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.vs/QuickLibrary/v16/.suo

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.vs/QuickLibrary/v16/Server/sqlite3/db.lock

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QuickLibrary.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29806.167
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QuickLibrary", "QuickLibrary\QuickLibrary.csproj", "{90F913B5-1B48-4E7B-83AA-21C0946B4F81}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{90F913B5-1B48-4E7B-83AA-21C0946B4F81}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{90F913B5-1B48-4E7B-83AA-21C0946B4F81}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{90F913B5-1B48-4E7B-83AA-21C0946B4F81}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{90F913B5-1B48-4E7B-83AA-21C0946B4F81}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {340D915F-AC29-4FA3-87F3-E04BD7A5C28C}
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EndGlobalSection
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EndGlobal
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using System.Resources;
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("QuickLibrary")]
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[assembly: AssemblyDescription("Windows Forms Control library for Quick Picture Viewer, Quick Screen Recorder...")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Module Art")]
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[assembly: AssemblyProduct("QuickLibrary")]
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[assembly: AssemblyCopyright("Copyright © 2020 Module Art")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("90f913b5-1b48-4e7b-83aa-21c0946b4f81")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0")]
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[assembly: AssemblyFileVersion("1.0.0")]
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[assembly: NeutralResourcesLanguage("en")]

QuickLibrary/Properties/Resources.Designer.cs

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>

QuickLibrary/QlibCheckBox.cs

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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Text;
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using System.Windows.Forms;
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namespace QuickLibrary
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{
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public class QlibCheckBox : CheckBox
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{
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private bool darkMode = false;
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private string darkText;
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private bool hovered = false;
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private bool pressed = false;
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public QlibCheckBox()
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{
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if (darkMode)
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{
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SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.MouseEnter += CustomCheckBox_MouseEnter;
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this.MouseLeave += CustomCheckBox_MouseLeave;
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this.MouseDown += CustomCheckBox_MouseDown;
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this.MouseUp += CustomCheckBox_MouseUp;
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}
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}
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private void CustomCheckBox_MouseUp(object sender, MouseEventArgs e)
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{
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pressed = false;
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this.Refresh();
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}
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private void CustomCheckBox_MouseDown(object sender, MouseEventArgs e)
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{
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pressed = true;
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this.Refresh();
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}
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private void CustomCheckBox_MouseLeave(object sender, EventArgs e)
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{
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hovered = false;
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this.Refresh();
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}
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private void CustomCheckBox_MouseEnter(object sender, EventArgs e)
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{
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hovered = true;
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this.Refresh();
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}
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public void SetDarkMode(bool dark)
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{
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this.darkMode = dark;
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if (dark)
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{
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darkText = this.Text;
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this.Text = " ";
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}
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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if (darkMode)
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{
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e.Graphics.Clear(this.BackColor);
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if (this.pressed)
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{
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e.Graphics.FillRectangle(new SolidBrush(ThemeManager.PressedColor), new Rectangle(0, 2, 13, 13));
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}
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else
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{
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if (this.hovered)
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{
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e.Graphics.FillRectangle(new SolidBrush(ThemeManager.DarkHoverColor), new Rectangle(0, 2, 13, 13));
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}
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else
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{
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e.Graphics.FillRectangle(new SolidBrush(ThemeManager.DarkSecondColor), new Rectangle(0, 2, 13, 13));
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}
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}
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if (this.Focused)
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{
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e.Graphics.DrawRectangle(new Pen(ThemeManager.BorderColor, 2), new Rectangle(1, 3, 11, 11));
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}
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else
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{
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ControlPaint.DrawBorder(e.Graphics, new Rectangle(0, 2, 13, 13), ThemeManager.BorderColor, ButtonBorderStyle.Solid);
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}
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if (this.Checked)
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{
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e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
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if (this.Enabled)
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{
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e.Graphics.DrawLine(new Pen(this.ForeColor, 2), 2, 7, 5, 10);
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e.Graphics.DrawLine(new Pen(this.ForeColor, 2), 5, 11, 12, 4);
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}
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else
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{
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e.Graphics.DrawLine(new Pen(ThemeManager.BorderColor, 2), 2, 7, 5, 10);
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e.Graphics.DrawLine(new Pen(ThemeManager.BorderColor, 2), 5, 11, 12, 4);
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}
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}
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e.Graphics.TextRenderingHint = TextRenderingHint.SystemDefault;
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if (this.Enabled)
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{
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e.Graphics.DrawString(darkText, this.Font, new SolidBrush(this.ForeColor), 17, 0);
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}
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else
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{
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e.Graphics.DrawString(darkText, this.Font, new SolidBrush(ThemeManager.BorderColor), 17, 0);
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}
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}
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else
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{
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base.OnPaint(e);
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}
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}
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}
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}

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