From 07867ec25f1b4fe6272d186b21ca0534907108e4 Mon Sep 17 00:00:00 2001 From: tildejustin Date: Wed, 9 Jul 2025 13:55:52 -0400 Subject: [PATCH 1/3] add the ban on intentional prerotation, then allow it if it doesn't give an advantage --- rules.typ | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/rules.typ b/rules.typ index 4651f8c..ce28540 100644 --- a/rules.typ +++ b/rules.typ @@ -770,9 +770,8 @@ G.3.1) Runs marked as Structures must interact (as defined by #entangled = H: Category Extension Ruleset == H.1: Clarifications and Exceptions -H.1.2) In set seed runs, if you spawn into the world rotated from the initial camera (pre-rotation), you will incur a penalty of 0.5 seconds. +H.1.2) In set seed runs, intentional pre-rotation (spawning into the world rotated from the initial camera) that provides an advantage is illegal and accidental pre-rotation will incur a penalty of 0.5 seconds. - H.1.2.a) Clarification: Pre-rotation does not count as a run's first input. - = 1: Any% Glitchless == 1.1: Any% Glitchless Objective and Clarifications From 8c7f7d6fec0d07ea112dfbcd5a39d69a264c54b5 Mon Sep 17 00:00:00 2001 From: tildejustin Date: Fri, 11 Jul 2025 13:20:20 -0400 Subject: [PATCH 2/3] remove hyphens, rewrite a bit --- rules.typ | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/rules.typ b/rules.typ index ce28540..8e4b7a6 100644 --- a/rules.typ +++ b/rules.typ @@ -770,8 +770,8 @@ G.3.1) Runs marked as Structures must interact (as defined by #entangled = H: Category Extension Ruleset == H.1: Clarifications and Exceptions -H.1.2) In set seed runs, intentional pre-rotation (spawning into the world rotated from the initial camera) that provides an advantage is illegal and accidental pre-rotation will incur a penalty of 0.5 seconds. -- H.1.2.a) Clarification: Pre-rotation does not count as a run's first input. +H.1.2) In set seed runs, intentional prerotation (spawning into the world rotated from the initial camera) that provides an advantage is illegal. Otherwise, accidental or unadvantageous prerotation will incur a penalty of 0.5 seconds. +- H.1.2.a) Clarification: Prerotation does not count as a run's first input. = 1: Any% Glitchless == 1.1: Any% Glitchless Objective and Clarifications From e5f9e39afcea14883772d39bbaceb3c4f05dce46 Mon Sep 17 00:00:00 2001 From: tildejustin Date: Fri, 11 Jul 2025 13:22:15 -0400 Subject: [PATCH 3/3] nonadvantageous seems to be a more common word --- rules.typ | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rules.typ b/rules.typ index 8e4b7a6..44cb8f9 100644 --- a/rules.typ +++ b/rules.typ @@ -770,7 +770,7 @@ G.3.1) Runs marked as Structures must interact (as defined by #entangled = H: Category Extension Ruleset == H.1: Clarifications and Exceptions -H.1.2) In set seed runs, intentional prerotation (spawning into the world rotated from the initial camera) that provides an advantage is illegal. Otherwise, accidental or unadvantageous prerotation will incur a penalty of 0.5 seconds. +H.1.2) In set seed runs, intentional prerotation (spawning into the world rotated from the initial camera) that provides an advantage is illegal. Otherwise, accidental or non-advantageous prerotation will incur a penalty of 0.5 seconds. - H.1.2.a) Clarification: Prerotation does not count as a run's first input. = 1: Any% Glitchless