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mevislab.github.io/content/tutorials/basicmechanisms/coordinatesystems/coordinatesystems.md

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@@ -38,7 +38,7 @@ You can show the world coordinates in MeVisLab by using the following example ne
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![World Coordinates in MeVisLab](/images/tutorials/basicmechanics/WorldCoordinates.png "World Coordinates in MeVisLab")
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The `ConstantImage` module generates an artificial image with a certain size, data type and a constant fill value. The origin of the image is at the origin of the world coordinate system, therefore the `SoCoordinateSystem` module shows the world coordinate system.
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The `ConstantImage` module generates an artificial image with a certain size, data type and a constant fill value. The origin of the image is at the origin of the world coordinate system, therefore the `SoCoordinateSystem` module shows the world coordinate system. In order to have a larger z-axis, open the panel of the `ConstantImage` module and set *IMage Size* for *Z* to *256*.
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![ConstantImage Info](/images/tutorials/basicmechanics/ConstantImageInfo.png "ConstantImage Info")
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The viewport is the rectangle in pixels on your screen you want to render to. Affine transformations map abstract coordinates from your scene to physical pixels on your device.
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All triangular vertices go through a projection matrix and end in a normalized range from -1 to 1 representing your field of view. To find which pixels the triangles actually cover on screen, those coordinates get linearly remapped from [−1, 1] to the range of the viewport rectangle in pixels. Technically that kind of mapping is called an [*affine transformation*](https://en.wikipedia.org/wiki/Affine_transformation).
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All triangular vertices go through a projection matrix and end in a normalized range from -1 to 1 representing your field of view. To find which pixels the triangles actually cover on screen, those coordinates get linearly remapped from [−1, 1] to the range of the viewport rectangle in pixels. Technically that kind of mapping is called an [*affine transformation*](https://en.wikipedia.org/wiki/Affine_transformation).

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