-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathsettingsscr.py
More file actions
104 lines (93 loc) · 4.47 KB
/
settingsscr.py
File metadata and controls
104 lines (93 loc) · 4.47 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
import utils
import pygame
import json
import os
from keybindsscr import KEYBINDS
def play_click_sound():
utils.SoundManager.playsound(utils.resource_path("assets/sounds/click.ogg"))
class SettingsScreen:
def __init__(self, screen):
self.screen = screen
self.font = pygame.font.Font(utils.resource_path("assets/fonts/W95FA.otf"), 24)
self.big_font = pygame.font.Font(utils.resource_path("assets/fonts/W95FA.otf"), 40)
self.selected = 0
self.settings = {
"volume": 100,
"panorama_blur": 8,
}
# If file at ~/mineplace/settings.txt or %APPDATA%/mineplace/settings.txt exists, load settings from there
# If not, create the file and write the default settings to it
self.settings_file = ""
if os.name == "nt":
self.settings_file = os.getenv("APPDATA")
else:
self.settings_file = os.path.expanduser("~")
self.settings_file = os.path.join(self.settings_file, "mineplace", "settings.json")
if not os.path.exists(self.settings_file):
os.makedirs(os.path.dirname(self.settings_file), exist_ok=True)
with open(self.settings_file, "w") as f:
f.write(json.dumps(self.settings))
else:
with open(self.settings_file) as f:
self.settings_file_contents = json.loads(f.read())
for setting in self.settings_file_contents:
self.settings[setting] = self.settings_file_contents[setting]
def run(self):
clock = pygame.time.Clock()
tick = 0
while True:
clock.tick(60)
self.screen.fill((0, 0, 0))
for i, setting in enumerate(self.settings):
color = (255, 255, 255) if i == self.selected else (100, 100, 100)
if not i == self.selected:
settingtext = Text(setting + ": " + str(self.settings[setting]), self.font, color)
else:
settingtext = Text("> " + setting.upper() + ": " + str(self.settings[setting]) + " <", self.font, color)
settingtext.draw(self.screen, 200, 200 + i * 40)
titletext = Text("Settings", self.big_font, (255, 255, 0))
titletext.draw(self.screen, 200, 100)
utils.SettingsManager.apply_settings(self.settings)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == KEYBINDS.close_menus):
with open(self.settings_file, "w") as f:
f.write(json.dumps(self.settings))
return
if event.type == pygame.KEYDOWN:
if event.key == KEYBINDS.menu_left:
play_click_sound()
if self.selected == 0:
self.settings["volume"] = max(0, self.settings["volume"] - 5)
elif self.selected == 1:
self.settings["panorama_blur"] = max(0, self.settings["panorama_blur"] - 1)
if event.key == KEYBINDS.menu_right:
play_click_sound()
if self.selected == 0:
self.settings["volume"] = min(100, self.settings["volume"] + 5)
elif self.selected == 1:
self.settings["panorama_blur"] = min(100, self.settings["panorama_blur"] + 1)
if event.key == KEYBINDS.menu_up:
play_click_sound()
self.selected = (self.selected - 1) % len(self.settings)
if event.key == KEYBINDS.menu_down:
play_click_sound()
self.selected = (self.selected + 1) % len(self.settings)
class Text:
def __init__(self, text, font, color):
self.text = text
self.font = font
self.color = color
self.rendered = self.font.render(self.text, True, self.color)
def rerender(self):
self.rendered = self.font.render(self.text, True, self.color)
def update_properties(self, text=None, font=None, color=None):
if text is not None:
self.text = text
if font is not None:
self.font = font
if color is not None:
self.color = color
self.rerender()
def draw(self, screen, x, y):
screen.blit(self.rendered, (x, y))