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evaluate.py
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369 lines (307 loc) · 13.7 KB
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"""
MARSim evaluation framework.
Loads trained PPO checkpoints and runs evaluation episodes, collecting
per-episode metrics and printing a summary table. Optionally renders
the last K episodes for visual inspection.
Supports sweeping across training checkpoints to produce learning curves::
python evaluate.py --sweep --episodes 100 --save-metrics results/sweep.json
Usage::
python evaluate.py # defaults
python evaluate.py --episodes 50 --render 5 # custom
python evaluate.py --friendly models/friendly_agents-90 \\
--enemy models/enemy_agents-90
"""
import argparse
import glob
import json
import os
import re
import numpy as np
import torch
from tqdm import tqdm
from MARSim.PPO_Policy import PPO
from MARSim.map_generator import Battlefield
from MARSim.envs import make_MARSim
from MARSim.grid_config import GridConfig, AgentType
from MARSim.a_star_policy import AStarAgent
from MARSim.utils import build_obs_tensor
def _find_checkpoints(model_dir="models"):
"""Discover paired friendly/enemy checkpoints saved every N updates."""
pattern = os.path.join(model_dir, "friendly_agents-*.pth")
pairs = []
for path in sorted(glob.glob(pattern)):
basename = os.path.basename(path) # friendly_agents-10.pth
m = re.match(r"friendly_agents-(\d+)\.pth", basename)
if not m:
continue
update_idx = int(m.group(1))
enemy_path = os.path.join(model_dir, f"enemy_agents-{update_idx}.pth")
if os.path.exists(enemy_path):
pairs.append((
update_idx,
os.path.join(model_dir, f"friendly_agents-{update_idx}"),
os.path.join(model_dir, f"enemy_agents-{update_idx}"),
))
# Also include final checkpoint
final_fri = os.path.join(model_dir, "friendly_agents-final.pth")
final_ene = os.path.join(model_dir, "enemy_agents-final.pth")
if os.path.exists(final_fri) and os.path.exists(final_ene):
# Determine the update index for final (one past the last numbered)
max_idx = max((p[0] for p in pairs), default=0)
pairs.append((
max_idx + 10, # assume final is 10 past last checkpoint
os.path.join(model_dir, "friendly_agents-final"),
os.path.join(model_dir, "enemy_agents-final"),
))
pairs.sort(key=lambda t: t[0])
return pairs
def evaluate_single(
env, friendly_policy, enemy_policy, agent_types, B,
fr_idx, en_idx, ugv_idx,
num_episodes=20, render_last_k=0, ugv_action_skip=3,
):
"""Run evaluation episodes with pre-loaded policies. Returns metrics dict."""
metrics = {
"friendly_reward": [],
"enemy_reward": [],
"steps": [],
"friendly_alive": [],
"enemy_alive": [],
"ugv_reached_goal": [],
"ugv_destroyed": [],
}
for ep in range(num_episodes):
show = ep >= num_episodes - render_last_k
try:
obs = env.reset(display_graphics=show)
except TypeError:
obs, _ = env.reset()
ugv_agent = AStarAgent()
terminated = [False] * B
truncated = [False] * B
team_rew_friendly = 0.0
team_rew_enemy = 0.0
steps = 0
ugv_reached_goal = False
ugv_destroyed = False
while not (all(terminated) or all(truncated)):
steps += 1
obs_tensor = build_obs_tensor(env, obs)
joint_actions = torch.zeros(B, dtype=torch.long)
if fr_idx.numel() > 0:
fr_actions, _, _, _ = friendly_policy.step(obs_tensor[fr_idx])
joint_actions[fr_idx] = fr_actions.view(-1)
if en_idx.numel() > 0:
en_actions, _, _, _ = enemy_policy.step(obs_tensor[en_idx])
joint_actions[en_idx] = en_actions.view(-1)
drone_data = env.unwrapped.get_drone_obstacle_data()
ugv_agent.update_from_drones(drone_data)
if ugv_idx.numel() > 0:
for k in ugv_idx.tolist():
if steps % ugv_action_skip == 0:
joint_actions[k] = int(ugv_agent.act(obs[k]))
else:
joint_actions[k] = 0
obs, rewards, terminated, truncated, infos = env.step(joint_actions.tolist())
rew_tensor = torch.tensor(rewards, dtype=torch.float32)
if fr_idx.numel() > 0:
team_rew_friendly += rew_tensor[fr_idx].sum().item()
if en_idx.numel() > 0:
team_rew_enemy += rew_tensor[en_idx].sum().item()
if all(terminated) or all(truncated):
break
alive = torch.tensor([infos[i].get("is_active", True) for i in range(B)], dtype=torch.bool)
friendly_alive = int(alive[fr_idx].sum().item()) if fr_idx.numel() > 0 else 0
enemy_alive = int(alive[en_idx].sum().item()) if en_idx.numel() > 0 else 0
for k in ugv_idx.tolist():
if not infos[k].get("is_active", True):
if env.unwrapped.grid.on_goal(k):
ugv_reached_goal = True
else:
ugv_destroyed = True
metrics["friendly_reward"].append(team_rew_friendly)
metrics["enemy_reward"].append(team_rew_enemy)
metrics["steps"].append(steps)
metrics["friendly_alive"].append(friendly_alive)
metrics["enemy_alive"].append(enemy_alive)
metrics["ugv_reached_goal"].append(ugv_reached_goal)
metrics["ugv_destroyed"].append(ugv_destroyed)
return metrics
def evaluate(
num_episodes: int = 20,
render_last_k: int = 0,
ugv_action_skip: int = 3,
friendly_ckpt: str = "models/friendly_agents-final",
enemy_ckpt: str = "models/enemy_agents-final",
save_metrics: str = None,
):
"""Run evaluation episodes against a single checkpoint pair."""
bf = Battlefield()
env = make_MARSim(
grid_config=GridConfig(num_agents=50, size=50, density=0.0, map=bf.map)
)
r = env.grid_config.obs_radius
obs_dim = 2 + 2 + 2 * (2 * r + 1) ** 2
act_dim = len(env.grid_config.MOVES)
friendly_policy = PPO(observation_shape=obs_dim, action_shape=act_dim)
enemy_policy = PPO(observation_shape=obs_dim, action_shape=act_dim)
friendly_policy.load(friendly_ckpt)
enemy_policy.load(enemy_ckpt)
agent_types = env.grid_config.agent_types
B = env.grid_config.num_agents
is_friendly_uav = torch.tensor([t == AgentType.FRIENDLY_UAV for t in agent_types], dtype=torch.bool)
is_enemy_uav = torch.tensor([t == AgentType.ENEMY_UAV for t in agent_types], dtype=torch.bool)
is_ugv = torch.tensor([t.is_ugv for t in agent_types], dtype=torch.bool)
fr_idx = is_friendly_uav.nonzero(as_tuple=False).squeeze(-1)
en_idx = is_enemy_uav.nonzero(as_tuple=False).squeeze(-1)
ugv_idx = is_ugv.nonzero(as_tuple=False).squeeze(-1)
metrics = evaluate_single(
env, friendly_policy, enemy_policy, agent_types, B,
fr_idx, en_idx, ugv_idx,
num_episodes=num_episodes, render_last_k=render_last_k,
ugv_action_skip=ugv_action_skip,
)
# Print per-episode results
for ep in range(num_episodes):
ugv_status = (
"GOAL" if metrics["ugv_reached_goal"][ep]
else "DESTROYED" if metrics["ugv_destroyed"][ep]
else "ALIVE"
)
print(
f" Ep {ep+1:3d}/{num_episodes} | "
f"steps={metrics['steps'][ep]:4d} | "
f"fr_rew={metrics['friendly_reward'][ep]:8.1f} | "
f"en_rew={metrics['enemy_reward'][ep]:8.1f} | "
f"fr_alive={metrics['friendly_alive'][ep]:2d} | "
f"en_alive={metrics['enemy_alive'][ep]:2d} | "
f"ugv={ugv_status}"
)
def _mean(xs):
return float(np.mean(xs)) if xs else 0.0
summary = {
"num_episodes": num_episodes,
"avg_steps": _mean(metrics["steps"]),
"avg_friendly_reward": _mean(metrics["friendly_reward"]),
"avg_enemy_reward": _mean(metrics["enemy_reward"]),
"avg_friendly_alive": _mean(metrics["friendly_alive"]),
"avg_enemy_alive": _mean(metrics["enemy_alive"]),
"ugv_success_rate": _mean([int(x) for x in metrics["ugv_reached_goal"]]),
"ugv_destruction_rate": _mean([int(x) for x in metrics["ugv_destroyed"]]),
}
print("\n" + "=" * 60)
print(" EVALUATION SUMMARY")
print("=" * 60)
for key, val in summary.items():
label = key.replace("_", " ").title()
if isinstance(val, float):
print(f" {label:30s}: {val:10.3f}")
else:
print(f" {label:30s}: {val}")
print("=" * 60)
if save_metrics:
os.makedirs(os.path.dirname(save_metrics) or ".", exist_ok=True)
with open(save_metrics, "w") as f:
json.dump({"summary": summary, "episodes": metrics}, f, indent=2)
print(f"\nMetrics saved to {save_metrics}")
return summary
def evaluate_sweep(
num_episodes: int = 100,
ugv_action_skip: int = 3,
save_metrics: str = "results/sweep.json",
):
"""Evaluate every cached checkpoint pair and save a training curve."""
pairs = _find_checkpoints()
if not pairs:
print("No checkpoint pairs found in models/")
return
print(f"Found {len(pairs)} checkpoint pairs: updates {[p[0] for p in pairs]}")
bf = Battlefield()
env = make_MARSim(
grid_config=GridConfig(num_agents=50, size=50, density=0.0, map=bf.map)
)
r = env.grid_config.obs_radius
obs_dim = 2 + 2 + 2 * (2 * r + 1) ** 2
act_dim = len(env.grid_config.MOVES)
agent_types = env.grid_config.agent_types
B = env.grid_config.num_agents
is_friendly_uav = torch.tensor([t == AgentType.FRIENDLY_UAV for t in agent_types], dtype=torch.bool)
is_enemy_uav = torch.tensor([t == AgentType.ENEMY_UAV for t in agent_types], dtype=torch.bool)
is_ugv = torch.tensor([t.is_ugv for t in agent_types], dtype=torch.bool)
fr_idx = is_friendly_uav.nonzero(as_tuple=False).squeeze(-1)
en_idx = is_enemy_uav.nonzero(as_tuple=False).squeeze(-1)
ugv_idx = is_ugv.nonzero(as_tuple=False).squeeze(-1)
sweep_results = {
"updates": [],
"avg_friendly_reward": [],
"avg_enemy_reward": [],
"avg_steps": [],
"avg_friendly_alive": [],
"avg_enemy_alive": [],
"ugv_success_rate": [],
"ugv_destruction_rate": [],
}
for update_idx, fri_ckpt, ene_ckpt in tqdm(pairs, desc="Sweep"):
friendly_policy = PPO(observation_shape=obs_dim, action_shape=act_dim)
enemy_policy = PPO(observation_shape=obs_dim, action_shape=act_dim)
friendly_policy.load(fri_ckpt)
enemy_policy.load(ene_ckpt)
metrics = evaluate_single(
env, friendly_policy, enemy_policy, agent_types, B,
fr_idx, en_idx, ugv_idx,
num_episodes=num_episodes, ugv_action_skip=ugv_action_skip,
)
def _mean(xs):
return float(np.mean(xs)) if xs else 0.0
sweep_results["updates"].append(update_idx)
sweep_results["avg_friendly_reward"].append(_mean(metrics["friendly_reward"]))
sweep_results["avg_enemy_reward"].append(_mean(metrics["enemy_reward"]))
sweep_results["avg_steps"].append(_mean(metrics["steps"]))
sweep_results["avg_friendly_alive"].append(_mean(metrics["friendly_alive"]))
sweep_results["avg_enemy_alive"].append(_mean(metrics["enemy_alive"]))
sweep_results["ugv_success_rate"].append(
_mean([int(x) for x in metrics["ugv_reached_goal"]]))
sweep_results["ugv_destruction_rate"].append(
_mean([int(x) for x in metrics["ugv_destroyed"]]))
print(
f" Update {update_idx:4d} | "
f"fr_rew={sweep_results['avg_friendly_reward'][-1]:8.1f} | "
f"en_rew={sweep_results['avg_enemy_reward'][-1]:8.1f} | "
f"ugv_success={sweep_results['ugv_success_rate'][-1]:.2f} | "
f"ugv_destroyed={sweep_results['ugv_destruction_rate'][-1]:.2f}"
)
if save_metrics:
os.makedirs(os.path.dirname(save_metrics) or ".", exist_ok=True)
with open(save_metrics, "w") as f:
json.dump(sweep_results, f, indent=2)
print(f"\nSweep metrics saved to {save_metrics}")
return sweep_results
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Evaluate trained MARSim agents")
parser.add_argument("--episodes", type=int, default=20, help="Number of evaluation episodes")
parser.add_argument("--render", type=int, default=0, help="Render last K episodes")
parser.add_argument("--ugv-skip", type=int, default=3, help="UGV action skip interval")
parser.add_argument("--friendly", type=str, default="models/friendly_agents-final",
help="Friendly checkpoint path (without .pth)")
parser.add_argument("--enemy", type=str, default="models/enemy_agents-final",
help="Enemy checkpoint path (without .pth)")
parser.add_argument("--save-metrics", type=str, default=None,
help="Save per-episode metrics to JSON file")
parser.add_argument("--sweep", action="store_true",
help="Evaluate all cached checkpoints for a training curve")
args = parser.parse_args()
if args.sweep:
evaluate_sweep(
num_episodes=args.episodes,
ugv_action_skip=args.ugv_skip,
save_metrics=args.save_metrics or "results/sweep.json",
)
else:
evaluate(
num_episodes=args.episodes,
render_last_k=args.render,
ugv_action_skip=args.ugv_skip,
friendly_ckpt=args.friendly,
enemy_ckpt=args.enemy,
save_metrics=args.save_metrics,
)