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modelMindARPath.html
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executable file
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<html>
<head>
<!-- <meta name="viewport" content="width=device-width, initial-scale=1.0"> -->
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<title>MindAR MODELS</title>
<!-- <script src='https://finalar.github.io/js/GLTFLoader.js'></script> -->
<link rel=stylesheet href="css/progress.css" />
<link rel=stylesheet href="css/navBar.css" />
<link rel=stylesheet href="css/popup.css" />
<script async src="https://unpkg.com/es-module-shims@1.7.3/dist/es-module-shims.js"></script>
<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r132/three.module.js"></script> -->
<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r126/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/mrdoob/three.js@r126/examples/js/loaders/GLTFLoader.js"></script> -->
<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r126/three.min.js" integrity="sha512-n8IpKWzDnBOcBhRlHirMZOUvEq2bLRMuJGjuVqbzUJwtTsgwOgK5aS0c1JA647XWYfqvXve8k3PtZdzpipFjgg==" crossorigin="anonymous"></script>
<script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script> -->
<script type="importmap">
{
"imports":
{
"three/addons/": "https://unpkg.com/three@0.153.0/examples/jsm/",
"mindar-image-three":"https://cdn.jsdelivr.net/npm/mind-ar@1.2.2/dist/mindar-image-three.prod.js",
"three": "https://finalar.github.io/build/three.module.js",
"gltfloader":"https://finalar.github.io/js/GLTFLoader.js"
}
}
</script>
<script type="module">
const targetInfo1 = {
// nftUrl: "https://followthedarkside.github.io/arjs-image-tracking-sample/resources/nft/" + nftName,
meshColor: 0x0000ff,
modelPath: 'https://finalar.github.io/models/SurveySet/',
modelFile: 'Chess3.glb',
progressPhase: 'phase 2',
positionY: 1,
scaleSet: 5
};
import * as THREE from 'three';
import { MindARThree } from 'mindar-image-three';
import { GLTFLoader } from "gltfloader";
const mindarThree = new MindARThree({
container: document.querySelector("#container"),
imageTargetSrc: "https://finalar.github.io/imageTargets/Chess.mind"
});
const { renderer, scene, camera } = mindarThree;
let ambientLight = new THREE.AmbientLight(0xcccccc, 1.0);
scene.add(ambientLight);
const markerRoot = mindarThree.addAnchor(0);
//const geometry = new THREE.PlaneGeometry(1, 0.55);
const geometry = new THREE.PlaneBufferGeometry(1, 1, 4, 4);
const material = new THREE.MeshBasicMaterial({ color: 0x00ffff, opacity: 0.5 });
const plane = new THREE.Mesh(geometry, material);
markerRoot.group.add(plane);
let model = null;
var modelLoaded = false; // Flag to track if the model has been loaded
var loadingInProcess = false;
markerRoot.onTargetFound = () => {
console.log("markerFound...");
document.getElementById("marker_label").innerHTML = 'Marker Found';
var begin = Date.now();
var end;
let mesh0;
if (!modelLoaded && !loadingInProcess) {
loadingInProcess = true;
console.time("Time this");
let loader = new GLTFLoader();
loader.load(targetInfo1.modelPath + targetInfo1.modelFile, function (gltf) {
mesh0 = gltf.scene;
mesh0.rotation.x = Math.PI / 2;
mesh0.position.y = 1;
mesh0.scale.set(targetInfo1.scaleSet, targetInfo1.scaleSet, targetInfo1.scaleSet);
markerRoot.group.add(mesh0);
console.timeEnd("Time this");
end = Date.now();
var timeSpent = (end - begin);
progressTime(targetInfo1.progressPhase, timeSpent);
// Set the modelLoaded flag to true once the model is loaded
modelLoaded = true;
loadingInProcess = false;
}, onProgress, onError);
}
function onProgress(xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
progress('phase 1', xhr.loaded / xhr.total * 100);
}
function onError(xhr) {
console.log('An error happened');
progress('phase 1', 'An error happened');
}
}
const start = async () => {
await mindarThree.start();
renderer.setAnimationLoop(() => {
renderer.render(scene, camera);
});
}
const startButton = document.querySelector("#startButton");
startButton.addEventListener("click", () => {
start();
});
stopButton.addEventListener("click", () => {
mindarThree.stop();
mindarThree.renderer.setAnimationLoop(null);
});
//Prgress Loading Function
function progress(phase, percentage) {
var elem = document.getElementById(phase);
var width = Math.floor(window.innerWidth * percentage)
//var width = Math.floor(percentage * 100);
//if (width <= 100) {
elem.style.width = percentage + '%';
document.getElementById(phase + " label").innerHTML = Math.floor(percentage) + '%';
//}
console.log("Progress width: " + width);
console.log("Progress presentage: " + percentage);
}
//Time loading
function progressTime(phase, duration) {
var elem = document.getElementById(phase);
elem.style.width = '100%';
document.getElementById(phase + " label").innerHTML = Math.floor(duration) + 'ms' + ' -->' + Math.floor(duration / 1000) + 's';
console.log("Progress duration: " + duration);
}
</script>
<style>
body {
margin: 0;
}
#container {
width: 100vw;
height: 100vh;
position: relative;
overflow: hidden;
}
#control {
position: fixed;
top: 0;
left: 0;
z-index: 2;
}
</style>
</head>
<body>
<div id="control">
<button id="startButton">Start</button>
<button id="stopButton">Stop</button>
</div>
<div id="container">
<div class="progress">
<div class='bar' id="phase 1">
<div class="label" id="phase 1 label">0%</div>
</div>
</div>
<div class='progress2'>
<div class="label2">
<h3>Total Loading Duration</h3>
</div>
</div>
<div class='progress3'>
<div class='bar' id="phase 2">
<div class="label" id="phase 2 label">0ms</div>
</div>
</div>
<nav class="main-menu">
<ul>
<li>
<a href="#">
<!-- <box-icon name='signal-3'></box-icon> -->
<!-- <i class="fa fa-home nav-icon"></i> -->
<span class="nav-text" onclick="initialize(targetInfo1)">H</span>
</a>
</li>
<li>
<a href="#">
<!-- <box-icon name='signal-2' ></box-icon> -->
<!-- <i class="fa fa-image nav-icon"></i> -->
<span class="nav-text" onclick="initialize(targetInfo2)">M</span>
</a>
</li>
<li>
<a href="#">
<!-- <box-icon name='signal-1'></box-icon> -->
<!-- <i class="fa fa-pen nav-icon"></i> -->
<span class="nav-text" onclick="initialize(targetInfo3)">L</span>
</a>
</li>
</ul>
</nav>
<footer>
<div id="marker_label">Marker Not Found</div>
</footer>
</div>
</body>
</html>