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Application.cpp
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73 lines (59 loc) · 2 KB
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#pragma once
#include "Application.h"
#include "ModuleWindow.h"
#include "ModuleRender.h"
#include "ModuleProgram.h"
#include "ModuleOpenGL.h"
#include "ModuleInput.h"
#include "ModuleEditor.h"
#include "ModuleCamera.h"
#include "ModuleDebugDraw.h"
#include "ModuleTexture.h"
//#include "Model.h"
using namespace std;
Application::Application()
{
// Order matters: they will Init/start/update in this order
modules.push_back(window = new ModuleWindow());
modules.push_back(render = new ModuleOpenGL());
modules.push_back(program = new ModuleProgram());
modules.push_back(camera = new ModuleCamera(1, Frustum(FrustumType::PerspectiveFrustum, float3(0.0f, 5.0f, 10.0f), float3(0.0f, 2.0f, -1.0f), float3(0.0f, -1.0f, -2.0f), 0.001f, 100.0f, math::pi / 4.0)));
modules.push_back(debug = new ModuleDebugDraw());
modules.push_back(texture = new ModuleTexture());
modules.push_back(exercise = new ModuleRender());
//modules.push_back(model = new Model());
modules.push_back(editor = new ModuleEditor());
modules.push_back(input = new ModuleInput());
}
Application::~Application()
{
for(list<Module*>::iterator it = modules.begin(); it != modules.end(); ++it)
{
delete *it;
}
}
bool Application::Init()
{
bool ret = true;
for(list<Module*>::iterator it = modules.begin(); it != modules.end() && ret; ++it)
ret = (*it)->Init();
return ret;
}
update_status Application::Update()
{
update_status ret = UPDATE_CONTINUE;
for(list<Module*>::iterator it = modules.begin(); it != modules.end() && ret == UPDATE_CONTINUE; ++it)
ret = (*it)->PreUpdate();
for(list<Module*>::iterator it = modules.begin(); it != modules.end() && ret == UPDATE_CONTINUE; ++it)
ret = (*it)->Update();
for(list<Module*>::iterator it = modules.begin(); it != modules.end() && ret == UPDATE_CONTINUE; ++it)
ret = (*it)->PostUpdate();
return ret;
}
bool Application::CleanUp()
{
bool ret = true;
for(list<Module*>::reverse_iterator it = modules.rbegin(); it != modules.rend() && ret; ++it)
ret = (*it)->CleanUp();
return ret;
}