diff --git a/src/main/java/matsyir/pvpperformancetracker/models/AnimationData.java b/src/main/java/matsyir/pvpperformancetracker/models/AnimationData.java index 5a5e3df..49a37e9 100644 --- a/src/main/java/matsyir/pvpperformancetracker/models/AnimationData.java +++ b/src/main/java/matsyir/pvpperformancetracker/models/AnimationData.java @@ -108,7 +108,7 @@ public enum AnimationData MELEE_ARKAN_BLADE_SPEC(12297, AttackStyle.SLASH, true), // RANGED - RANGED_SHORTBOW(426, AttackStyle.RANGED), // Confirmed same w/ 3 types of arrows, w/ maple, magic, & hunter's shortbow, craw's bow, dbow, dbow spec + RANGED_SHORTBOW(426, AttackStyle.RANGED), // Confirmed same w/ 3 types of arrows, w/ maple, magic, & hunter's shortbow, scorching bow, craw's bow, dbow, dbow spec RANGED_RUNE_KNIFE_PVP(929, AttackStyle.RANGED), // 1 tick animation, has 1 tick delay between attacks. likely same for all knives. Same for morrigan's javelins, both spec & normal attack. RANGED_MAGIC_SHORTBOW_SPEC(1074, AttackStyle.RANGED, true), RANGED_CROSSBOW_PVP(4230, AttackStyle.RANGED), // Tested RCB & ACB w/ dragonstone bolts (e) & diamond bolts (e) diff --git a/src/main/java/matsyir/pvpperformancetracker/models/EquipmentData.java b/src/main/java/matsyir/pvpperformancetracker/models/EquipmentData.java index d5f6775..8351215 100644 --- a/src/main/java/matsyir/pvpperformancetracker/models/EquipmentData.java +++ b/src/main/java/matsyir/pvpperformancetracker/models/EquipmentData.java @@ -48,6 +48,7 @@ public enum EquipmentData DRAGON_HUNTER_CROSSBOW(ItemID.DRAGON_HUNTER_CROSSBOW), MAGIC_SHORTBOW(ItemID.MAGIC_SHORTBOW), MAGIC_SHORTBOW_I(ItemID.MAGIC_SHORTBOW_I), + SCORCHING_BOW(ItemID.SCORCHING_BOW), TOXIC_BLOWPIPE(ItemID.TOXIC_BLOWPIPE), VOLATILE_NIGHTMARE_STAFF(ItemID.VOLATILE_NIGHTMARE_STAFF, ItemID.VOLATILE_NIGHTMARE_STAFF_DEADMAN), //CRAWS_BOW(22550), // ammo bonus is built into weapon so we don't need to include it @@ -236,6 +237,10 @@ else if (weapon == HUNTERS_SUNLIGHT_CROSSBOW) { return RangeAmmoData.OtherAmmo.MOONLIGHT_ANTLER_BOLTS; } + else if (weapon == SCORCHING_BOW) + { + return RangeAmmoData.OtherAmmo.DRAGON_ARROW; + } else if (weapon == MAGIC_SHORTBOW || weapon == MAGIC_SHORTBOW_I) { return RangeAmmoData.OtherAmmo.AMETHYST_ARROWS;