-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathstatus.s
More file actions
338 lines (307 loc) · 5.23 KB
/
status.s
File metadata and controls
338 lines (307 loc) · 5.23 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
; procedures for buffering of statusbar
.include "global.inc"
status_ppuaddr = $2b80
.segment "ZEROPAGE"
has_status: .res 1 ; set to 1 to flag for buffering status bar
.segment "CODE"
; initialize vars
.proc init_status
lda #0
sta has_status
rts
.endproc
; buffer the statusbar
;
; clobbers: x and y
.proc buffer_status_text
; store original ppu addr
lda ppu_addr
pha
lda ppu_addr + 1
pha
; update ppuaddr with status ppuaddr
lda #.hibyte(status_ppuaddr)
sta ppu_addr
lda #.lobyte(status_ppuaddr)
sta ppu_addr + 1
; write statusbar to buffer
jsr next_index
sty buffer_start
lda #32
sta draw_length
sta draw_buffer, y
iny
lda ppu_addr
sta draw_buffer, y
iny
lda ppu_addr + 1
sta draw_buffer, y
iny
lda base_nt
sta draw_buffer, y
iny
; leading spaces
lda #0
sta draw_buffer, y
iny
sta draw_buffer, y
iny
; HP
lda txt_hp
jsr get_str_tile
sta draw_buffer, y
iny
lda txt_hp + 1
jsr get_str_tile
sta draw_buffer, y
iny
; space
lda #0
sta draw_buffer, y
iny
sta draw_buffer, y
iny
sta draw_buffer, y
iny
sta draw_buffer, y
iny
; LVL
lda txt_lvl
jsr get_str_tile
sta draw_buffer, y
iny
lda txt_lvl + 1
jsr get_str_tile
sta draw_buffer, y
iny
lda txt_lvl + 2
jsr get_str_tile
sta draw_buffer, y
iny
; space
lda #0
sta draw_buffer, y
iny
sta draw_buffer, y
iny
sta draw_buffer, y
iny
sta draw_buffer, y
iny
; DLVL
lda txt_dlvl
jsr get_str_tile
sta draw_buffer, y
iny
lda txt_dlvl + 1
jsr get_str_tile
sta draw_buffer, y
iny
lda txt_dlvl + 2
jsr get_str_tile
sta draw_buffer, y
iny
lda txt_dlvl + 3
jsr get_str_tile
sta draw_buffer, y
iny
; space
lda #$00
sta draw_buffer, y
iny
; tens place
lda dlevel
ldx #10
jsr divide
txa
beq blank_tens_dlvl
jsr get_num_tile
jmp write_tens_dlvl
blank_tens_dlvl:
lda #$00
write_tens_dlvl:
sta draw_buffer, y
iny
; mod by 10 to get ones place
lda dlevel
ldx #10
jsr divide
jsr get_num_tile
sta draw_buffer, y
iny
; space
lda #$00
sta draw_buffer, y
iny
; fill blank tiles
ldx #23
lda #$00
loop_fill_blank:
sta draw_buffer, y
iny
inx
cpx #32
bne loop_fill_blank
; finish buffer
sta draw_buffer, y
iny
; restore original ppu addr
pla
sta ppu_addr + 1
pla
sta ppu_addr
rts
.endproc
.proc buffer_status
jsr next_index
sty buffer_start
lda #12
sta draw_length
sta draw_buffer, y
iny
lda #.hibyte(status_ppuaddr)
sta draw_buffer, y
iny
lda #.lobyte(status_ppuaddr) + 2
sta draw_buffer, y
iny
lda base_nt
sta draw_buffer, y
iny
; HP
lda txt_hp
jsr get_str_tile
sta draw_buffer, y
iny
lda txt_hp + 1
jsr get_str_tile
sta draw_buffer, y
iny
; space
lda #$00
sta draw_buffer, y
iny
; tens place
lda mobs + Mob::hp
ldx #10
jsr divide
txa
beq blank_tens_hp
jsr get_num_tile
jmp write_tens_hp
blank_tens_hp:
lda #$00
write_tens_hp:
sta draw_buffer, y
iny
; mod by 10 to get ones place
lda mobs + Mob::hp
ldx #10
jsr divide
jsr get_num_tile
sta draw_buffer, y
iny
; space
lda #$00
sta draw_buffer, y
iny
; LVL
lda txt_lvl
jsr get_str_tile
sta draw_buffer, y
iny
lda txt_lvl + 1
jsr get_str_tile
sta draw_buffer, y
iny
lda txt_lvl + 2
jsr get_str_tile
sta draw_buffer, y
iny
; space
lda #$00
sta draw_buffer, y
iny
; tens place
lda stats + PlayerStats::level
ldx #10
jsr divide
txa
beq blank_tens_lvl
jsr get_num_tile
jmp write_tens_lvl
blank_tens_lvl:
lda #$00
write_tens_lvl:
sta draw_buffer, y
iny
; mod by 10 to get ones place
lda stats + PlayerStats::level
ldx #10
jsr divide
jsr get_num_tile
sta draw_buffer, y
iny
; end buffer
lda #$00
sta draw_buffer, y
iny
rts
.endproc
; buffer the end of statusbar
;
; clobbers: x and y
.proc buffer_status_end
; store original ppu addr
lda ppu_addr
pha
lda ppu_addr + 1
pha
; update ppuaddr with status ppuaddr
lda #.hibyte(status_ppuaddr)
sta ppu_addr
lda #.lobyte(status_ppuaddr) + $20
sta ppu_addr + 1
; write statusbar to buffer
.proc update_statusbar_buffer
jsr next_index
sty buffer_start
lda #32
sta draw_length
sta draw_buffer, y
iny
lda ppu_addr
sta draw_buffer, y
iny
lda ppu_addr + 1
sta draw_buffer, y
iny
lda base_nt
sta draw_buffer, y
iny
; fill blank tiles
ldx #$00
lda #$62
loop_tiles:
; HP
sta draw_buffer, y
iny
inx
cpx #32
bne loop_tiles
; finish buffer
lda #$00
sta draw_buffer, y
iny
.endproc
; restore original ppu addr
pla
sta ppu_addr + 1
pla
sta ppu_addr
rts
.endproc
.segment "RODATA"
txt_hp: .asciiz "HP"
txt_lvl: .asciiz "LVL"
txt_dlvl: .asciiz "DLVL"