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CMakeLists.txt
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151 lines (126 loc) · 4.15 KB
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cmake_minimum_required(VERSION 3.20)
project(FBXAutoRigger)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# MacOS specific settings
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES "arm64")
set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0")
endif()
# Find FBX SDK
# FBX SDK 경로 설정 (homebrew 또는 수동 설치)
set(FBX_SDK_ROOT "/Applications/Autodesk/FBX SDK/2020.3.7" CACHE PATH "FBX SDK root directory")
if(NOT EXISTS ${FBX_SDK_ROOT})
# Alternative paths for FBX SDK
set(ALTERNATIVE_PATHS
"/Applications/Autodesk/FBX SDK/2020.3.4"
"/Applications/Autodesk/FBX SDK/2020.2.1"
"/Applications/Autodesk/FBX SDK/2019.5"
"/usr/local/fbx"
"/opt/fbx"
"$ENV{HOME}/fbx"
)
foreach(ALT_PATH ${ALTERNATIVE_PATHS})
if(EXISTS ${ALT_PATH})
set(FBX_SDK_ROOT ${ALT_PATH})
break()
endif()
endforeach()
endif()
if(NOT EXISTS ${FBX_SDK_ROOT})
message(FATAL_ERROR "FBX SDK not found. Please install FBX SDK and set FBX_SDK_ROOT")
endif()
message(STATUS "Using FBX SDK at: ${FBX_SDK_ROOT}")
# FBX SDK include directory
set(FBX_INCLUDE_DIR "${FBX_SDK_ROOT}/include")
# FBX SDK library directory (for ARM64 MacOS)
if(APPLE AND CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
set(FBX_LIB_DIR "${FBX_SDK_ROOT}/lib/clang/release")
else()
set(FBX_LIB_DIR "${FBX_SDK_ROOT}/lib/clang/release")
endif()
# Find FBX library
find_library(FBX_LIBRARY
NAMES fbxsdk libfbxsdk
PATHS ${FBX_LIB_DIR}
NO_DEFAULT_PATH
)
if(NOT FBX_LIBRARY)
message(FATAL_ERROR "FBX library not found in ${FBX_LIB_DIR}")
endif()
message(STATUS "Found FBX library: ${FBX_LIBRARY}")
# Include directories
include_directories(${FBX_INCLUDE_DIR})
# Source files
set(SOURCES
src/main.cpp
src/FBXAutoRigger.cpp
src/MeshAnalyzer.cpp
src/SkeletonMapper.cpp
src/WeightCalculator.cpp
src/Utils.cpp
src/Types.cpp
)
# Header files
set(HEADERS
include/FBXAutoRigger.h
include/MeshAnalyzer.h
include/SkeletonMapper.h
include/WeightCalculator.h
include/Utils.h
include/Types.h
)
# Include header directory
include_directories(include)
# Create executable
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
# Link libraries
target_link_libraries(${PROJECT_NAME} ${FBX_LIBRARY})
# MacOS specific linking
if(APPLE)
target_link_libraries(${PROJECT_NAME}
"-framework CoreFoundation"
"-framework SystemConfiguration"
)
endif()
# Compiler flags
if(APPLE)
target_compile_definitions(${PROJECT_NAME} PRIVATE
FBXSDK_ENV_MAC
FBXSDK_NEW_API
)
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall
-Wextra
-O2
-fno-strict-aliasing
-Wno-deprecated-copy-with-user-provided-copy # FBX SDK 경고 억제
-Wno-deprecated-copy # 추가 경고 억제
-Wno-unused-parameter # FBX SDK unused parameter 경고 억제
-Wno-deprecated-declarations # deprecated 경고 억제
)
endif()
# Install target
install(TARGETS ${PROJECT_NAME} DESTINATION bin)
# Create directories for build (사용자 템플릿 기반으로 변경)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/output)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/examples)
# Create example directory and usage instructions
configure_file(${CMAKE_SOURCE_DIR}/README.md
${CMAKE_BINARY_DIR}/README.md COPYONLY OPTIONAL)
# Print build information
message(STATUS "Build configuration:")
message(STATUS " CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}")
message(STATUS " CMAKE_OSX_ARCHITECTURES: ${CMAKE_OSX_ARCHITECTURES}")
message(STATUS " FBX_SDK_ROOT: ${FBX_SDK_ROOT}")
message(STATUS " FBX_LIBRARY: ${FBX_LIBRARY}")
message(STATUS "")
message(STATUS "Usage: ./FBXAutoRigger <template.fbx> <input.fbx> <output.fbx>")
message(STATUS "")
message(STATUS "Template Requirements:")
message(STATUS " - Rigged character in FBX format")
message(STATUS " - Can be from Mixamo, Blender, Maya, etc.")
message(STATUS " - Should contain skeleton and mesh")
message(STATUS "")
message(STATUS "Example:")
message(STATUS " ./FBXAutoRigger mixamo_character.fbx my_character.fbx rigged_output.fbx")