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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, shrink-to-fit=no"
/>
<meta name="description" content="" />
<meta name="author" content="" />
<link
href="https://fonts.googleapis.com/css?family=Lato:100,300,400,700,900"
rel="stylesheet"
/>
<title>Marc Gabernet Rodríguez</title>
<!--
Reflux Template
https://templatemo.com/tm-531-reflux
-->
<!-- Bootstrap core CSS -->
<link href="vendor/bootstrap/css/bootstrap.min.css" rel="stylesheet" />
<!-- Additional CSS Files -->
<link rel="stylesheet" href="assets/css/fontawesome.css" />
<link rel="stylesheet" href="assets/css/templatemo-style.css" />
<link rel="stylesheet" href="assets/css/owl.css" />
<link rel="stylesheet" href="assets/css/lightbox.css" />
</head>
<body>
<div id="page-wraper" style = "background: url('assets/images/backgrounds/chrysalis-bg1.png') no-repeat center center fixed; background-size: cover;">
<!-- Sidebar Menu -->
<div class="responsive-nav">
<i class="fa fa-bars" id="menu-toggle"></i>
<div id="menu" class="menu">
<i class="fa fa-times" id="menu-close"></i>
<div class="container">
<div class="image">
<a href="#"><img src="assets/images/CV_Foto.jpg" alt="Profile Photo"
style="width: 160px; height: auto; object-fit: cover;"/></a>
</div>
<div class="author-content"><br>
<h4 style=" font-size:22px; font-weight:bolder">MARC GABERNET RODRÍGUEZ</h4>
<span style=" font-size:18px; font-style: normal;"><br>
Video game developer<br>
Mathematician
</span>
</div>
<nav class="main-nav" role="navigation">
<ul>
<li><a style=" font-weight: bold; font-size:large" href="index.html">Home</a></li>
</ul>
</nav>
<div class="white-button"> <br>
<a href="/assets/PDFs/Marc_GabernetRodríguez_CV.pdf"
target="_blank">Check my CV</a>
</div>
<div class="author-content">
<span style=" text-decoration: underline; text-decoration-thickness: 2px;
text-underline-offset: 3px;
font-weight: bold; font-size: 17px; font-style: normal"><br>
<u>CONTACT ME!</u><br>
</span>
<span style=" font-size:medium">
marcgr01gualter@gmail.com <br>
+34 619 12 14 03
</span>
<span style=" font-weight: bold; font-size:medium; font-style: normal"><br><br>
My social media profiles:
</span>
</div>
<div class="social-network">
<ul class="soial-icons">
<li>
<a href="https://github.com/MarcGabernet"><i class="fa fa-github"></i></a>
</li>
<li>
<a href="https://www.linkedin.com/in/marc-gabernet-rodríguez-56213b24a/"><i class="fa fa-linkedin"></i></a>
</li>
</ul>
</div>
</div>
</div>
</div>
<!-- Sidebar Menu End -->
<section class="section my-services" data-section="section2">
<div class="container">
<div class="section-heading">
<h2>Chrysalis</h2>
<div class="line-dec"></div>
<span style=" font-size: large;"
>Top-down shoother made by <a href="https://rollingbarrel.github.io" target="_blank">
Rolling Barrel Studio </a>, a team of 28 programmers, artists
and designers.<br>
Made with with the <a href="hellheim.html" target="_blank">
Hellheim Engine </a> with a sci-fi
aesthetic that emphasizes fast-paced combat and delivering a short but polished experience.<br>
I focused on the player's
<span style="font-weight: bolder; font-size: large; color: rgb(179, 73, 84)">
animations </span>
and
<span style="font-weight: bolder; font-size: large; color: rgb(179, 73, 84)">
state machine </span>
as a programmer and I also worked as a
<span style="font-weight: bolder; font-size: large; color: rgb(179, 73, 84)">
level designer</span>, planning the stucture of the levlels and
bringing them to life by adding details and scripts for props.
</span>
<!-- Part 0 -->
<div class="right-image-post">
<div class="row">
<div class="col-md-6">
</div>
<h4 style="margin-left: -30px;">
Summary
</h4>
<p>
The game consists of 3 levels that gradually increase in difficulty and
culminates in a boss fight in the last level.<br>
The protagosit,
<span style = "font-weight: bolder;"> Elios</span>, is set on a quest
to recuse his wife,
<span style = "font-weight: bolder;"> Eury</span>,
from the underground cientific facilities she works in, where something has gone awry
and the security robots have started to turn on everyone and there are even rumors
of strange creatures in the lower levels...
</p>
</div>
</div>
<!-- Part 1 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
<div class="right-image">
<div class="video-container">
<video controls>
<source src="assets/videos/movement.mp4" type="video/mp4" alt="player-movement">
</video>
</div>
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 5px;">
Player's movement
</figcaption>
</div>
</div>
<div class="col-md-6">
<div class="right-text">
<h4>
Animations
</h4>
<p>
Following my animation work in the engine, I implemented the first version
of the
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
player's movement animation</span>.
The player has 8 differnet movement animations,
depending on a combination of the keys pressed and the direction the player is looking
I defined what animation has to play and its transition times.
</div>
</div>
</div>
</div>
<!-- Part 2 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
<div class="left-text">
<h4>
State machine
</h4>
<p>
Building upon my work on the player's animation i helped to
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
define the player's state machine</span>:
what states are connected with other states, what activates the transitions between states...<br><br>
The player was split into 2 state machines: movement and attack (bottom ans top parts of the player).
From the attack state machine I
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
defined the reload state</span>
and its transitions and the
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
shooting behaviour</span>
depending on the key input, incentivizing the player to adopt a more engaged
approach to their play.
</p>
</div>
</div>
<div class="col-md-6">
<div class="right-image">
<img src="assets/images/stateMachine.png" alt="state-machine" />
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 5px;">
Simplified player's state machine
</figcaption>
</div>
</div>
</div>
</div>
<!-- Part 3 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
<div class="right-image">
<img src="assets/images/level-design-blender.png" alt="level-design" />
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 5px;">
Part of level 2 in Blender
</figcaption>
</div>
</div>
<div class="col-md-6">
<div class="right-text" >
<h4>
Level design
</h4>
<p>
Used <span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
Blender</span> to design the blockout and the level itself using
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
custom assets</span> made by the artists in the project.<br>
My approach was to design
an <span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
engaging and rich with detail</span> level that immerses the player in the experience.
One of the goals was to give a sense of depth to the level to add complexity to the
environment.
</div>
</div>
</div>
</div>
<!-- Part 4.0 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
</div>
<h4 style="margin-left: -70px; margin-top: 20px; margin-bottom: 0px;">
Miscellaneous scripts
</h4>
<p>
Following the philosophy used to design the levels, to make them
come to life, I
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
designed and wrote scripts</span>
for props and objects
to add more detail and make the experience much more
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
responsive and captivating</span>. These features are:
</p>
</div>
</div>
<!-- Part 4 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
<div class="left-text">
<h4>
Bulletholes
</h4>
<p>
Implemented bulletholes for the player's shooting, which improves the
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
responsiveness and immersion</span>
of the game.<br>
This feature relies on setting up proper
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
colliders</span>
in the level, which I was in charge of, and calculating the normal vector of said
colliders to set the right rotation of the
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
decals</span>
used to project the bullets onto the models.<br>
Aside from having a decal, the bullethole gameobject also consists of a
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
particle system</span>
to simulate sparks coming from the hole.
</p>
</div>
</div>
<div class="col-md-6">
<div class="right-image">
<div class="video-container">
<video controls>
<source src="assets/videos/bulletholes.mp4" type="video/mp4" alt="bulletholes">
</video>
</div>
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 5px;">
Bulletholes apearing where the player's bullet hits
</figcaption>
</div>
</div>
</div>
</div>
<!-- Part 5 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
<div class="right-image">
<div class="video-container">
<video controls>
<source src="assets/videos/flickering-light.mp4" type="video/mp4" alt="flickering">
</video>
</div>
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 5px;">
Flickering lights in Level 2
</figcaption>
</div>
</div>
<div class="col-md-6">
<div class="right-text" >
<h4>
Flickering lights
</h4>
<p>
Integrated flickering behaviour for the lights in the level. This feature
enhances the experience by
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
supporting the asthetics</span>
of a broken down
thecnological facility.<br>
It's implemented by defining intervals of time in a loop
(<span style="font-style: italic;">blackouts</span>)
where the light is turned off. The script also disables the
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
emissive factor</span> of the mesh renderer components it's attached to,
to archive the effect seen in the video example.<br>
The script can also be applied to particle system, to turn on/off looping particles
or to repeat non-looping ones.
</p>
</div>
</div>
</div>
</div>
<!-- Part 6 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
<div class="left-text">
<h4>
Moving objects
</h4>
<p>
Created a script to move objects from one point to another to have
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
dynamic elements </span>
in the backround of the game. The objects can go back and forth between two points or teleport back
to the initial position.<br>
The script also enables the objects to oscillate vertically in a sinusoidal pattern, being able to
modify the height and the period of the cycle, to simulate vibration
and make the movement more realistic.<br>
Also added particle effects to these moving effects to enchance them visually as it can be seen in
the example videos.
</p>
</div>
</div>
<div class="col-md-6">
<div class="right-image">
<div class="video-container">
<video controls>
<source src="assets/videos/drones-2.mp4" type="video/mp4" alt="bulletholes">
</video>
</div>
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 10px;margin-bottom: 10px;">
Flying drones (top) and hovering robots (bottom)
</figcaption>
<div class="video-container">
<video controls>
<source src="assets/videos/hovering-mini-robot.mp4"
type="video/mp4" alt="mini-robot">
</video>
</div>
</div>
</div>
</div>
</div>
<!-- Part 7 -->
<div class="left-image-post">
<div class="row">
<div class="col-md-6">
<div class="right-image">
<div class="video-container">
<video controls>
<source src="assets/videos/security-cam.mp4" type="video/mp4" alt="security-cam">
</video>
</div>
<figcaption style="font-size: 0.8em; color: #ffffff; margin-top: 5px;">
Security camera following the player
</figcaption>
</div>
</div>
<div class="col-md-6">
<div class="right-text" >
<h4>
Security cameras
</h4>
<p>
Implemented behaviour for the security cameras in the levels: these cameras follow
the player during their playthrough, giving a sense that they are being watched
and to substantially
<span style="font-weight: bolder; font-size: medium; color: rgb(179, 73, 84)">
build upon the narrative </span>
of the game visually.<br>
To make the cameras more realistic the player tracking is slightly delayed and they
turn on and off gradually when the player gets close or moves out of range.
</p>
</div>
</div>
</div>
</div>
<!-- Part Last -->
<div class="right-image-post">
<div class="row">
<div class="col-md-6">
</div>
</div>
</div>
<span style=" font-size: medium;"><br>
Download <a href="https://github.com/RollingBarrel/Helheim-Engine/releases/tag/Gold_v1.0" target="_blank">
Chrysalis </a> through this link
</span>
</div>
</div>
</section>
</div>
<!-- Scripts -->
<!-- Bootstrap core JavaScript -->
<script src="vendor/jquery/jquery.min.js"></script>
<script src="vendor/bootstrap/js/bootstrap.bundle.min.js"></script>
<script src="assets/js/isotope.min.js"></script>
<script src="assets/js/owl-carousel.js"></script>
<script src="assets/js/lightbox.js"></script>
<script src="assets/js/custom.js"></script>
<script>
//according to loftblog tut
$(".main-menu li:first").addClass("active");
var showSection = function showSection(section, isAnimate) {
var direction = section.replace(/#/, ""),
reqSection = $(".section").filter(
'[data-section="' + direction + '"]'
),
reqSectionPos = reqSection.offset().top - 0;
if (isAnimate) {
$("body, html").animate(
{
scrollTop: reqSectionPos
},
800
);
} else {
$("body, html").scrollTop(reqSectionPos);
}
};
var checkSection = function checkSection() {
$(".section").each(function() {
var $this = $(this),
topEdge = $this.offset().top - 80,
bottomEdge = topEdge + $this.height(),
wScroll = $(window).scrollTop();
if (topEdge < wScroll && bottomEdge > wScroll) {
var currentId = $this.data("section"),
reqLink = $("a").filter("[href*=\\#" + currentId + "]");
reqLink
.closest("li")
.addClass("active")
.siblings()
.removeClass("active");
}
});
};
$(".main-menu").on("click", "a", function(e) {
e.preventDefault();
showSection($(this).attr("href"), true);
});
$(window).scroll(function() {
checkSection();
});
</script>
</body>
</html>