windows 10/11 or macOS 10.14+
- Disk Space: Minimum 25GB free
- Hardware: Graphics card supporting DX11/OpenGL 3.2+
-
Download Unity Hub:
- Go to: https://unity.com/download
- Click "Download Unity Hub"
-
Run Installer:
- Execute the downloaded file (
UnityHubSetup.exeor.dmg) - Follow the installation wizard (accept all defaults)
- Launch Unity Hub after installation
- Execute the downloaded file (
-
Get Correct Version:
- Access version archive: Unity Archive
- Locate exact version
2022.3.55f1 - Click the "Hub installation" button of that version
-
Installation Setup:
- In Unity Hub's installation window click "Install" (
β οΈ May take 30+ minutes)
- In Unity Hub's installation window click "Install" (
- In Unity Hub:
- Go to "Installs" tab
- Click βοΈ gear icon next to installed version
- Select "Add Modules"
- Select Android Components:
Check all:
- βοΈ Android Build Support
- βοΈ Android SDK & NDK Tools
- βοΈ OpenJDK
- Complete Installation:
- Click "Install" (requires ~5GB additional space)
- Wait for progress bar to complete
-
Preparation:
- Download full project (Git repository)
- Extract to path without spaces/special characters (e.g.,
C:\API-AR\)
-
In Unity Hub:
- Go to "Projects" tab
- Click "Open" β "Add project from disk"
- Navigate to project
/API-ARfolder (containingAssetsandProjectSettings) - Double-click to open (first launch takes 2-5 minutes)
Assets/(All important content here)- π
ARDrawing/: ARCore setting files - π
Icons/-Materials/: UI graphics - π
Prefabs/: Reusable GameObjects - π
Scenes/: UI screens (Main.unityis the main scene) - π
Scripts/: C# code (edits via Visual Studio)
- π
Packages/(β οΈ Do not modify - auto-managed dependencies)
- π± Android phone with:
- Version 8.0 or newer
- Developer mode enabled
- USB debugging turned on
-
Prepare Build:
- In Unity:
File β Build Settings - Select Android platform (click "Switch Platform" if needed)
- Check all "Scenes In Build" were added (Linker, DeveloperLinker, StudyGroup)
- In Unity:
-
Connect Device:
- USB connection with debugging approved
- Verify that your
Run Deviceis properly selected
-
Build & Run:
- Click
Build And Runbutton - Name your
.apkfile (e.g.,API_AR.apk) - Wait 3-10 minutes (first build is slower)
- App will auto-install on your phone
- Click
- SDK Errors: Verify all Android modules installed
- Project Won't Load: Restart Unity Hub, check project path
- Build Fails: Confirm all scenes are in "Scenes In Build"




