Battlefield 3's build info looks as such
virtual const char* getBranchName() const;
virtual const char* getLicenseeId() const;
virtual int getChangelist() const;
virtual int getFrostbiteChangelist() const;
virtual const char* getFrostbiteRelease() const;
virtual const char* getUsername() const;
virtual const char* getBuildTime() const;
virtual const char* getBuildDate() const;
virtual const char* getBuildIsoDate() const;
Hardline Beta
virtual const char* getBranchName() const;
virtual const char* getLicenseeId() const;
virtual const char* getBranchName2() const; // BFH: Beta 2
virtual int getChangelist() const;
virtual int getFrostbiteChangelist() const;
virtual const char* getFrostbiteRelease() const;
virtual const char* getUsername() const;
virtual const char* getBuildTime() const;
virtual const char* getBuildDate() const;
virtual const char* getBuildIsoDate() const;
MEC
virtual const char* getBranchName() const;
virtual const char* getLicenseeId() const;
virtual int getChangelist() const;
virtual int getFrostbiteChangelist() const;
virtual const char* getFrostbiteRelease() const;
virtual const char* getUsername() const;
virtual const char* getBuildTime() const;
virtual const char* getBuildDate() const;
virtual const char* getBuildIsoDate() const;
virtual int getUnknown() const;
The differences cause the BuildProxyDll to crash. Unsure how to proceed.
Battlefield 3's build info looks as such
Hardline Beta
MEC
The differences cause the BuildProxyDll to crash. Unsure how to proceed.