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script.js
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98 lines (82 loc) · 2.76 KB
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'use strict';
// Selecting Elements
const score0El = document.querySelector("#score--0");
const score1El = document.querySelector("#score--1");
const current0El = document.querySelector("#current--0");
const current1El = document.querySelector("#current--1");
const player0El = document.querySelector(".player--0");
const player1El = document.querySelector(".player--1");
const diceEl = document.querySelector(".dice");
const score = document.querySelector(".score");
const btnRoll = document.querySelector(".btn--roll");
const btnHold = document.querySelector(".btn--hold");
const btnNew = document.querySelector(".btn--new");
let scores, currentScore, activePlayer, playing;
// Starring Conditiones
const init = function(){
scores = [0,0]
currentScore = 0;
activePlayer = 0;
playing = true;
score0El.textContent = 0;
score1El.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
diceEl.classList.add('hidden')
player0El.classList.remove("player--winner");
player1El.classList.remove("player--winner");
player0El.classList.add("player--active");
player1El.classList.remove("player--active");
}
init()
const switchPlayer = function(){
document.getElementById(`current--${activePlayer}`).textContent = 0;
currentScore = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
player0El.classList.toggle("player--active");
player1El.classList.toggle("player--active");
}
// rolling dice functionality
btnRoll.addEventListener('click', function(){
if(playing){
// 1. Generating a random dice roll
const dice = Math.trunc(Math.random() *6) +1
console.log(dice);
// 2. Display dice
diceEl.classList.remove("hidden");
diceEl.src = `images/dice-${dice}.png`;
// 3. Check for rolled 1:
if (dice !== 1){
// Add dice to current score
currentScore += dice;
// current0El.textContent = currentScore;
document.getElementById(`current--${activePlayer}`).textContent = currentScore
} else {
// if True switch to next player
switchPlayer();
}
}
})
btnHold.addEventListener('click', function(){
if(playing){
// 1. Add current score to the active player
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer];
// 2. Check if palyer's score >= 50
// finish the game
if (scores[activePlayer] >= 50) {
playing = false;
document
.querySelector(`.player--${activePlayer}`)
.classList.add("player--winner");
document
.querySelector(`.player--${activePlayer}`)
.classList.add("player--active");
diceEl.classList.add("hidden");
} else {
// Switch to next player
switchPlayer();
}
}
})
btnNew.addEventListener('click', init)