Skip to content

Find method for capturing light maps from real-world stages and apply to CG #8

@MiloMindbender

Description

@MiloMindbender

Work out a procedure to capture a light map (probably cube map) from a real-world location and import into unreal. This is so characters in unreal will be lit identically to the real-world location and can be composited together correctly.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions