After updating my project to Unity6 and all dependencies to the latest version, I cannot move the simulated hands with the scroll wheel any more. Maybe the input binding of the scroll wheel has changed in Unity6?
MRTKInputSimulatorControls were never edited in anyway. I'm using the MRTKv2 input profile, although both provided profiles have the same problem.
Platform:
Windows 11
Unity Editor (6000.0.44f1)
MRTK:
