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BuildInfo structure changes #21

@kiwidoggie

Description

@kiwidoggie

Battlefield 3's build info looks as such

	virtual const char* getBranchName() const;
	virtual const char* getLicenseeId() const;
	virtual int getChangelist() const;
	virtual int getFrostbiteChangelist() const;
	virtual const char* getFrostbiteRelease() const;
	virtual const char* getUsername() const;
	virtual const char* getBuildTime() const;
	virtual const char* getBuildDate() const;
	virtual const char* getBuildIsoDate() const;

Hardline Beta

	virtual const char* getBranchName() const;
	virtual const char* getLicenseeId() const;
	virtual const char* getBranchName2() const; // BFH: Beta 2
	virtual int getChangelist() const;
	virtual int getFrostbiteChangelist() const;
	virtual const char* getFrostbiteRelease() const;
	virtual const char* getUsername() const;
	virtual const char* getBuildTime() const;
	virtual const char* getBuildDate() const;
	virtual const char* getBuildIsoDate() const;

MEC

	virtual const char* getBranchName() const;
	virtual const char* getLicenseeId() const;
	virtual int getChangelist() const;
	virtual int getFrostbiteChangelist() const;
	virtual const char* getFrostbiteRelease() const;
	virtual const char* getUsername() const;
	virtual const char* getBuildTime() const;
	virtual const char* getBuildDate() const;
	virtual const char* getBuildIsoDate() const;
	virtual int getUnknown() const;

The differences cause the BuildProxyDll to crash. Unsure how to proceed.

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