Increasing the points limit during the last round of a track (a round when at least one player will reach the points limit) will not stop the game from finishing the match and proceeding to the next track. This is documented (https://methods.xaseco.org/methodstmf.php), although this means that entering a tiebreaker in the last round requires a match restart.
In addition, it is not trivial to set the points limit for the current map only; setting the points limit has an effect for all upcoming tracks.
A solution, although rigid, is to enforce the number of rounds with a /ko rounds command and somehow shadow calls to /round (plugins can't listen to predefined commands in TMGery). Then, one might choose to
- alter the points limit underway, or
- find a way to restart the track (if needed) once the given number of rounds has been reached
Though, for the latter, the points limit will be misleading and the restart has to be done before EndRound it seems.
So far the only recommendation is to avoid using tiebreakers when using multiple rounds.
Increasing the points limit during the last round of a track (a round when at least one player will reach the points limit) will not stop the game from finishing the match and proceeding to the next track. This is documented (https://methods.xaseco.org/methodstmf.php), although this means that entering a tiebreaker in the last round requires a match restart.
In addition, it is not trivial to set the points limit for the current map only; setting the points limit has an effect for all upcoming tracks.
A solution, although rigid, is to enforce the number of rounds with a
/ko roundscommand and somehow shadow calls to/round(plugins can't listen to predefined commands in TMGery). Then, one might choose toThough, for the latter, the points limit will be misleading and the restart has to be done before
EndRoundit seems.So far the only recommendation is to avoid using tiebreakers when using multiple rounds.