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game.py
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214 lines (160 loc) · 5.55 KB
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import pygame
import random
import math
pygame.init()
#Screen Setup
screen = pygame.display.set_mode((800 , 600))
#Game Window Title
pygame.display.set_caption("Space Invaders")
#Icon Setup and Display
icon = pygame.image.load("ufo.png")
pygame.display.set_icon(icon)
#Background Image
background = pygame.image.load("background.jpg")
#Player Setup
playerIMG = pygame.image.load('spaceship.png')
resizedIMG = pygame.transform.scale(playerIMG , (64,64))
playerX = 370
playerY = 500
playerx_change=0
#enemy Setup
enemyIMG = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
no_of_enemies = 6
for i in range(0 , no_of_enemies):
if i in [3 , 4 , 5]:
enemyIMG.append(pygame.image.load('alien.png'))
enemyIMG.append(pygame.image.load('enemy.png'))
enemyX.append(random.randint(0,736))
enemyY.append(random.randint(50,150))
enemyX_change.append(0.2)
enemyY_change.append(40)
def enemies(no_of_enemies):
for i in range(0 , no_of_enemies):
if i in [3 , 4 , 5]:
enemyIMG.append(pygame.image.load('alien.png'))
enemyIMG.append(pygame.image.load('enemy.png'))
enemyX.append(random.randint(0,736))
enemyY.append(random.randint(50,150))
enemyX_change.append(0.2)
enemyY_change.append(20)
#Missile Setup
missileIMG = pygame.image.load('missile.png')
missile_resizedIMG = pygame.transform.scale(missileIMG , (32,32))
missileX = 0
missileY = 500
missileX_change = 0
missileY_change = 0.8
missile_state = "ready"
def player(x,y):
screen.blit(resizedIMG , (x , y))
def enemy(x , y , i):
screen.blit(enemyIMG[i] , (x,y))
def fire_missile(x,y):
global missile_state
missile_state = "fire"
screen.blit(missile_resizedIMG , ( x+16 , y+10 ))
def isCollision(enemyX , enemyY , missileX , missileY):
distance = math.sqrt((math.pow((enemyX - missileX),2)) + (math.pow((enemyY - missileY),2)))
if distance < 27:
return True
else:
return False
def isCollisionOver(enemyX , enemyY , missileX , missileY):
distance = math.sqrt((math.pow((enemyX - missileX),2)) + (math.pow((enemyY - missileY),2)))
if distance < 50:
return True
else:
return False
# Score
score_value = 0
font = pygame.font.Font('freesansbold.ttf' , 32)
# Game Over
over_font = pygame.font.Font('freesansbold.ttf' , 64)
textX = 10
textY=10
def show_score(x , y):
score = font.render( f"Score: {str(score_value)}" , True , (255 , 255 , 128))
screen.blit(score , (x,y))
# def game_over_text():
# over_text = over_font.render( "Game Over!" , True , (0 , 0 , 0))
# #screen.blit(over_text , (310 , 270))
#### MAIN WHILE LOOP ####
running = True
while running:
# Screen background addition
screen.fill((0,0,0))
screen.blit(background , (0,0))
# Iterating through events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerx_change = -0.7
if event.key == pygame.K_RIGHT:
playerx_change = 0.7
if event.key == pygame.K_SPACE:
if missile_state == "ready":
missileX = playerX
fire_missile(missileX , missileY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerx_change = 0
# Player Movement
playerX += playerx_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# Enemy Movement
for i in range(no_of_enemies):
if isCollisionOver(playerX , playerY , enemyX[i] , enemyY[i]):
for j in range(no_of_enemies):
enemyY[j] = 2000
over_text = over_font.render( "Game Over!" , True , (255 , 255 , 255) )
screen.blit(over_text , (240 , 130))
over_text2 = over_font.render( f"Score : {score_value}" , True , (255 , 255 , 255) )
screen.blit(over_text2 , (270 , 190))
pygame.display.update()
pygame.time.delay(5000)
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 0.2
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -0.2
enemyY[i] += enemyY_change[i]
# Collision checking
collision = isCollision(enemyX[i] , enemyY[i] , missileX , missileY)
if collision:
missileY = 500
missile_state = "ready"
score_value += 1
if score_value == 20:
no_of_enemies = 10
enemies(10)
if score_value == 30:
no_of_enemies = 15
enemies(15)
if score_value == 40:
no_of_enemies = 20
enemies(20)
enemyX[i] = random.randint(0,736)
enemyY[i] = random.randint(50,150)
enemy(enemyX[i] , enemyY[i] , i)
# Bullet Movement
if missileY <= 0:
missileY = 500
missile_state = "ready"
if missile_state is "fire":
fire_missile(missileX , missileY)
missileY -= missileY_change
#Running Functions
player(playerX , playerY)
show_score(textX , textY)
pygame.display.update()