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Cube.pde
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173 lines (155 loc) · 4.18 KB
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class Cube {
Surface s1, s2, s3, s4, s5, s6;
Face face0, face1, face2, face3, face4, face5;
PVector p1, p2, p3, p4, p5, p6, p7, p8;
float largeur, longueur;
ArrayList<Face> faces;
ArrayList<Edge> edges;
Cube(PVector p1, PVector p2, PVector p3, PVector p4, float largeur, float longueur) {
this.p1 = p1;
this.p2 = p2;
this.p3 = p3;
this.p4 = p4;
this.p5 = new PVector(p1.x, p1.y, p1.z + largeur);
this.p6 = new PVector(p2.x, p2.y, p2.z + largeur);
this.p7 = new PVector(p3.x, p3.y, p3.z + longueur);
this.p8 = new PVector(p4.x, p4.y, p4.z + longueur);
this.largeur = largeur;
this.longueur = longueur;
this.faces = new ArrayList<>();
this.edges = new ArrayList<>();
//Création des edges face 0
Edge e12 = new Edge(p1, p2);
Edge e23 = new Edge(p2, p3);
Edge e34 = new Edge(p3, p4);
Edge e41 = new Edge(p4, p1);
edges.add(e12);
edges.add(e23);
edges.add(e34);
edges.add(e41);
ArrayList<Edge> edges0 = new ArrayList<>();
edges0.add(e12);
edges0.add(e23);
edges0.add(e34);
edges0.add(e41);
ArrayList<PVector> point0 = new ArrayList<>();
point0.add(p1);
point0.add(p2);
point0.add(p3);
point0.add(p4);
face0 = new Face(edges0, 4, 0, point0);
faces.add(face0);
//Création des edges face 1
Edge e56 = new Edge(p5, p6);
Edge e67 = new Edge(p6, p7);
Edge e78 = new Edge(p7, p8);
Edge e85 = new Edge(p8, p5);
edges.add(e56);
edges.add(e67);
edges.add(e78);
edges.add(e85);
ArrayList<Edge> edges1 = new ArrayList<>();
edges1.add(e56);
edges1.add(e67);
edges1.add(e78);
edges1.add(e85);
ArrayList<PVector> point1 = new ArrayList<>();
point1.add(p5);
point1.add(p6);
point1.add(p7);
point1.add(p8);
face1 = new Face(edges1, 4, 1, point1);
faces.add(face1);
//Création des edges face 2
Edge e43 = new Edge(p4, p3);
Edge e37 = new Edge(p3, p7);
e78 = new Edge(p7, p8);
Edge e84 = new Edge(p8, p4);
edges.add(e43);
edges.add(e37);
edges.add(e84);
ArrayList<Edge> edges2 = new ArrayList<>();
edges2.add(e43);
edges2.add(e37);
edges2.add(e78);
edges2.add(e84);
ArrayList<PVector> point2 = new ArrayList<>();
point2.add(p4);
point2.add(p3);
point2.add(p7);
point2.add(p8);
face2 = new Face(edges2, 4, 2, point2);
faces.add(face2);
//Création des edges face 3
e12 = new Edge(p1, p2);
Edge e26 = new Edge(p2, p6);
Edge e65 = new Edge(p6, p5);
Edge e51 = new Edge(p5, p1);
edges.add(e26);
edges.add(e65);
edges.add(e51);
ArrayList<Edge> edges3 = new ArrayList<>();
edges3.add(e12);
edges3.add(e26);
edges3.add(e65);
edges3.add(e51);
ArrayList<PVector> point3 = new ArrayList<>();
point3.add(p1);
point3.add(p2);
point3.add(p6);
point3.add(p5);
face3 = new Face(edges3, 4, 3, point3);
faces.add(face3);
//Création des edges face 4
Edge e15 = new Edge(p1, p5);
Edge e58 = new Edge(p5, p8);
e84 = new Edge(p8, p4);
e41 = new Edge(p4, p1);
edges.add(e15);
edges.add(e58);
ArrayList<Edge> edges4 = new ArrayList<>();
edges4.add(e15);
edges4.add(e58);
edges4.add(e84);
edges4.add(e41);
ArrayList<PVector> point4 = new ArrayList<>();
point4.add(p1);
point4.add(p5);
point4.add(p8);
point4.add(p4);
face4 = new Face(edges4, 4, 4, point4);
faces.add(face4);
//Création des edges face 5
e26 = new Edge(p2, p6);
e67 = new Edge(p6, p7);
Edge e73 = new Edge(p7, p3);
e23 = new Edge(p3, p2);
edges.add(e73);
ArrayList<Edge> edges5 = new ArrayList<>();
edges5.add(e26);
edges5.add(e67);
edges5.add(e73);
edges5.add(e23);
ArrayList<PVector> point5 = new ArrayList<>();
point5.add(p2);
point5.add(p6);
point5.add(p7);
point5.add(p3);
face5 = new Face(edges5, 4, 5, point5);
faces.add(face5);
}
void display() {
face0.draw();
face1.draw();
face2.draw();
face3.draw();
face4.draw();
face5.draw();
}
ArrayList<Face> getFaces() {
return faces;
}
ArrayList<Edge> getEdges() {
return edges;
}
}