Problem: TiaB encourages players to go AFK.
On almost every E2E and E2EE server I’ve played on, every team had a player who was constantly AFK and justified it by saying, “I’m collecting time in a bottle.” This has many drawbacks:
- Corrupted stats: AFK players do nothing, yet according to the stats, they play more than anyone else.
- Extra load on the server: The server calculates the player’s ticks and 600–1,500 chunks about 20 times per second, just to add one second to the bottle.
- Dead online: It creates a “dead server” effect, where there are a few people online, but no one is actually playing.
I think the most effective way would be to make it compatible with the FTBUtilities mod, since it already has a good system for determining when a player is AFK.
Problem: TiaB encourages players to go AFK.
On almost every E2E and E2EE server I’ve played on, every team had a player who was constantly AFK and justified it by saying, “I’m collecting time in a bottle.” This has many drawbacks:
I think the most effective way would be to make it compatible with the FTBUtilities mod, since it already has a good system for determining when a player is AFK.