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modelDynamicList.html
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executable file
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<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<title>MODEL 01</title>
<!-- include three.js library -->
<script src='https://finalar.github.io/js/three.js' crossOrigin="anonymous"></script>
<script src='https://finalar.github.io/js/OBJLoader.js'></script>
<script src='https://finalar.github.io/js/MTLLoader.js'></script>
<!-- include jsartookit -->
<script src="jsartoolkit5/artoolkit.min.js"></script>
<script src="jsartoolkit5/artoolkit.api.js"></script>
<!-- include threex.artoolkit -->
<script src="threex/threex-artoolkitsource.js"></script>
<script src="threex/threex-artoolkitcontext.js"></script>
<script src="threex/threex-arbasecontrols.js"></script>
<script src="threex/threex-armarkercontrols.js"></script>
<link rel=stylesheet href="css/progress.css" />
<link rel=stylesheet href="css/popup.css" />
</head>
<body style='margin : 0px; overflow: hidden; font-family: Monospace;'>
<div class="progress">
<div class='bar' id="phase 1">
<div class="label" id="phase 1 label">0%</div>
</div>
</div>
<div class='progress2'>
<div class="label2">
<h3>Total Loading Duration</h3>
</div>
</div>
<div class='progress3'>
<div class='bar' id="phase 2">
<div class="label" id="phase 2 label">0ms</div>
</div>
</div>
<script>
var scene, camera, renderer, clock, deltaTime, totalTime;
var arToolkitSource, arToolkitContext;
var markerRoot1;
var mesh1;
// Usage example for different targets
const targetInfo1 = {
patternUrl: "https://finalar.github.io/data/hiro.patt",
meshColor: 0x0000ff,
modelPath: 'https://finalar.github.io/models/Toothless/',
modelFile: 'toothless.obj',
progressPhase: 'phase 2',
mappingPath: 'https://finalar.github.io/models/Toothless/',
mappingFile: 'toothless.mtl',
positionY: 0.05,
scaleSet: 0.01
};
const targetInfo2 = {
patternUrl: "https://finalar.github.io/data/kanji.patt",
meshColor: 0xff0000,
modelPath: 'https://finalar.github.io/models/Pirate/',
modelFile: 'Pirate.obj',
progressPhase: 'phase 2',
mappingPath: 'https://finalar.github.io/models/Pirate/',
mappingFile: 'Pirate.mtl',
positionY: 0.25,
scaleSet: 0.50
};
var targets = [targetInfo1, targetInfo2];
//initialize(targetInfo1);
//initialize(targetInfo2);
initialize();
animate();
function initialize() {
scene = new THREE.Scene();
let ambientLight = new THREE.AmbientLight(0xcccccc, 1.0);
scene.add(ambientLight);
camera = new THREE.Camera();
scene.add(camera);
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
renderer.setClearColor(new THREE.Color('lightgrey'), 0)
renderer.setSize(640, 480);
renderer.domElement.style.position = 'absolute'
renderer.domElement.style.top = '0px'
renderer.domElement.style.left = '0px'
document.body.appendChild(renderer.domElement);
clock = new THREE.Clock();
deltaTime = 0;
totalTime = 0;
////////////////////////////////////////////////////////////
// setup arToolkitSource
////////////////////////////////////////////////////////////
arToolkitSource = new THREEx.ArToolkitSource({
sourceType: 'webcam',
});
function onResize() {
arToolkitSource.onResize()
arToolkitSource.copySizeTo(renderer.domElement)
if (arToolkitContext.arController !== null) {
arToolkitSource.copySizeTo(arToolkitContext.arController.canvas)
}
}
arToolkitSource.init(function onReady() {
onResize()
});
//handle resize event
window.addEventListener('resize', function () {
onResize()
});
////////////////////////////////////////////////////////////
// setup arToolkitContext
////////////////////////////////////////////////////////////
// create atToolkitContext
arToolkitContext = new THREEx.ArToolkitContext({
cameraParametersUrl: 'https://finalar.github.io/data/camera_para.dat',
detectionMode: 'mono'
});
// copy projection matrix to camera when initialization complete
arToolkitContext.init(function onCompleted() {
camera.projectionMatrix.copy(arToolkitContext.getProjectionMatrix());
});
////////////////////////////////////////////////////////////
// setup markerRoots
////////////////////////////////////////////////////////////
// build markerControls
markerRoot = new THREE.Group();
scene.add(markerRoot);
let markerControls = new THREEx.ArMarkerControls(arToolkitContext, markerRoot, {
type: 'pattern',
patternUrl: targetInfo1.patternUrl, // This will be set dynamically
});
let geometry = new THREE.PlaneBufferGeometry(1, 1, 4, 4);
let material = new THREE.MeshBasicMaterial({ color: '0x0000ff', opacity: 0.5 });
let mesh = new THREE.Mesh(geometry, material);
mesh.rotation.x = -Math.PI / 2;
markerRoot.add(mesh);
var modelLoaded = false; // Flag to track if the model has been loaded
var loadingInProcess = false;
markerControls.addEventListener("markerFound", function (ev) {
console.log("markerFound...");
// Iterate through the array of targets
for (let i = 0; i < targets.length; i++) {
const targetInfo = targets[i];
// Check if the detected marker matches the current target
//console.log(ev.toString());
if (ev.data.marker.patternUrl === targetInfo.patternUrl) {
var begin = Date.now();
var end;
if (!modelLoaded && !loadingInProcess) {
loadingInProcess = true;
console.time("Time this");
new THREE.MTLLoader()
.setPath(targetInfo.mappingPath) // Use the modelPath from targetInfo
.load(targetInfo.mappingFile, function (materials) {
materials.preload();
new THREE.OBJLoader()
.setMaterials(materials)
.setPath(targetInfo.modelPath)
.load(targetInfo.modelFile, function (group) {
mesh0 = group.children[0];
mesh0.material.side = THREE.DoubleSide;
mesh0.position.y = targetInfo.positionY;
mesh0.scale.set(targetInfo.scaleSet, targetInfo.scaleSet, targetInfo.scaleSet);
markerRoot.add(mesh0);
console.timeEnd("Time this");
end = Date.now();
var timeSpent = (end - begin);
progressTime(targetInfo.progressPhase, timeSpent);
// Set the modelLoaded flag to true once the model is loaded
modelLoaded = true;
loadingInProcess = false;
}, onProgress, onError);
});
}
}
}
})
// It seems that this event is not registered at least in AR.js ver 3.3.1
markerControls.addEventListener("markerLost", function (ev) {
console.log("markerLost...");
})
// Load 3D models and handle progress for different targets here
// You can use targetInfo to determine which 3D models to load and how to handle progress.
function onProgress(xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
progress('phase 1', xhr.loaded / xhr.total * 100);
}
function onError(xhr) {
console.log('An error happened');
progress('phase 1', 'An error happened');
}
}
function update() {
// update artoolkit on every frame
if (arToolkitSource.ready !== false)
arToolkitContext.update(arToolkitSource.domElement);
}
function render() {
renderer.render(scene, camera);
}
function animate() {
requestAnimationFrame(animate);
deltaTime = clock.getDelta();
totalTime += deltaTime;
update();
render();
}
//Prgress Loading Function
function progress(phase, percentage) {
var elem = document.getElementById(phase);
var width = Math.floor(window.innerWidth * percentage)
//var width = Math.floor(percentage * 100);
//if (width <= 100) {
elem.style.width = percentage + '%';
document.getElementById(phase + " label").innerHTML = Math.floor(percentage) + '%';
//}
console.log("Progress width: " + width);
console.log("Progress presentage: " + percentage);
}
//Time loading
function progressTime(phase, duration) {
var elem = document.getElementById(phase);
elem.style.width = '100%';
document.getElementById(phase + " label").innerHTML = Math.floor(duration) + 'ms' + ' -->' + Math.floor(duration / 1000) + 's';
console.log("Progress duration: " + duration);
}
</script>
</body>
</html>