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Ranges.cs
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137 lines (126 loc) · 5 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LeagueSharp;
namespace SAwareness
{
class Ranges
{
public Ranges()
{
Drawing.OnDraw += Drawing_OnDraw;
}
~Ranges()
{
Drawing.OnDraw -= Drawing_OnDraw;
}
public bool IsActive()
{
return Menu.Range.GetActive();
}
void Drawing_OnDraw(EventArgs args)
{
if (!IsActive())
return;
DrawExperienceRanges();
DrawAttackRanges();
DrawTurretRanges();
DrawQ();
DrawW();
DrawE();
DrawR();
}
public void DrawExperienceRanges()
{
if (!Menu.ExperienceRange.GetActive())
return;
Drawing.DrawCircle(ObjectManager.Player.Position, 1400, System.Drawing.Color.LawnGreen);
foreach (Obj_AI_Hero enemy in ObjectManager.Get<Obj_AI_Hero>())
{
if (enemy.IsEnemy && enemy.IsVisible && enemy.IsValid && !enemy.IsDead)
{
Drawing.DrawCircle(enemy.Position, enemy.AttackRange, System.Drawing.Color.IndianRed);
}
}
}
public void DrawAttackRanges()
{
if (!Menu.AttackRange.GetActive())
return;
Drawing.DrawCircle(ObjectManager.Player.Position, ObjectManager.Player.AttackRange, System.Drawing.Color.LawnGreen);
foreach (Obj_AI_Hero enemy in ObjectManager.Get<Obj_AI_Hero>())
{
if (enemy.IsEnemy && enemy.IsVisible && enemy.IsValid && !enemy.IsDead)
{
Drawing.DrawCircle(enemy.Position, enemy.AttackRange, System.Drawing.Color.IndianRed);
}
}
}
public void DrawTurretRanges()
{
if (!Menu.TowerRange.GetActive())
return;
foreach (Obj_AI_Turret Turret in ObjectManager.Get<Obj_AI_Turret>())
{
if (Turret.IsVisible && !Turret.IsDead && Turret.IsValid && Common.IsOnScreen(Turret.ServerPosition))
{
Drawing.DrawCircle(Turret.Position, 950f, Turret.IsEnemy ? System.Drawing.Color.DarkRed : System.Drawing.Color.LawnGreen);
}
}
}
public void DrawQ()
{
if (!Menu.SpellQRange.GetActive())
return;
Drawing.DrawCircle(ObjectManager.Player.Position, ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Q).SData.CastRange[0], System.Drawing.Color.LawnGreen);
foreach (Obj_AI_Hero enemy in ObjectManager.Get<Obj_AI_Hero>())
{
if (enemy.IsEnemy && enemy.IsVisible && enemy.IsValid && !enemy.IsDead)
{
Drawing.DrawCircle(enemy.Position, enemy.Spellbook.GetSpell(SpellSlot.Q).SData.CastRange[0], System.Drawing.Color.IndianRed);
}
}
}
public void DrawW()
{
if (!Menu.SpellWRange.GetActive())
return;
Drawing.DrawCircle(ObjectManager.Player.Position, ObjectManager.Player.Spellbook.GetSpell(SpellSlot.W).SData.CastRange[0], System.Drawing.Color.LawnGreen);
foreach (Obj_AI_Hero enemy in ObjectManager.Get<Obj_AI_Hero>())
{
if (enemy.IsEnemy && enemy.IsVisible && enemy.IsValid && !enemy.IsDead)
{
Drawing.DrawCircle(enemy.Position, enemy.Spellbook.GetSpell(SpellSlot.W).SData.CastRange[0], System.Drawing.Color.IndianRed);
}
}
}
public void DrawE()
{
if (!Menu.SpellERange.GetActive())
return;
Drawing.DrawCircle(ObjectManager.Player.Position, ObjectManager.Player.Spellbook.GetSpell(SpellSlot.E).SData.CastRange[0], System.Drawing.Color.LawnGreen);
foreach (Obj_AI_Hero enemy in ObjectManager.Get<Obj_AI_Hero>())
{
if (enemy.IsEnemy && enemy.IsVisible && enemy.IsValid && !enemy.IsDead)
{
Drawing.DrawCircle(enemy.Position, enemy.Spellbook.GetSpell(SpellSlot.E).SData.CastRange[0], System.Drawing.Color.IndianRed);
}
}
}
public void DrawR()
{
if (!Menu.SpellRRange.GetActive())
return;
Drawing.DrawCircle(ObjectManager.Player.Position, ObjectManager.Player.Spellbook.GetSpell(SpellSlot.R).SData.CastRange[0], System.Drawing.Color.LawnGreen);
foreach (Obj_AI_Hero enemy in ObjectManager.Get<Obj_AI_Hero>())
{
if (enemy.IsEnemy && enemy.IsVisible && enemy.IsValid && !enemy.IsDead)
{
Drawing.DrawCircle(enemy.Position, enemy.Spellbook.GetSpell(SpellSlot.R).SData.CastRange[0], System.Drawing.Color.IndianRed);
}
}
}
}
}