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tutorials/weaponporting/tools-programs.md

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@@ -22,73 +22,107 @@ How to set up Maya ready to port weapons.
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- First head to the windows tab at the top, then "Settings/Preferences" > "Preferences".
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![windows_settings_preference](windows_settings_preference.jpg)
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![windows_settings_preference](images/tools-programs/setting-up-maya/up-axis/windows_settings_preference.jpg)
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- Click on "Settings".
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![preferences_settigs](preferences_settigs.jpg)
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![preferences_settigs](images/tools-programs/setting-up-maya/up-axis/preferences_settigs.jpg)
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- Select up axis: Z.
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![world_coordinate_system_up_axis_z](world_coordinate_system_up_axis_z.jpg)
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![world_coordinate_system_up_axis_z](images/tools-programs/setting-up-maya/up-axis/world_coordinate_system_up_axis_z.jpg)
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##
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### Import settings
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- Go to the file tab top left, then click on the box next to "Import...".
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![file_import_box_settings](file_import_box_settings-1.jpg)
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![file_import_box_settings](images/tools-programs/setting-up-maya/import-settings/file_import_box_settings.jpg)
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- Look for playback options and select "Override to Match Source" for both "Framerate Import" and "Animation Range".
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![playback_options_framerate_import_animation_range](playback_options_framerate_import_animation_range.jpg)
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![playback_options_framerate_import_animation_range](images/tools-programs/setting-up-maya/import-settings/playback_options_framerate_import_animation_range.jpg)
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- At the bottom of the window you should see "Namespace options", select "Merge into selected namespace and rename imcoming objects that match".
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![namespace_opstions_merge_into_selected_namespace_rename_incoming_objects_that_match](namespace_opstions_merge_into_selected_namespace_rename_incoming_objects_that_match.jpg)
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![namespace_opstions_merge_into_selected_namespace_rename_incoming_objects_that_match](images/tools-programs/setting-up-maya/import-settings/namespace_opstions_merge_into_selected_namespace_rename_incoming_objects_that_match.jpg)
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##
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### Timeline speed
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- Right click your timeline at the bottom of your screen, head to "Playback Speed" > "Real-time".
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![timeline_right_click_playback_speed_real_time](timeline_right_click_playback_speed_real_time.jpg)
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![timeline_right_click_playback_speed_real_time](images/tools-programs/setting-up-maya/timeline/timeline_right_click_playback_speed_real_time.jpg)
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##
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### Enable "Viewport 2.0"
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- Head to your maya folder located in your douments folder e.g `Documents\maya\2026`, there you should see a file called
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- Head to your maya folder located in your douments folder e.g `Documents/maya/2026`, there you should see a file called
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"Maya.env" open it with any text editor *(notepad, np++, VS code)*.
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![Maya_env](Maya_env.jpg)
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![Maya_env](images/tools-programs/setting-up-maya/viewport-2-0/Maya_env.jpg)
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- Once there copy this into to the file and save `MAYA_ENABLE_DEPRECATED_VIEWPORT=1`.
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![alt text](maya_env_open.jpg)
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![maya_env_open](images/tools-programs/setting-up-maya/viewport-2-0/maya_env_open.jpg)
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- Restart Maya if you have it open, after restarting you should see a setting called "Legacy Default Viewport" in Renderer.
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![alt text](viewport_2_0.jpg)
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![viewport_2_0](images/tools-programs/setting-up-maya/viewport-2-0/viewport_2_0.jpg)
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## Setting Up CODMayaTools
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### Setting Up CODMayaTools (FINISH)
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How to install CODMayaTools!
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- Download [CODMayaTools](https://github.com/ManyAsset/CODMayaTools/releases) from our github
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- Head to your scripts folder located in documents e.g `Documents/maya/2026/scripts`, open the zip and move all files into the scripts folder. If
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you already have a `userSetup.mel` file open it and add `python("import CoDMayaTools");` then save and close.
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![codmayatools_move_to_scripts](images/tools-programs/setting-up-maya/codmayatools/codmayatools_move_to_scripts.jpg)
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- Restart your Maya if you have it open.
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## Setting Up Cast
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How to install Cast!
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- Download [Cast](https://github.com/dtzxporter/cast/releases) from dtzxporter's github.
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- Go to your plug-ins folder e.g `Program Files/Autodesk/Maya2026/bin/plug-ins`, open the zip and move all files into the plug-ins folder.
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![cast_move_to_plugins](images/tools-programs/setting-up-maya/cast/cast_move_to_plugins.jpg)
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- In Maya go to windows tab at the top, then "Settings/Preferences" > "Plug-in Manager".
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![windows_settings_preferences_plugin_manager](images/tools-programs/setting-up-maya/cast/windows_settings_preferences_plugin_manager.jpg)
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- Search "cast" and tick "castplugin.py".
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## Setting Up ManyAnims
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![search_cast_tick_castplugin](images/tools-programs/setting-up-maya/cast/search_cast_tick_castplugin.py.jpg)
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## Setting Up ManyAnims (FINISH)
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How to install ManyAnims!
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- Download [ManyAnims](https://github.com/ManyAsset/ManyAnims/releases) from ManyAsset github
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- Head to your scripts folder located in documents e.g `Documents/maya/2026/scripts`, open the zip go to the 2023+ folder and move the file into the scripts folder.
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![manyanims_move_to_scripts](images/tools-programs/setting-up-maya/manyanims/manyanims_move_to_scripts.jpg)
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- Open your `userSetup.mel` file and add `python("import ManyAnims");` then save and close.
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![usersetup_mel_manyanims_import](images/tools-programs/setting-up-maya/manyanims/usersetup_mel_manyanims_import.jpg)
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- Restart Maya if you have it open, once maya is open you should see a tab at the top of your screen called "ManyAnims", By default `xanim_export` and `cast` will be enabled.
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![manyanims_settings](images/tools-programs/setting-up-maya/manyanims/manyanims_settings.jpg)
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## Using Saluki
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