In version 1.21.1 this does not work with any textures that are not base game minecraft textures
Steps to reproduce the behavior:
- Set up file structure for resource pack for small custom mod.
- Load up resource pack and verify custom texture replacement load so file structure is correct.
- Add a test.png.moremcmeta file for a test block texture which is currently replaced with the resource pack
- MoreMcmeta does not load any of this content. This mod works with base game minecraft content, but I need this to work for anything else
Expected behavior:
Any effects are applied properly to paths outside base game minecraft
Which mod loaders does this bug affect?
Fabric
Mods list
Just a small custom mod adding blocks, this mod and the emissive addon mod
Resource pack
Created a singular block replacement pack with just two files in the location/format:
assets>modid>textures>block
test.png
test.png.moremcmeta
contents of moremcmeta file identical to the one that works for base game excluding path:
{
"overlay": {
"emissive": true,
"texture": "modid:textures/block/test_e.png",
"transparency": "translucent"
}
}
Also tried using the demo texture file content and overlay png with the same result:
{
"overlay": {
"emissive": true,
"texture": "modid:textures/block/obsidian_overlay.png",
"transparency": "translucent"
}
}
Tried a variety of different texture paths in the event it was just not navigating properly with no luck. At my wits end trying to get this to work
In version 1.21.1 this does not work with any textures that are not base game minecraft textures
Steps to reproduce the behavior:
Expected behavior:
Any effects are applied properly to paths outside base game minecraft
Which mod loaders does this bug affect?
Fabric
Mods list
Just a small custom mod adding blocks, this mod and the emissive addon mod
Resource pack
Created a singular block replacement pack with just two files in the location/format:
assets>modid>textures>block
test.png
test.png.moremcmeta
contents of moremcmeta file identical to the one that works for base game excluding path:
{
"overlay": {
"emissive": true,
"texture": "modid:textures/block/test_e.png",
"transparency": "translucent"
}
}
Also tried using the demo texture file content and overlay png with the same result:
{
"overlay": {
"emissive": true,
"texture": "modid:textures/block/obsidian_overlay.png",
"transparency": "translucent"
}
}
Tried a variety of different texture paths in the event it was just not navigating properly with no luck. At my wits end trying to get this to work